Titania, Queen of the Seelie Court
“Discover the Untamed Power and Enigmatic Allure of Titania, the Feywild’s Mesmerizing Queen!”
- Pantheon: The Fey Pantheon
- Title: Queen of the Fae
- Symbol: A delicate butterfly with iridescent wings
- Home Plane: The Feywild
- Level: Deity
- Alignment: Chaotic Good
- Aliases: Lady of Enchantment, Mistress of the Feywild
- Superior: None, as she holds the highest authority in the Fey Pantheon
- Traditional Allies: Corellon Larethian, Oberron, Cernunnos
- Traditional Foes: The Archfey of Winter, The Unseelie Court
- Divine Artifact: The Enchanted Scepter, a powerful artifact infused with Feywild magic
- Servants: The Seelie Court, a council of fey nobles who assist in governing the Feywild
- Servitor Creatures: Pixies, sprites, treants, dryads, and various other fey creatures
- Sacred Animal: The Unicorn
- Manifestations: Titania’s presence can manifest as a burst of vibrant wildflowers, a melodious birdsong, or a sudden display of colorful butterflies.
- Portfolio: The Feywild, nature, beauty, enchantment, the protection of the natural world
- Domains: Nature, Charm, Fey, Protection
- Favored Weapon: The Feyblade, a magical longsword with an enchanting aura
- Favored Class: Druids and Bards
- Favored Race: Elves and Gnomes
- Gender: Female
- Abode/ Base of Operations: The Feywild’s heart, a place known as the Verdant Court, where she holds her majestic court and governs the realm.
- Affiliation(s): The Seelie Court, the Fey Pantheon
- Significant Others: Oberon, King of the Fae and her eternal consort
Titania is the embodiment of fey beauty and enchantment, a being who radiates an ethereal presence that captivates all who behold her. Standing at an average height for a humanoid, her form is graceful and almost weightless, moving with a fluid elegance that defies natural laws. Her long, silvery hair cascades down her back like a river of moonlight, shimmering and shifting colors with each subtle movement, as if woven from starlight itself. Her eyes, deep and vibrant pools of sapphire blue, gleam with a complex mix of wisdom, mischief, and an unearthly intensity that reflects her dual nature—nurturing yet ruthless. Titania’s skin is flawlessly pale, smooth as the petals of a rare bloom, and she is surrounded by a soft, ever-present glow of shimmering magic that makes her appear slightly translucent, as though she is part of the very dream she embodies.
Her attire is ever-changing, reflecting the shifting seasons of the Feywild. In spring, she is adorned in gowns resembling freshly blossomed flowers, petals of every color woven into intricate patterns that move with a life of their own. In autumn, she dons robes spun from the golden leaves of ancient trees, each leaf pulsating with a faint, magical aura. She often accessorizes with delicate circlets of ivy, crystal tiaras, or garlands of fey-crafted jewels, and carries her divine artifact, the Enchanted Scepter, a slender staff of crystalline wood topped with a radiant gemstone that glows with the essence of fey magic.
Behavior
Titania’s behavior is as mercurial as the Feywild itself—capricious, unpredictable, and deeply influenced by her environment. She exudes a sense of benevolence, grace, and charm, yet her kindness is not without its darker edge. She can be a nurturing mother figure to her subjects, protecting the weak and fostering creativity and beauty within her realm, but just as easily transform into a fearsome force of nature, unleashing the raw power of the Feywild upon those who threaten its harmony. Titania’s moods change like the wind, and her laughter can quickly turn to wrath. Her every word is laced with double meanings and subtle traps, for she delights in verbal duels and the intricate dance of fey politics.
She often appears serene and composed, but the slightest provocation can stir the storms of her temper. Though she is generally a protector and steward of nature’s beauty, she is not above using her allure to manipulate others, enchanting them to further her own ends or to protect her realm. Mortals and lesser fey who dare to approach her must tread carefully, for Titania is as likely to bestow blessings as she is to weave a curse if her fickle nature is crossed.
Habitat
Titania’s domain is the heart of the Feywild, a place known as the Verdant Court. This majestic realm is a fantastical and surreal landscape that shifts with her moods and the seasons. Towering trees with crystalline leaves, fields of luminescent flowers, and rivers of liquid moonlight flow through the land, while ethereal creatures—pixies, dryads, and sprites—flit about, tending to the vibrant flora and fauna. Her palace, an elegant structure woven from living branches, blooms, and stardust, lies at the center of this dreamlike paradise. It is a place of beauty and wonder, where every color is more vivid, every scent more intoxicating, and every sensation more intense than in the mortal world.
