Brigid: The Exalted One, “Goddess of Fire, Healing, and Poetry”
Brigid ignites the ancient flame, embodying the transformative power of fire, poetry, and healing as the goddess of Imbolc.
- Pantheon: Celtic Pantheon
- Deity Title: Brigid, Goddess of Poetry, Healing, and Smithcraft
- Deity Symbol: Flame, Sun, Swan, Brigid’s Cross
- Home Plane: Tír na nÓg (Land of Eternal Youth)
- Deity Level: Greater Deity
- Alignment: Neutral Good
- Aliases: Bride, Bridget, Brighid, Brigit, Brigantia
- Superior: None (Independent Deity)
- Traditional Allies: Lugh, Danu, Dagda, Manannan mac Lir
- Traditional Foes: Bres, Balor
- Divine Artifact: Brigid’s Mantle (a sacred cloth or shawl)
- Servants: Flamekeepers, Healers, Poets, Blacksmiths
- Servitor Creatures: Swans, Cows, Snakes
- Sacred Animal: Cow
- Manifestations: Triple Goddess: Brigid the Poet, Brigid the Healer, Brigid the Smith; Woman with a flaming torch or sun disc; Swan; Cow
- Signs of Favor: Inspiration, Healing, Prosperity, Protection, Blessings on Childbirth and Fertility, Purification by Fire or Water
- Worshipers: Poets, Healers, Blacksmiths, Farmers, Midwives, Mothers, Childbirth Attendants, Travelers, Musicians
- Cleric Alignments: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral
- Specialty Priests: Poets, Healers, Smiths, Flamekeepers
- Holy Days: Imbolc (February 1–2), Beltane (May 1), Samhain (November 1)
- Portfolio: Poetry, Healing, Smithcraft, Childbirth, Fertility, Divination, Inspiration, Fire, Water
- Domains: Fire, Good, Healing, Knowledge, Protection
- Favored Weapon: Spear
- Favored Class: Bard
- Favored Race: Humans, Elves
- Duties of the Priesthood: Create and perform poetry, Heal the sick and injured, Craft and bless metalwork, Oversee childbirth and fertility rituals, Tend the sacred flame
- Major Cult/Temple Sites: Kildare (Ireland), Brecon (Wales), Bride’s Mound (England)
- Benefits: Ability to inspire and heal, Control over fire and water, Magical blessings on metalwork and childbirth, Divination powers, Swiftness and agility in battle, Resistance to fire and cold
- Significant Others: Bres (husband), Ruadán (son)
Brigid is a prominent deity in Celtic mythology, particularly within Irish tradition. She is one of the most revered and beloved figures in Celtic mythology, embodying a complex and multifaceted character. Her influence extends beyond mythology into the spiritual practices and cultural heritage of Ireland and other Celtic regions. Ahava Celestial Order
Role and Purpose
As a goddess, Brigid’s roles encompass various aspects:
- Fire: She is associated with the hearth, the forge, and the flame, embodying both the domestic and transformative powers of fire.
- Healing: Brigid’s role as a goddess of healing is closely linked to her connection with water, particularly sacred wells and springs.
- Poetry: She is regarded as the patroness of poetry and creativity in Celtic mythology, inspiring artistic expression and bestowing the gift of eloquence upon those who seek her favor.
- Smithcraft: While not a blacksmith herself, Brigid inspires the creativity and artistry of the blacksmith craft, just as she inspires the creativity of poets.
Reasons for Actions
Brigid’s actions reflect her nurturing and transformative nature. She seeks to inspire creativity, promote healing, and protect the home and hearth. Through her associations with fire and water, she embodies the balance between destruction and renewal, guiding individuals and communities towards growth and harmony.
Hopes and Achievements
Brigid aims to foster a deep connection between humanity and the natural world, encouraging respect for the elements and the cycles of life. Her enduring legacy continues to inspire individuals to seek wisdom, embrace creativity, and cultivate healing, ensuring her influence remains vital in contemporary spiritual practices.
Brigid
Brigid 3.5
Brigid, Goddess of Fire, Healing, and Poetry
Medium Celestial (Deity), Neutral Good
Challenge Rating: 40 (200,000 XP)
Armor Class: 30 (Divine Protection)
Hit Points: 1,200 (80d12 + 640)
Speed: 60 ft., fly 120 ft. (hover), swim 60 ft.
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
30 (+10) | 28 (+9) | 30 (+10) | 32 (+11) | 32 (+11) | 32 (+11) |
Saving Throws
Dex +19, Con +20, Wis +21, Cha +21
Skills: Arcana +19, Insight +21, Medicine +21, Persuasion +21, Religion +19
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Fire, Radiant
Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned
Senses: Truesight 120 ft., Passive Perception 21
Languages: All, Telepathy 120 ft.
