Vandal Savage

Vandal Savage is a fictional character and supervillain in the DC Comics Universe. Savage first appeared in Green Lantern (Vol. 1) #10 in 1943, and was created by Alfred Bester and Martin Nodell.
Savage’s threat lies in the fact that he is a brilliant tactician, an immortal and possesses immense technological prowess. He is one of DC’s most persistent villains and has fought many different heroes throughout history.
History
In the days of prehistory, 50,000 BC, Savage was known as a caveman named Vandar Adg, leader of the Blood Tribe, who would find himself bathed in the radiation of a mysterious meteorite, which gave him incredible intellect and immortality. An observer from the Bear Tribe would later approach that same meteorite and became Savage’s eternal nemesis, the Immortal Man, possessing the power to resurrect as a new persona every time he is killed.
Savage’s first mark in the “history” of the DC Universe came when he and a select group of people successfully undermined and destroyed the lost city of Atlantis. That group of people became known as the Illuminati, with Savage serving as its leader, then and ever since.
He claims to have ruled hundreds of civilizations under hundreds of names: Khafre, Alexander the Great, Julius Caesar, Genghis Khan, Blackbeard, and Vlad the Impaler, to name a few. He has also worked as close friends and advisers to the likes of Erik the Red, Napoleon Bonaparte, Ra’s al Ghul, Otto von Bismarck and Adolf Hitler.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Vandal Savage | |
Medium humanoid | |
Wounds | 35 WP, 700 VP (35d8+420) |
Initiative | +10 |
Speed | 30 ft. |
AC | 27 (+14 defense, +1 Dodge, +2 Dexterity) touch 25, flat footed 10 |
Base Attack/Grapple | +27/+36 |
Attack | Unarmed strike +36 melee (1d4 + 9) |
Full Attack | Unarmed strike +36/+31/+26/+21 melee (1d4 + 9) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Improved grab, stun (DC 30) |
Special Qualities | Immortality, regeneration 1 |
Saves | Fort +37, Ref +21, Will +28 |
Abilities | Strength 28, Dexterity 14, Constitution 35, Intelligence 22, Wisdom 17, Charisma 23 |
Skills | Bluff +68, Climb +34, Computer Use +31, Concentration +37, Craft (chemical) +35, Craft (electronic) +35, Craft (mechanical) +45, Craft (pharmaceutical) +40, Demolitions +31, Diplomacy +56, Disguise +45, Gamble +25, Gather Information +46, Intimidate +64, Knowledge (arcane lore) +40, Knowledge (art) +45, Knowledge (buisness) +35, Knowledge (civics) +45, Knowledge (current events) +45, Knowledge (earth and life science) +45, Knowledge (history) +64, Knowledge (physical science) +45, Knowledge (streetwise) +31, Knowledge (tactics) +64, Knowledge (technology) +45, Knowledge (theology and philosophy) +56, Listen +32, Research +64, Sense Motive +61, Spot +32, Survival +31, Swim +34, Use Magic Device +41, Treat Injury +32 |
Feats | Cleave, Combat Expertise, Combat Martial Arts, Combat Throw, Confident, Defensive Martial Arts, Endurance, Great Fortitude, Improved Combat Throw, Improved Disarm, Improved Feint, Improved Grapple, Improved Initiative, Improved Toughness ,Improved Trip, Iron Will, Leadership, Power Attack, Stunning Fist, Unbalance Opponent |
Epic Feats | Epic Endurance, Epic Fortitude, Epic Leadership, Epic Reputation, Epic Toughness, Epic Will, Fast Healing, Legendary Commander, Polyglot, Superior Initiative |
Climate/Terrain | Earth |
Organization | Solitary (unique) |
Challenge Rating | 25 |
Treasure | Quadruple Standard |
Alignment | Lawful Evil |
Immortality
Vandal Savage is immortal.
- He does not age and is immune to any effects that would cause him to do so.
- Vandal Savage gains a +20 competence bonus on all skill checks.
Regeneration: Cosmic and quantum damage deal normal damage to Vandal Savage.