However, the Verdant Court is not merely a place of peace and splendor—it is a realm that reflects Titania’s complex nature. Paths twist and turn unpredictably, and visitors often find themselves lost or enchanted, caught in the web of magic that pervades the air. Time itself seems fluid here, and mortals may find that days spent in Titania’s realm equate to mere minutes or entire lifetimes outside it.
Modus Operandi
Titania operates as both the queen and guardian of the Feywild, maintaining the delicate balance between the Seelie and Unseelie Courts. Her strategies are subtle and indirect, woven with layers of enchantments, illusions, and political maneuvering. She prefers to manipulate events from behind the scenes, setting the stage for her enemies to destroy themselves rather than engaging in direct conflict. Titania rarely uses brute force, instead relying on her beguiling charms, powerful magic, and a network of loyal fey nobles who act as her eyes and ears throughout the Feywild.
She is a master of enchantment and illusion, capable of weaving spells that can charm, beguile, and reshape reality itself. When faced with a threat, she often relies on her powerful fey servants—pixies, dryads, treants, and unicorns—to act as her agents, or summons forth the very essence of nature to aid her. In negotiations, she uses her beauty and charisma to ensnare minds, often twisting words and intentions to serve her purposes. To her, mortals are mere pawns in a game that has been played for millennia, and she is the master strategist.
Motivation
Titania’s primary motivation is the protection and preservation of the Feywild’s delicate equilibrium. She views herself as the steward of nature’s beauty and the embodiment of its enchantments. Any threat to the Feywild’s harmony, whether from the encroaching influence of the Unseelie Court, mortal intrusions, or cosmic forces, is met with fierce resistance. She yearns to create a world of unspoiled beauty and eternal wonder, where light, magic, and creativity flourish unimpeded by the shadows of destruction and decay.
Her rivalry with the Unseelie Court and its dark queen, the Queen of Air and Darkness, drives much of her actions. Titania sees herself as the beacon of light against the encroaching darkness and is determined to ensure that the forces of malice and chaos do not overwhelm her realm. While she enjoys the delicate dance of power and intrigue that fey politics demand, she is always focused on her ultimate goal: a Feywild that is as radiant and eternal as she is, untouched by the corruption of darkness and despair.
Ultimately, Titania is a force of nature—both beautiful and dangerous—whose motivations are as complex and unpredictable as the seasons she governs.
Titania, Queen of the Seelie Court 5e
Titania 3.5
Titania, Queen of the Seelie Court
Medium Fey, Chaotic Good
Armor Class 18 (natural armor) Hit Points 250 (20d8 + 160) Speed 40 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 26 (+8) | 18 (+4) | 20 (+5) | 24 (+7) |
Saving Throws Dex +10, Con +15, Wis +10, Cha +13 Skills Insight +10, Perception +10, Persuasion +13, Nature +10 Damage Resistances radiant, necrotic Senses darkvision 120 ft., truesight 60 ft., passive Perception 20 Languages Sylvan, Elvish, Common Challenge 18 (20,000 XP)
Innate Spellcasting. Titania’s spellcasting ability is Charisma (spell save DC 21). She can innately cast the following spells, requiring no material components:
- At will: Charm Person, Entangle, Sleep, Thorn Whip
- 3/day each: Calm Emotions, Enthrall, Faerie Fire, Invisibility
- 1/day each: Dominate Person, Greater Invisibility, Plant Growth, Tree Stride
Fey Charm. Any creature that starts its turn within 30 feet of Titania and can see her must make a DC 21 Wisdom saving throw or be magically charmed. The charmed creature regards Titania as a trusted friend to be heeded and protected. Although the target isn’t under Titania’s control, it takes Titania’s requests or actions in the most favorable way it can.
Fey Presence. Titania can emit an aura of enchantment. Each creature of Titania’s choice that is within 120 feet of her and aware of her must succeed on a DC 21 Wisdom saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Queen’s Command. As a bonus action, Titania can target one creature she can see within 30 feet of her. If the target can see and hear Titania, it must succeed on a DC 21 Wisdom saving throw or be charmed by her for 1 minute.
Regal Aura. Titania and friendly creatures within 30 feet of her have advantage on saving throws against being frightened and cannot be charmed.
Actions
Royal Gaze. Titania targets one creature she can see within 30 feet of her. The target must succeed on a DC 21 Wisdom saving throw or be charmed by Titania for 1 minute. The charmed target regards Titania as its one true queen.