Divine Traits
Divine Aura (Recharge 5–6): Emits a 60-ft radiant aura. Enemies must succeed on a DC 29 Con save or be blinded for 1 minute.
Legendary Resistance (3/Day): If Brigid fails a saving throw, she can choose to succeed instead.
Divine Presence: Brigid can cast Sanctuary on herself at will.
Concentrated Power: Brigid can concentrate on two spells simultaneously.
Actions
Multiattack. Brigid makes three attacks: one with Sacred Hammer and two with Divine Flame.
Sacred Hammer. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 55 (6d10 + 10) bludgeoning damage.
Divine Flame (Recharge 4–6). Ranged Spell Attack: +19 to hit, range 120 ft., one target. Hit: 65 (10d10) radiant damage.
Healing Touch (3/Day). A creature regains 120 (20d10) hit points.
Poetic Inspiration (Recharge 5–6). Allies within 60 feet gain advantage on their next attack roll, saving throw, or ability check.
Legendary Actions
Brigid can take 3 legendary actions, only one at a time and only at the end of another creature’s turn.
- Healing Flame (Costs 2 Actions): Cast Cure Wounds at 5th level.
- Flame Shield (Costs 3 Actions): Attackers take 20 (4d10) fire damage until her next turn.
Lair Actions (Initiative 20)
- Healing Spring: A spring appears within 60 ft; allies within 30 ft regain 25 (5d10) HP.
- Flame Burst: 20-ft radius burst; DC 29 Dex save or 60 (10d10) fire damage.
Divine Artifacts
Brigid’s Mantle: Resistance to all damage, can cast Fireball at will.
Spellcasting
Brigid is a 20th-level spellcaster. Spell save DC 29, +21 to hit.
At Will: Light, Sacred Flame, Thaumaturgy, Control Flames, Prestidigitation, Guidance, Word of Radiance
At Will (1st–3rd): Cure Wounds, Healing Word, Bless, Sanctuary, Create or Destroy Water, Flaming Sphere, Heat Metal, Zone of Truth, Continual Flame
3/day each: Wall of Fire, Fire Shield, Mass Cure Wounds, Divination, Greater Restoration, Guardian of Faith, Locate Creature, Fabricate, Find Greater Steed
2/day each: Fire Storm, Sunbeam, Holy Aura, Symbol, Earthquake, Regenerate
1/day each: Mass Heal, True Resurrection, Foresight, Storm of Vengeance, Wish
Unique Domain Spells (Poetry, Spring, Forge)
These are not standard 5e spells but are included to reflect Brigid’s unique mythological domains. These can be added as Divine Blessings in your campaign:
Flame of the Forge (6th level)
Target: Self or willing creature
The target’s weapon becomes a divine tool, dealing an additional 2d10 fire or radiant damage for 1 minute. Forge-based creations are completed in one-tenth the time while under this spell’s effect.
Verse of Valor (5th level)
Target: All allies within 60 ft.
Inspiring poetry grants all allies temporary hit points (4d10), immunity to fear, and advantage on saving throws against being charmed for 1 minute.
Spring’s Embrace (7th level)
Target: 60 ft. radius area
A burst of verdant healing spreads over a battlefield. All creatures in the area are cured of all diseases and conditions (except death), and regain 40 hit points.
Regional Effects (While Brigid is in the world or in her lair)
The region within 6 miles of Brigid is transformed by her presence:
Eternal Spring: Plants flourish year-round, springs run warm and healing. Any natural source of water heals 1d6 HP when drunk.
Inspiration’s Touch: Artists, poets, and blacksmiths working within this region receive divine inspiration, granting them Advantage on related ability checks.
Soothing Presence: Wounds heal faster; all short rests in this area restore maximum HP from Hit Dice.
Relationships
Allies: Lugh, Danu
Foes: Balor, destructive chaos entities
Worshipers
Poets, healers, blacksmiths, midwives, mothers, musicians.

Brigid is a radiant goddess with fiery hair and piercing blue eyes. She stands tall and regal, emanating an aura of warmth and comfort, dressed in a flowing green gown and adorned with golden jewelry.
As a goddess of inspiration, Brigid embodies creativity, wisdom, and the power of the spoken word. She is associated with poetry, healing, and smithcraft, and is revered as a protector of women and children.
Brigid is often depicted with a flame or a cauldron, symbolizing the transformative power of fire and the regenerative qualities of the divine feminine. Her gentle and nurturing nature is balanced by her fierce determination and unwavering commitment to justice and equality.
