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“LeShay: The Timeless Fey of Shadows and Sorcery”

LeShay 2
Created with Midjourney

The LeShay are immortal, fey beings of rare and terrifying power, remnants of a time when the first magic of the world shaped the fey and elves alike. Revered and feared, they move through the world with unmatched elegance and cunning, appearing only when fate or curiosity draws them forth. Their presence is a harbinger of both wonder and peril.


Appearance

LeShay are tall and slender, their bodies exuding an almost ethereal elegance. Skin and hair are ghostly white, contrasting with eyes that are entirely black, giving them a haunting, otherworldly presence. Their elongated limbs, graceful posture, and subtly pointed ears mark them as distant kin to elves, yet their aura radiates an ancient, inscrutable power. Each LeShay carries the weight of centuries in their movements, and their mere presence commands awe.

Behaviour

Prudent and proud, LeShay are deliberate in action and speech. They value etiquette, knowledge, and strategic thinking above impulse, often observing events for long periods before intervening. While not inherently malicious, their disdain for the frivolous or unworthy can make them formidable opponents or aloof allies.

Habitat

LeShay dwell in remote fey enclaves, ancient ruins, or mystical forests suffused with arcane energy. They are territorial, yet their range is vast, spanning hidden fey realms, the Moonshae Isles, and regions steeped in primal magic. Rarely encountered by mortals, they traverse the mortal and fey planes with ease.

Modus Operandi

Masters of subtle magic, they prefer precision over brute force. In combat, they blend spellcasting with ethereal weaponry, often disarming or incapacitating foes with charm, illusion, or psychic influence before striking decisively. They can vanish or manipulate their surroundings to favor strategic advantage, and rarely engage without purpose or provocation.

Motivation

Driven by a blend of curiosity, pride, and the preservation of fey legacy, LeShay seek knowledge, artifacts, or the observation of mortals and magical phenomena. Their actions are guided by long-term goals, often spanning centuries, with the fate of their hidden realms or the balance of arcane power in mind.

  • LeShay 5e 2024
  • LeShay. Pathfinder
  • LeShay 3.5
LeShay 4
Created with Midjourney

Medium fey, neutral
Challenge: 18 (20,000 XP)

Armor Class: 18 (natural armor)
Hit Points: 210 (20d8 + 120)
Speed: 40 ft., fly 60 ft. (hover)


STRDEXCONINTWISCHA
16 (+3)20 (+5)22 (+6)21 (+5)18 (+4)24 (+7)

Saving Throws: Dex +11, Con +12, Wis +10, Cha +13
Skills: Arcana +11, Insight +10, Perception +10, Persuasion +13, Stealth +11
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Psychic, Charm
Condition Immunities: Charmed, Frightened, Exhaustion
Senses: Truesight 120 ft., Passive Perception 20
Languages: Common, Elvish, Sylvan, Telepathy 120 ft.


Innate Spellcasting

The LeShay’s innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). The LeShay can innately cast the following spells, requiring no material components:

  • At will: Mage Hand, Detect Magic, Disguise Self
  • 3/day each: Counterspell, Dimension Door, Hold Person, Greater Invisibility
  • 1/day each: Dominate Person, Plane Shift (self only), Telekinesis, Power Word Stun

Legendary Resistance (3/Day)

If the LeShay fails a saving throw, it can choose to succeed instead.


Actions

Multiattack. The LeShay makes two spectral blade attacks, or one spell and one blade attack.

Spectral Blade. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) force damage plus 7 (2d6) psychic damage.

Fey Charm (Recharge 5–6). The LeShay targets up to 3 creatures within 60 ft. Each must succeed on a DC 21 Charisma saving throw or be charmed for 1 minute. Charmed creatures regard the LeShay and its allies as friendly; the effect ends if the LeShay or its allies harm them.

Gaze of Oblivion (1/Day). The LeShay fixes its gaze on one creature within 60 ft. The target must succeed on a DC 21 Wisdom saving throw or be stunned for 1 minute. The target can repeat the save at the end of each of its turns.


Reactions

Arcane Deflection. When a creature casts a spell within 60 ft., the LeShay can use its reaction to impose disadvantage on the spell attack roll or force the caster to make a saving throw at disadvantage.


Legendary Actions

The LeShay can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.

  • Move. The LeShay moves up to its speed without provoking opportunity attacks.
  • Spellcast. The LeShay casts a cantrip.
  • Fey Step (Costs 2 Actions). The LeShay teleports up to 60 ft. to an unoccupied space it can see.