Staff of the Feywild. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 18 (4d8) radiant damage. If the target is a creature, it must succeed on a DC 21 Wisdom saving throw or be charmed by Titania for 1 minute. The charmed target regards Titania as its one true queen. While charmed, the creature is incapacitated and ignores the damage from the staff’s radiant aura.
Legendary Actions
Titania can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Titania regains spent legendary actions at the start of her turn.
Enchanted Word. Titania targets one creature she can see within 60 feet of her. The target must succeed on a DC 21 Wisdom saving throw or be charmed by Titania for 1 minute.
Fey Burst (Costs 2 Actions). Titania releases a burst of fey energy. Each creature of her choice within 30 feet of her must make a DC 21 Wisdom saving throw or take 14 (4d6) radiant damage and be charmed by Titania for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Majestic Presence (Costs 3 Actions). Each creature of Titania’s choice that is within 120 feet of her and can see her must succeed on a DC 21 Wisdom saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Titania
Titania (also known as Tiandra) is the Summer Queen of the Feywild, leader of the Summer Fey, and possibly the mightiest of all archfey. She was also known as the Faerie Queen and the Queen of Light and led the Seelie Court.
Titania is a stunning figure who seems to embody the ethereal beauty of the Feywild itself. Her form, eternally youthful and radiant, exudes an otherworldly charm that captivates all who gaze upon her. Standing at an average height her graceful frame appears almost weightless as she moves. Her long, flowing hair shimmers like moonlight, cascading down her back in silvery waves that seem to have a life of their own. Eyes the color of deep sapphire pools gleam with a mix of wisdom and mischief, hinting at the dual nature she possesses. Her skin, as fair as moonlight, bears no imperfection, and a subtle, ever-present aura of magic surrounds her, casting a gentle, dreamlike glow.
Draped in resplendent garments that seem to be spun from moonbeams and embroidered with starlight, Titania’s attire shifts with the seasons of the Feywild. She often appears in garments resembling vibrant, blooming flowers in spring, or gowns woven from the golden leaves of autumn trees. Her presence evokes the very essence of the natural world.
Titania’s true fear lies in the ever-present threat to the harmonious existence of her realm. She is haunted by the encroaching darkness, the perpetual struggle for supremacy between the Seelie and Unseelie Courts, and the potential destruction of the delicate equilibrium she seeks to maintain. Her heart aches for her subjects and the wild, untamed beauty of the Feywild.
Driven by an unwavering commitment to protect the Feywild and its inhabitants, Titania strives for the preservation of light, creativity, and the inherent goodness that flourishes in her domain. She seeks to foster a world where the wonders of nature and the enchantments of the fey can thrive, untouched by the shadows that threaten to engulf her realm. With a resolute spirit, she endeavors to create a sanctuary of unspoiled beauty and enduring peace.
With an enigmatic grace, Titania embodies the essence of the Feywild, reigning as both a symbol of its ethereal wonders and the guardian of its fragile existence.
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
Titania | |
Medium fey (Chaotic, Cosmic, Good) | |
Hit Dice | 50d6 + 500 (800 hp) |
Initiative | +14 |
Speed | 30 ft., Fly 90 ft. (good) |
Armor Class | 68 (+16 deflection, +14 Dexterity, +18 insight, +10 natural), touch 58, flat-footed 36 |
Base Attack/Grapple | +25/+31 |
Attack | By spell +31 touch or +39 ranged touch |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Gaze of warmth, spell-like abilities, spells, summon nature’s warriors |
Special Qualities | Aura of nature’s protection, damage reduction 50/cold iron, damage reduction 20/epic, Darkvision, fast healing 20, fey lord, immunity to electricity and fire, Low-Light Vision, resistance to cold 30, Spell Resistance 51 |
Saves | Fort +37, Ref +41, Will +45 |
Abilities | Strength 23, Dexterity 38, Constitution 31, Intelligence 39, Wisdom 47, Charisma 43 |
Skills | Balance +43, Bluff +67, Concentration +63, Climb +25, Diplomacy +85, Disguise +69 (+75 acting), Escape Artist +67, Handle Animal +69, Heal +33, Hide +67, Intimidate +47, Jump +35, Knowledge (Arcana) +39, Knowledge (nature) +86, Knowledge (nobility) +67, Knowledge (religion) +39, Listen +71, Move Silently +67, Perform (sing) +39, Sense Motive +71, Spellcraft +71, Spot +71, Survival +71, Tumble +43, Use Magic Device +69 |
Feats | Earthbound Spell, Extend spell, Fortify Spell, Heighten Spell, Nonlethal Substitution, Quicken Spell, Quicken Spell-Like Ability (x2), Reach Spell, Skill Focus (Knowledge, nature), Transdimensional Spell, Twin Spell, Widen Spell |
Epic Feats | Epic Skill Focus (Knowledge, nature), Improved Metamagic (x3) |
Environment | The Plane of Faerie |
Organization | Solitary (unique) |
Challenge Rating | 36 |
Treasure | Quadruple standard |
Alignment | Chaotic Good (Chaotic Neutral tendencies) |
Gaze of Warmth (Su): Those within Titania’s gaze (a 60 foot semi-circle in front of her) are subjected to her warming gaze unless they succeed in a Fortitude save (DC 51). Depending on Titania’s whim, this gaze may have several effects. Changing the effect of her gaze is a swift action, suppressing the gaze is a free action.