As a triple goddess, Brigid is revered in different forms, representing different aspects of her power. She is known as the goddess of poetry, the goddess of smithcraft, and the goddess of healing. In each of these aspects, she is regarded as a wise and compassionate guide, offering her followers the inspiration and strength they need to overcome life’s challenges.
As a deity of the Celtic pantheon, Brigid’s role is central to the myths and legends of Ireland, Scotland, and other parts of the British Isles. She is often associated with the springtime and the beginning of a new year, symbolizing the rebirth and renewal of life.
Brigid’s ultimate goal is to inspire and empower her followers, helping them to tap into their own inner wisdom and creativity to achieve their goals and dreams. Through her teachings and guidance, Brigid offers a message of hope and healing, reminding us that the power of the divine resides within each of us.

Originally written by
Dom of D20 / D&D 3e Netbooks and Downloads.
With Roleplaying Elements from
Liber Mysterium
The Netbook of Witches and Warlocks
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
Brigit, also known as Brigantia, Bridget, or Brigid, is the Celtic Goddess of the rivers and rural life who sees to the well-fare of the Celts. She is also the Goddess of Healing, Midwifery, Wisdom poetry and smith trade.
Nonetheless, she is yet different from Diancecht, Cairbre, and Goibhniu who are respectively associated to these Domains. In fact, Brighit’s main concern is the prosperity of the Celtic peoples, whose society is heavily dependant on these three aspects: fecundity (healing), intellectual aptitude (poetry), and technical adroitness (smith trade). Brighit is otherwise the goddess of rivers, and she is traditionally depicted riding a white cow.
She was raised on the milk creature of The Otherworld, a white, red-eared cow. Brigit is one of the great Triple Goddesses of the Celtic people. She appeared as Brigit to the Irish, Brigantia in Northern England, Bride in Scotland, and Brigandu in Brittany. Many legends are told about Brigit. Some say that there are three Brigits: one sister in charge of poetry and inspiration who invented the Ogham alphabet, one in charge of healing and midwifery, and the third in charge of the hearth fire, smithies and other crafts. This actually indicates the separate aspects of her Threefold nature and is a neat division of labor for a hard-working Goddess. Indeed, various interpretations of her name exist including, “Bright Arrow,” “The Bright One,” “the Powerful One” and “The High One,” depending upon the region and the dialect.
Alignment: NG or LG
Domain: Craft, Litha (Fire), Brigit’s Flame , Ostara (Healing), Imbolc (Protection)
Symbol: Blue triskel (i.e.: three connected spirals in triangle). Filidh of Brighit often have the symbol of their goddess tattooed on their body (generally on the arms).
Favoured Weapon: none.
Area of control: Motherhood and Celtic everyday life.
Typical worshippers: Artisans, farmers, midwives, women.
Duties of priesthood: Filidh of Brighit are expected to help the common people in their everyday life tasks; traditionally as healers / midwives and seers.
Her coven is known as the Daughters of the Flame. These lawful good witches keep a holy flame burning at all times.
Sacred Animal: swan, snake, cow and wolf.
Part of a trinity of Brigit (maiden) and Danu (mother), Morigann is the crone.
Special Benefit: Filidh of Brighit can have the Cure spontaneous casting ability (as clerics) instead of the Divination spontaneous casting ability.
Brigantia
Brigantia is the goddess of the rivers and rural life. She was raised on the milk creature of the other-world, a white, red-eared cow. She is worshipped by the queen Cartimandua (women in positions of power are not at all uncommon among the tribes) and by the pastoral villages and towns. She is the protector of flocks of geese and herds of cattle, seeing they flourish to help feed her hungry worshippers. Her dominion over the rivers allows her to use their waters for therapeutic purposes. She often wears a crown and is depicted in Celtic art sitting atop a globe. She is also sometimes outfitted for war, wearing a breast plate and carrying a spear.
Role-playing Notes
Brigantia is of a relaxed, peaceful nature. She rejoices in the slower, quieter ways of the country folk, and never ventures into large towns or cities, Her tending of animals is compulsive, and she will often keep that task even when other pressing matters are brought to her attention.
Alignment: Neutral Good
Symbol: A Footbridge
Duties of the Priesthood: Priests of Brigantia are charged with spreading her bounty across the land, and so are often seen carrying two clay jars. The first contains water from a Brigantian river or stream which the priests can pour into other streams to cleanse them. The second jar contains dung from her pastoral lands which, when distributed, brings her blessings upon fields and villages. The priests can also apply their water and dung to heal the sick or injured.
