This site is games | books | films

Nurihyon

By Sawaki Sūshi (佐脇嵩之, Japanase, *1707, †1772) - scanned from ISBN 978-4-336-04187-6., Public Domain, https://commons.wikimedia.org/w/index.php?curid=3531991 Nurihyon
By Sawaki Sūshi (佐脇嵩之, Japanase, *1707, †1772) – scanned from ISBN 978-4-336-04187-6., Public Domain, https://commons.wikimedia.org/w/index.php?curid=3531991

This wrinkled old man stands a head shorter than a human being. His head is grotesquely elongated, giving him a top-heavy appearance. Despite his deformities, he carries himself with a regal air. His robes are fine and he clutches a gnarled cane in one withered hand.

Source Demiurge113
Originally posted on Probing the Membrane of Science

Although yokai are an indomitable breed, capable of great good or ill depending on their whims, all bend to the will of the nurihyon. Sometimes referred to as the ‘General of Yokai’, these odd humanoids contain massive power, able to warp minds with a thought and controlling men and monsters alike as if they were puppets. Fortunately, these powerful entities do not seek domination or material wealth with their skills’ they are creatures devoted to leisure and relaxation.

A nurihyon loves to dwell among people and benefit from their charity, crashing parties held by the elite, stealing rooms at the finest inns and brothels and otherwise taking advantage of the finest creature comforts. In order to do so, they use their vast magic to convince others that they are the rightful master of the house, and to do favors for them. A nurihyon’s demands may be as simple as dressing all in a particular color, or as insane as fetching a fresh phoenix egg to make into an omelet. Their stranger desires may lead to trouble for their pawns, and to adventure opportunities for those bold, daring and powerful enough to carry them out. Unfortunately for those victimized by a nurihyon, they rarely reward mortals with little more than a fraction of the rightful cost of their
prizes.

Despite their odd appearances and slothful demeanors, nurihyons are ferocious in combat if they have to be, slipping in and out of sight and striking with their enchanted canes for tremendous damage. They much prefer, however, to have others fight for them’ either enchanted thralls or allies recruited from the ranks of local urban monsters. A nurihyon can lend some of its mythic majesty to its monstrous allies, turning even weak creatures into powerful menaces.

Nurihyon CR 20/MR 8
XP 307,200

CN Medium monstrous humanoid

Init +21 (M) ; Senses darkvision 60 ft., low-light vision, Perception +30
DEFENSE
AC 38, touch 30, flat-footed 28 (+9 Dexterity, +1 Dodge, +8 natural, +10 deflection)

hp 350 (20d10+160 plus 80); regeneration 10 (epic weapons)

Fort +14, Ref +21, Will +19

DR 15/cold iron and epic; SR 33

Immune curses, death effects, disease, mind-influencing effects, poison

Defensive Abilities block attacks, evasion, indomitable shield
OFFENSE
Speed 30 ft., Fly 60 ft (good)

Melee shillelagh +23/+18/+13/+8 (2d6+4)

Special Attacks bestow might, mythic power (8/day, 1d10), piercing enchantments, sneak attack +6d6  

Spells CL 18th, concentration +28 (+32 casting defensively)  

6th (5/day) – irresistible dance (M) (DC 29), mass charm monster (DC 29), mass cure moderate wounds, overwhelming presence* (DC 29)  

5th (6/day) – greater dispel magic, greater heroism, mind fog (DC 28), mislead (M) (DC 25)  

4th (7/day) – dimension door (M), dominate person (M) (DC 27), freedom of movement, locate creature, serenity* (DC 27)  

3rd (7/day) – blink (M), confusion (M) (DC 26), cure serious wounds, glibness, haste, overwhelming grief* (DC 26)  

2nd (8/day) – blindness/deafness (DC 22), blur, invisibility (M), mirror image, share memory* (DC 22), unadulterated loathing* (DC 25)  

1st (8/day) – cure light wounds, grease (DC 21), hideous laughter (M) (DC 24), undetectable alignment, unnatural lust* (DC 24), unseen servant  

0th – detect magic, mage hand, message, open/close, prestidigitation, read magic  

Spell-like Abilities CL 18th, concentration +28 (+32 casting defensively)  

Constant – fly, shillelagh, tongues

3/day – mass suggestion (DC 29), modify memory (M) (DC 27), veil (DC 26)  

1/day – dominate monster (DC 32), power word stun  
Statistics  
Strength 15, Dexterity 29, Constitution 27, Intelligence 20, Wisdom 24, Charisma 30

Base Atk +20; CMB +22; CMD 52

Feats Combat Casting, Dodge, Greater Spell Focus (enchantment), Improved Initiative (M), Mobility, Mythic Spell Lore, Persuasive (M), Quicken Spell, Spell Focus (enchantment), Spring Attack

Skills Bluff +30, Diplomacy +36, Disguise +30, Fly +19, Intimidate +39, Knowledge (all) +25, Perception +30, Sense Motive +27, Spellcraft +25, Stealth +32

Languages Common, Celestial, Infernal, Abyssal, Sylvan, tongues

SQ font of Knowledge
ECOLOGY
Environment urban

Organization solitary, retinue (1 plus 1-4 charmed allies) or parade (1 plus 2-100 allies)

Treasure double standard
SPECIAL ABILITIES
Bestow Power (Su) As a standard action, a nurihyon can touch an aberration, magical beast, monstrous humanoid or outsider with the oni or kami subtypes and grant it the agile, invincible or savage mythic simple templates. This costs a number of uses of mythic power equal to the increase in MR granted by the template. The template lasts for 24 hours.  

Font of Knowledge (Ex) A nurihyon treats a rank placed in a Knowledge skill as a rank placed in all Knowledge skills.  

Indomitable Shield (Su) A nurihyon gains a deflection bonus to AC equal to its Charisma modifier.  

Piercing Enchantment (Su) A nurihyon can apply any feats that affect its enchantment spells to its spell-like abilities as well. In addition, any time a nurihyon targets a creature protected from spells or mind-influencing abilities with a spell, it can automatically attempt a caster level check to dispel that spell.  

Spells A nurihyon casts spells as an 18th level bard.  
Scroll to Top