Gentle Sunbeam: All creatures within the gaze gain the resistance to cold 15. Fortitude negates.
Sweltering Summer: All creatures within the gaze are affected as though by heat metal. Fortitude negates.
Scorching Sunlight: All creatures within the gaze suffer 5d6 points of fire damage per round. Fortitude half.
Spell-Like Abilities:
- Always active –Detect Magic, detect snares and pits, freedom of movement, nature watch, pass without a trace, see invisibility, tongues, true seeing;
- at will –animal growth, animate plants, quickened Antimagic Ray *, Briar Web*, dancing lights, Dawn*, deep slumber (DC 41), entangle (DC 37), faerie fire, ghost sound, greater dispel magic, quickened Lucent Lance*, mass charm monster (DC 44), mass hold monster (DC 45), Nature’s Avatar*, Nature’s Favor*, Panacea*, Phantasmal Disorientation* (DC 42), plant growth, Ray of Clumsiness*, Ray of Light*, scintillating pattern, telekinesis (DC 41), tree stride, Vigorous Circle*, wall of thorns;
- 3/day – control weather, Deadfall*, Liveoak, Reincarnate, Shambler, spell turning, sunburst;
- 1/day – freedom, hallow, mass awaken*. Caster level 50th
Spells: Titania can cast spells as a druid.
She casts spells spontaneously, with no need to prepare them ahead of time. Titania can also cast spells from the bard list, and the Animal, Plant, and Sun domains through these slots. Using metamagic does not increase Titania’s casting time.
Spells per day: 6/10/10/9/9/9/8/7/7/7/4/3/3/3/3/2/2/2/2 (Caster level 40th, DC 28 + spell level)
Summon Nature’s Warriors (Sp): Every day, Titania may summon animals totalling 90 hit dice, plant creatures totalling 60 hit dice and fey totalling 30 hit dice. She does not need to use up all of her usage of this power at once.
Aura of Nature’s Protection (Su): All allied animals and plant creatures within 1000 feet of Titania gain a +6 bonus to AC and saving throws, as well as fast healing 10.
Fey Lord: Titania is naturally invisible unless she chooses to not be. No spell can dispel this. Spells which detect invisible creatures (such as true seeing) do not succeed to detect her without a caster level check (DC 60).
Within her realm, she can reshape the terrain and Alter Reality as a greater god. Cosmic and divine powers are dampened inside its borders. Rank checks take a -10 penalty, and all creatures within the realm are entitled to rank checks to pierce divine or cosmic immunities. (Normal creatures not possessing a normal rank check make their rank checks at +0, while all fey make rank checks with a +8 bonus) Strata bonuses do not exist within Titania’s realm.
Seduction (Ex): If Titania is touching a willing creature, she gains a +10 bonus on the DC of any enchantment spells she casts against them. (Note, the creature needs only to be willing to be touched by Titania, not willing to be enchanted)
Titania may also enspell those protected from Enchantment magic. If she succeeds at an opposed caster level check against the effect protecting her target, the protection has no effect against her power. This only applies to effects that grant outright immunity, protections such as boosts to one’s Will save are unaffected.
Liber Mysterium
The Netbook of Witches and Warlocks
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
The Queen of the Sidhe. Mabd is the prototypical elven Goddess of Celtic lore. Her high time is the Summer Solstice. She is also known as Mab, Meave and to the Briton Celts, Titania. She is a mercurial Goddess that reflects the nature of the forest; life giving to some, deadly to others. Witches of the Faerie Tradition honor Mabd and many of the Classical Traditions also pay her allegiance.
Alignment: CG or CN
Areas of Influence: Elves (Sidhe), Mysteries