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Bird

One of Bane’s henchmen who helped take down the Batman.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

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Bird
Medium humanoid
Hit Dice 10d8+20 (65 hp)
Initiative+8
Speed30 ft
AC19 (+4 Dexterity, +3 Wisdom, +2 class) Touch 19, FF 19
Base Attack/Grapple+10/+12
AttackUnarmed Strike +14 melee (1d10+4)
Full AttackFlurry of Blows +14/+14/+9 melee (1d10+4)
Space/Reach5ft. /5ft.
Special AttacksSneak Attack +5d6, Stun (10/day DC 18)
Special QualitiesBlack Belt, Animal Companion
SavesFort +9 Ref +11 Will +10
AbilitiesStrength 15, Dexterity 18, Constitution 15, Intelligence 15, Wisdom 16, Charisma 14
SkillsBalance +6, Bluff +15, Diplomacy +17, Disguise +2 (+4 acting), Gather Information +17, Handle Animal +15, Intimidate +9, Jump +4, Move Silently +10, Knowledge: Local +15, Tumble +17
FeatsCombat Expertise, Combat Reflexes, Dodge, Greater Weapon Focus: Unarmed, Improved Initiative, Improved Trip, Mobility, Power Attack, Stunning Blow, Weapon Focus: Unarmed, Weapon Specialization: Unarmed
Climate/TerrainAny land.
OrganizationSolitary (Unique), or with fellow cohorts (Zombie and Trogg)
Challenge
Rating
10
TreasureEquipment
AlignmentLawful Evil
AdvancementBy character class

Black Belt: Trained in the martial arts, Bird receives several bonuses.

fighter BAB

Bonus fighter Feats

  • Uncanny Dodge
  • Improved Uncanny Dodge
  • Rogue Sneak Attack

    4+Intelligence bonus skill points per level.

Animal Companion: Bird has trained a beautiful falcon to serve him. This animal has the bonuses afforded a 10th level druid companion. +6 HD, +6 natural armor, +3 Strength, Evasion, devotion, and Multiattack. It’s additional feats are Weapon Focus: claws and Improved Natural Attack: claws. The falcon knows the following tricks: attack, come, defend, down, fetch, guard, and seek.

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