Celtic Age Roleplaying the Myths, Heroes and Monsters of the Celts
Brigd (20th Level Fili / 16th Level sorcerer) | |
Size | Medium Lesser God |
Hit Dice | 10d10 + 20d6 + 16d4 + 230Hit Points: 386 |
Initiative | +7 (Dexterity) |
Speed | 30 feet |
AC | 23 (+7 Dexterity + 6 Natural) |
Attacks | +31/+26/+21 melee longsword (1d8+8) |
Face/Reach | 5 feet by 5 feet / 5 feet |
Special Attacks | Ainmed, Curse of Shame, Mocking, Spell-casting, Stunning Insult, Turn Air, Earth,or Water Creatures 15 times per day, Wound with Words |
Special Qualities | Acid Immunity, Distant Satire, Enduring Nickname, Encouraging Words, Fire Immunity, Major Immunities, Written Satire |
Saves | Fort +22 Ref +19 Will +25 |
Abilities | Strength 26, Dexterity 25, Constitution 20, Intelligence 32, Wisdom 16, Charisma 30 |
Skills | Balance +30, Bluff +30, Craft (Armormaking) +33, Craft (Metalworking) +33, Craft (Weaponsmithing) +33, Escape Artist +21, Hide +22, Intimidate +21, Knowledge (Arcana) +19, Knowledge (Poetry) +34, Listen +23, Profession (Musician) +38, Profession (Smithing) +34, Scry +19, Search +20, Spellcraft +23, Spot +43, Tumble +18, Use Magic Device +40 |
Feats | Blind-Fight, Brew Potion, Call of Nature’s Fury, Craft Magic Arms and Armor, Craft Wondrous Item, Combat Reflexes, Combat Casting, Dodge, Empower Spell, Enlarge Spell, Forge Ring, Maximize Spell, Mobility, Silent Spell |
Alignment | Neutral Good |
Domains | Craft, Fire, Brigit’s Flame , Healing, Protection |
Turn Air, Earth, or Fire Creatures (Sp): Brigd Turns such monsters as though they were undead of the appropriate Hit Dice and she were a Cleric of 10th Level.
Major Immunities (Ex): Brigd is immune to the following effects: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Sorcerer Spells Known (6/7/7/6/6/6):
- 0th – Arcane mark, dancing lights, detect magic, ghost sound, Light, mage hand, prestidigitation, read magic, resistance.
- 1st – Charm Person, mage armor, magic missile, message, sleep.
- 2nd – Blur, knock, levitate, mirror image, web.
- 3rd – Blink , fly, hold person, lightning bolt.
- 4th – Arcane eye, fire trap, wall of fire, fire shield.
- 5th – Cone of cold, seeming, wall of force, wall of stone.
Currently in the World
In the ancient days, before the written word and the rise of kings, Brigid walks the land wrapped in mist and morning light. Born of the Tuatha Dé Danann, yet shining brighter than many of them, she is not just worshipped—she is felt. The pulse of the earth sings her name. She is the goddess of the forge, the wellspring, and the poet’s first breath.
Villagers know her not from temples, but from the fire that never dies on the hearth, the clean water that rises where none should be, and the inspiration that visits during times of stillness. She walks the glens and valleys, placing her hand upon the brow of the sick, whispering songs into the dreams of poets, and guiding the iron shapes drawn from fire and anvil.
As empires rise across distant seas, Brigid does not fade. She moves through the ages like sunlight through leaves, seen differently in every glint, but always present. Her essence lives in the warmth of the forge, in the first cry of a newborn, in the rhythm of drums and chants that echo from deep within the hills.
When conflict burns across the isles and blades clash beneath gray skies, Brigid is there. Not as a warrior—but as the healer behind the lines, the weaver of peace between songs of mourning. Fields bloom again where she walks, and the wind carries words of unity, remembrance, and resilience.
In the centuries that follow, Brigid becomes a guardian of artisans. Blacksmiths claim they feel her guidance when crafting blades of purpose. Midwives call her name with every breath of labor. Poets offer their first verses to her in quiet groves, thanking her for the fire that stirs thought into art.
By the 1400s, the world begins to change. Great ships are carved in the docks. Languages shift, cities rise from stone and soot, and knowledge once hidden begins to surface. Brigid, too, evolves. She becomes the quiet force behind invention, behind the rediscovery of ancient truths. Her flame flickers in the minds of thinkers, healers, and creators.
Still, she desires no throne, no conquest. Her purpose is balance: to foster growth where ruin threatens, to inspire where silence looms, to heal what is broken—not through domination, but through the fire of life itself. She seeks not to rule the world, but to nurture it, to temper it, to ignite its potential.
And so through every age, Brigid remains. Not as a fading goddess of an old world, but as an eternal force—as fresh as the spring, as strong as forged steel, as vital as a poem written in blood and fire.