Tactics

LeShay engage with careful precision, using stealth, teleportation, and charm magic to weaken opponents before committing to direct combat. They prioritize spellcasters and leaders, using psychic and charm effects to disrupt foes. With legendary resistances, flight, and teleportation, they manipulate the battlefield and retreat if necessary, striking only when victory is assured.


Description

Ethereal and aloof, LeShay embody the majesty and danger of the fey. Their alabaster skin, white hair, and black, depthless eyes inspire awe and dread. Each motion is measured, every spell deliberate, reflecting centuries of experience. To encounter a LeShay is to witness a being both beautiful and lethal, a living relic of the world’s earliest magic.

LeShay 3
Created with Midjourney

Medium Fey
CR: 18 | XP: 25,600


Defense

AC: 30, touch 22, flat-footed 26 (+4 Dex, +8 natural, +2 deflection, +2 size)
HP: 210 (20d8+120) | Fort: +12, Ref: +14, Will: +13
Defensive Abilities: Legendary Resistance 3/day, Fey Traits, Immortality, Ethereal Grace (immune to critical hits from nonmagical weapons)
DR: 10/magic | Immune: Charm, Compulsion, Frightened, Psychic damage, Sleep, Paralysis
SR: 24


Offense

Speed: 40 ft., fly 60 ft. (perfect)
Melee: Spectral Blade +18 (2d10+5 force + 2d6 psychic)
Special Attacks:

  • Fey Charm (Su): 3/day, DC 21 Will, up to 3 targets within 60 ft., charmed 1 min. Charmed creatures treat LeShay as friendly; effect ends if harmed.
  • Gaze of Oblivion (Su): 1/day, DC 21 Will, single target within 60 ft. stunned for 1 min; repeat save at end of each turn.
  • Psychic Assault (Su): When striking with Spectral Blade, LeShay can deal additional 1d6 Wisdom drain on a failed Will save (1/day).

Spell-Like Abilities (CL 20th; concentration +13):

  • At will—detect magic, mage hand, disguise self
  • 3/day—counterspell, dimension door, hold person, greater invisibility
  • 1/day—dominate person, plane shift (self only), telekinesis, power word stun

Statistics

STRDEXCONINTWISCHA
16 (+3)20 (+5)22 (+6)21 (+5)18 (+4)24 (+7)

Base Atk: +15 | CMB: +18 | CMD: 32
Feats: Combat Casting, Improved Initiative, Lightning Reflexes, Weapon Focus (Spectral Blade), Spell Penetration, Greater Spell Penetration, Combat Reflexes, Dodge
Skills: Arcana +21, Diplomacy +25, Perception +20, Sense Motive +20, Stealth +21, Bluff +23, Knowledge (Planes) +21
Languages: Common, Elven, Sylvan; Telepathy 120 ft.


Special Abilities

  • Legendary Resistance (Ex): Succeed on a failed saving throw 3/day.
  • Fey Traits (Ex): +2 racial bonus vs. enchantments, immune to sleep and paralysis, cannot die of age, ethereal grace.
  • Spectral Blade (Su): Melee weapon of magical force; can choose to deal additional psychic or Wisdom-draining effects.
  • Arcane Deflection (Su): As a reaction, impose -4 on an enemy spell attack or save; may redirect enemy magic harmlessly once/day.
  • Ethereal Step (Su): Teleport up to 60 ft. as a swift action, leaving a faint afterimage; usable 3/day.

Combat

LeShay fight like chessmasters. They use Fey Charm and psychic assaults to remove key threats before engaging in direct combat. Teleportation and invisibility allow them to control engagement distance, striking where opponents are weakest. They prefer isolating targets, exploiting ranged spellcasters and leaders first. If outnumbered, LeShay retreats and strikes from shadows, letting illusions and mind-affecting abilities thin the enemy ranks.


Ecology

Environment: Hidden fey enclaves, arcane ruins, ancient forests suffused with magic
Organization: Solitary or paired; often guarding relics or serving as ancient fey envoys
Treasure: Magical artifacts, rare scrolls, enchanted trinkets, fey-crafted items

Society & Behavior: LeShay are guardians of fey history, collectors of magical knowledge, and arbiters of etiquette. They interact rarely with mortals, viewing most as fleeting and unworthy. Their patience spans centuries, and they may manipulate mortal affairs subtly for long-term goals.


