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Jezebel Head of Glasya’s Elite

angel, fire, church, Jezebel Head of Glasya's Elite

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

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However, upon the Prime, even those dread Orders are not her equal. Her mistress, the Princess of Hell, has determined that the Elite will be the last word in terms of soul trade. And so she has sent out Jezebel and the Elite to make disciples of all nations on the Prime. Masterful seductresses, the Elite’s true strength lies in their ability to extract critical information from mortals in addition to their souls.

Countless kings, paladins, priests and others have betrayed their beliefs for what they thought was love. And so the Elite’s power and prestige grows.

Jezebel stands above the rest of the Elite, a manipulator of words and men equaled by few. Her former mentor, Furcas, is intensely proud of her. Glasya often allows the Minister of Mortal Relations and Jezebel to continue working together on a semi regular basis, as a reward to her favorite servant. Jezebel admires the Duke Caim, whom she also has a friendly rivalry with. His cold and cutting logic contrast her passion and intimacy, and the two enjoy pitting their methods against one another.

Jezebel is a being torn in loyalties. She is a pawn in the game between Glasya and Dispater, and they both know it. She lusts after both of them, and Glasya at least has been known to take advantage of this on several occasions.

Their Charisma and beauty surpass her own on so many levels, making her as an insect before them, and swept away by their power. She freely offers herself to them both, and has betrayed them to each other so many times she fears for her existence. Neither Dispater nor Glasya are fools however, and they are both aware of her infidelity. They continue to use and make use of her for reasons unknown.

Jezebel appears as an erinyes of unusual beauty, with a curvaceous form and flowing black hair. She stands five feet and ten inches tall, and possesses piercing red eyes. Her skin is pale white, although at times it takes on a reddish tint, especially when she is aroused. She has a smile that simultaneously arouses and intimidates, promising both pleasure and pain.

She wears little in Hell, preferring to mimic the sheer outfits worn by her Princess. When on the Prime, she enjoys wearing modest outfits that still draw attention to her feminine charms. Jezebel excels in coming across as the maiden in despair, often appearing naive and unaware of the world around her and her beauty. The foolish find out far too late the reality of the situation.

Jezebel, Head of Glasya’s Elite
Erinyes
Medium outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice27d8 + 12d6 (Rogue) + 273 (436 hp)
Initiative+18 (+10 Dexterity, +8 Superior Initiative)
Speed30 ft., Fly 50 ft. (good)
Armor Class44 (+8 armor, +5 deflection, +10 Dexterity, +11 natural), touch 25, flat-footed 44
Base Attack/Grapple+33/+41
AttackTwisted Passion +46 melee (1d4+13 and 2d4 negative levels) or Glasya’s Garrote +48 ranged (entangle)
Full AttackTwisted Passion +46/+41/+36/+31 melee (1d4+13 and 2d4 negative levels) or Glasya’s Garrote +48 ranged (entangle)
Space/ Reach5 ft. /5 ft.
Special AttacksEntangle, Enthrall, sneak attack +6d6, spell-like abilities, summon devils.
Special QualitiesDamage reduction 15/good and silver, Darkvision 60 ft., evasion (improved), fast healing 3, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, Spell Resistance 35, telepathy 200 ft., trapfinding, trap sense +4, true seeing, uncanny dodge (improved).
SavesFort +28, Ref +31, Will +27
AbilitiesStrength 27, Dexterity 30, Constitution 25, Intelligence 21, Wisdom 23, Charisma 31
SkillsBalance +14, Bluff +52, Concentration +39, Diplomacy +60, Disguise +52 (+56 acting), Escape Artist +50, Gather Information +62, Hide +50, Intimidate +34, Jump +12, Knowledge (Arcana) +35, Listen +48, Move Silently +50, Perform (dance) +26, Sense Motive +40, Spot +40, Tumble +52, Rope Use+10 (+14 with bindings)
FeatsCombat Expertise, Combat Reflexes, Dodge B , Greater Spell Focus (Enchantment), Improved Combat Expertise, Improved Initiative, Leadership, Mobility B , Quicken Spell-Like Ability (invisibility), Spell Focus (Enchantment), Spring Attack
Epic FeatsEpic Reputation, Epic Skill Focus (Gather Information), Epic Spell Focus (Enchantment), Fast Healing, Superior Initiative
Climate/TerrainDis, Second of the Nine Hells of Perdition
OrganizationSolitary (unique), pair (Jezebel and Ahabrex, advanced pit fiend) or harem (with 2d6 18HD erinyes)
Challenge Rating23
TreasureStandard
AlignmentLawful Evil

Combat

Jezebel almost never engages in combat, although she does not shy from it. If confronted in a situation which she cannot talk or charm her way out of, Jezebel summons cornugons and attacks foes from afar, sometimes using teleport to move in close for a sneak attack. Should her enchantments appear to be failing, she will activate the mind fog function of Lost Virtue before continuing

her assaults. If truly threatened, she will summon her pit fiend guardian, Ahabrex, to deal with her foes. Jezebel makes frequent use of Combat
Expertise
and the Tumble skill. Should she be reduced to one half of her hit points or less, Jezebel will retreat to fight another day. Those who accomplish such a feat should be wary since Infernal assassins and infiltrators will likely be paying them a visit soon thereafter.

Entangle (Ex): Jezebel carries a 50 foot cord of razor wire known as Glasya’s Garrote. This entangles opponents of any size as an animate rope spell cast by a 27th level sorcerer, and can be hurled by the Elite’s leader up to 30 feet with no range penalty. Entangled opponents take 3d8+5 points of damage every round. This damage is doubled if they struggle in any fashion, such as attempting an Escape Artist check or Strength break check. Glasya’s Garrote has a +5 magical enhancement to attack and damage.

Enthrall (Su): As the Head of Glasya’s elite, Jezebel’s powers of seduction are far beyond those of her peers. Enchantment (compulsion) spells cast by her last twice as long. Furthermore, any attempts to dispel her enchantment magic must succeed at an opposed caster level check against her.

1/year, Jezebel may cast a compulsion spell with a permanent duration.

Spell-like Abilities: At will – Addiction, animate dead, charm monster, darkness, desecrate, forbidden speech, greater teleport, invisibility, love’s pain, magic circle against good, major image, monster charm mass, Masochism, polymorph self, produce flame, Sadism, seething eyebane, Stupor, suggestion, and unholy blight.

Caster level 27th; DC 20 + spell level (23 + spell level for enchantment).

Summon Devils (Sp): Thrice per day, Jezebel may summon 6d8 lemures, 1d8 bearded devils, 1d6 erinyes, or 1d4 cornugons. These devils may have twice their standard HD. She may also summon Ahabrex (24 HD pit fiend) or one of Glasya’s Elite. Jezebel is afforded this additional summoning power by Princess Glasya.

true seeing (Su): Jezebel constantly uses true seeing as per the spell. (Caster level 27th)

Possessions: Jezebel wears bracers of armor +8 and a ring of protection +5. She carries Twisted Passion, a +5 souldrinker Dagger. Twisted Passion was forged from the soul of a notorious rogue, and surrounds its wielder with a silence spell when it is drawn (Caster level 20th). Jezebel also wears an amulet known as Lost Virtue that allows her to create around herself at will a mind fog, (Caster level 20th, DC 29) which does not affect the wearer.

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