Trogg
A brutish man and one time inmate of Peña Duro prison. Who recognized Bane’s strength and value and pledged to follow him loyally.
Originally Posted by A Guest on the Dicefreaks forums.
| Trogg | |
| Medium humanoid | |
| Hit Dice | 10d8+43 (88 hp) |
| Initiative | +1 |
| Speed | 30 ft |
| AC | 11 (+1 Dexterity) touch 11, flat-footed 10 |
| Base Attack/Grapple | +10/+22 |
| Attack | Unarmed Strike +19 melee (1d10+9) |
| Full Attack | Unarmed Strike +19/+11 melee (1d10+9) |
| Space/Reach | 5ft. /5ft. |
| Special Attacks | (Stun 10/day, DC 16) |
| Special Qualities | Hard Knocks |
| Saves | Fort +11 Ref +4 Will +4 |
| Abilities | Strength 24, Dexterity 13, Constitution 18, Intelligence 9, Wisdom 12, Charisma 11 |
| Skills | Climb +12, Intimidate +13, Jump +11, Swim +11 |
| Feats | Diehard, Earth’s Embrace, Endurance, Greater Weapon Focus (unarmed), Improved Bull Rush, Improved Grapple, Power Attack, Stunning Fist, Toughness, Weapon Focus (unarmed), Weapon Specialization (unarmed) |
| Climate/Terrain | Gotham |
| Organization | Solitary (Unique), with fellow cohorts (Bird and Zombie), or with Bane |
| Challenge Rating | 11 |
| Treasure | Standard Coins |
| Alignment | Neutral Evil |
Hard Knocks
Sentenced to Santa Prisca’s infamous prison of Pena Duro for defending his daughter, Trogg developed a Survival instinct beyond that of normal humans. He gains the following benefits.
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