Description

They are tall, alabaster-skinned fey with black, abyssal eyes that seem to peer into the soul. Their silver-white hair flows ethereally, and their every movement is measured and deliberate. Centuries of existence have honed them into masters of strategy, magic, and psychological warfare, making them awe-inspiring, enigmatic, and lethal. To encounter a LeShay is to witness living history, an embodiment of the fey’s ancient, untamed power.

LeShay 1
Created with Midjourney
Leshay
Medium-Size fey
Hit Dice50d6+650 (825 hp)
Initiative+21 (+17 Dexterity, +4 Improved Initiative)
Speed40 ft.
AC52 (+17 Dexterity, +20 insight, +5 natural armor)
Base Attack/Grapple+25/+30
Attack+10 brilliant energy clubs +53 (1d6+15)
Full Attack2 +10 brilliant energy clubs +53/+48/+43/+38 (11d6+15) melee
Space/Reach5 ft./5 ft.
Special AttacksGaze, spell-like abilities, leShay weapons
Special QualitiesSuperior two-weapon fighting, DR 15/epic and cold iron, elf traits, immune to poison and disease, Low-Light Vision, SR 42, fast healing 10
SavesFort +29, Ref +44, Will +35
AbilitiesStrength 21, Dexterity 45, Constitution 37, Intelligence 33, Wisdom 23, Charisma 47
SkillsBluff +71, Concentration +66, Diplomacy +77, Disguise +71, Escape Artist +70, Gather Information +24, Hide +70, Intimidate +24, Jump +5, Knowledge (local, nature) +59, Listen +59, Move Silently +70, Search +59, Speak Language (any five), Spot +59
FeatsBlind-FightCleave, DodgeCombat Expertise, Improved Critical (leShay weapon), Improved InitiativeIron Will, MobilityPower Attack, Quick Draw, Spring Attack, Weapon Finesse, Weapon Focus (leShay weapon), Whirlwind Attack
Epic FeatsBlinding Speed, Polyglot, Spell Stowaway (heal)
Climate/TerrainAny Forrest
OrganizationSolitary, or with 1-4 Dire Bears and pack (5-8) Dire Wolves
Challenge Rating28
TreasureStandard
AlignmentAny
AdvancementNone

A leshay’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

COMBAT

Spell-Like Abilities: At will-alter self, detect thoughts, displacement, freedomDispel Magic, Greater, healgreater invisibility, knockspeak with plants, spell turning, greater teleportwater breathing.

Caster level 28th; save DC 28 + spell level. The DCs are Charisma-based.

LeShay Weapons (Su): Each one carries two personal melee weapons that he or she manifests from his or her own life essence. The weapon can change form as he or she shifts from class to class, typically appearing as a club (one in each hand). When not in combat, the weapons simply do not exist, but leShay can “draw” their weapons from nowhere as a free action. LeShay weapons are considered light weapons for a leShay, regardless of their size.

Superior Two-Weapon Fighting (Ex): They fight with a leShay weapon in each hand. Because these weapons are extensions of its own body, the leShay does not take an attack or Damage penalty for attacking with two weapons.

Gaze (Su): All creatures within 30 feet who meet the gaze of a leShay become affected as if by charm monster. A Will save (DC 53) negates the effect. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. A leShay can also actively gaze as an attack action by choosing a target within range, who must then attempt a saving throw. LeShay are immune to their own gaze. The DC is Charisma-based.

Elf Traits: Immune to magic sleep spells and effects; +2 racial bonus on Will saves against enchantment spells or effects; Low-Light Vision (can see twice as far as a human in low-light conditions); entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it; Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats; +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).

History of the LeShay

They are an ancient race of fey, said to predate even the earliest elves of the mortal realms. Born from the first stirrings of magic in the world, they were created as guardians of primal knowledge and arcane power, tasked with preserving the balance between the fey and mortal planes.

Centuries ago, the LeShay ruled hidden enclaves of enchanted forests and mystical isles, overseeing magical ley lines and ancient relics. They were known to act as both advisors and arbiters, intervening subtly in mortal affairs only when the fates of kingdoms or the balance of magic were at stake.

Over time, their numbers dwindled. Wars between mortals and fey, the rise of powerful spellcasters, and the spread of civilization pushed the LeShay into isolation. Today, they are rarely seen, appearing mostly as enigmatic figures who wield extraordinary magic and influence. Legends tell of mortals who glimpsed a LeShay and were forever changed—some blessed with insight, others undone by the sheer intensity of their presence.

Despite their scarcity, the LeShay remain masters of arcane secrets, patient and calculating, shaping events across centuries with a grace and cunning that only immortal fey can command.

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