Jezebel Head of Glasya’s Elite
“Meet Jezebel: Hell’s most seductive and dangerous temptress, mastering souls with her deadly allure.”
Jezebel, the leader of Glasya’s Elite, is a stunningly beautiful erinyes with a curvaceous, hourglass figure standing at 5’10”. Her pale skin, often tinged with a subtle red hue, contrasts sharply with her flowing black hair that cascades in soft waves over her shoulders. Her piercing red eyes burn with intensity, capable of both seduction and intimidation. She typically wears revealing, sheer outfits that highlight her feminine allure, often mimicking her mistress Glasya’s seductive style. When operating on the Prime Material Plane, she dons modest yet form-fitting clothes that accentuate her beauty while masking her deadly nature.
Behaviorally, Jezebel is a master manipulator, exuding charm and sensuality. She often plays the role of a damsel in distress, drawing in targets with her naive and vulnerable facade. Behind this false innocence, however, lies a ruthless, cunning mind skilled in exploiting weakness. She is coldly efficient, drawing out information from her victims with calculated ease and using seduction to ensnare their souls.
Her habitat spans both Hell’s second layer, Dis, where she resides in the service of Princess Glasya, and the mortal world where she operates. In Hell, she is surrounded by infernal flames, rocky landscapes, and the grand, dark courts of Glasya’s domain. On the Prime, she infiltrates courts of kings, temples of priests, and councils of paladins, preying on the influential and the vulnerable.
Jezebel’s modus operandi revolves around seduction and deception. She lures powerful mortals—kings, heroes, and clerics—into compromising their morals and betraying their beliefs. She uses her enchantment magic to enthrall and control her targets, extracting vital information or manipulating them into trading their souls. If her charm fails, she uses her lethal combat abilities or summons devils to finish the task.
Jezebel’s motivation is tied to her desire to please Glasya and ensure the Elite remains the ultimate force in soul trade. Her personal ambitions are a mix of lust for power and survival, caught between her manipulative desires and her precarious position between Glasya and Dispater, both of whom she has betrayed countless times.
Jezebel Head of Glasya’s Elite 5e
Jezebel Head of Glasya’s Elite 3.5
Jezebel, Head of Glasya’s Elite
Medium Fiend (Devil), Lawful Evil
Armor Class 22 (Bracers of Armor, Ring of Protection)
Hit Points 436 (27d8 + 12d6 + 273)
Speed 30 ft., Fly 60 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
27 (+8) | 30 (+10) | 25 (+7) | 21 (+5) | 23 (+6) | 34 (+12) |
Saving Throws Dex +18, Con +15, Wis +14, Cha +20
Skills Deception +20, Persuasion +20, Insight +14, Stealth +18, Perception +14, Sleight of Hand +18
Damage Resistances Cold, Acid, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., True Seeing 120 ft., Passive Perception 24
Languages Infernal, Abyssal, Common, Telepathy 200 ft.
Challenge 23 (50,000 XP)
Legendary Resistance (3/Day)
If Jezebel fails a saving throw, she can choose to succeed instead.
Innate Spellcasting.
Jezebel’s innate spellcasting ability is Charisma (spell save DC 28, +20 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
- At will: Charm Monster, Invisibility, Greater Teleport, Suggestion, Major Image, Magic Circle Against Good, Polymorph
- 3/day each: Dominate Person, Mass Suggestion, Geas
- 1/day each: Mass Charm Monster, True Polymorph, Forbidden Speech
Master of Seduction.
Enchantment spells cast by Jezebel last twice as long as usual. Attempts to dispel her enchantment spells require an opposed caster level check against her spell save DC. If a creature fails a saving throw against her Charm Monster, it cannot attempt to break the charm for 24 hours.
Actions
Multiattack. Jezebel makes two attacks with Twisted Passion or Glasya’s Garrote.
Twisted Passion. Melee Weapon Attack: +20 to hit, reach 5 ft., one target.
Hit: 13 (1d4 + 10) piercing damage plus 10 (2d4) necrotic damage. The target must succeed on a DC 28 Constitution saving throw or suffer one level of exhaustion.
Glasya’s Garrote. Ranged Weapon Attack: +18 to hit, range 30 ft., one target.
Hit: The target becomes entangled by the razor-sharp garrote, taking 18 (3d8 + 5) slashing damage. The target takes 36 (6d8) slashing damage at the start of each of its turns while entangled. If the target attempts to escape or struggles, the damage is doubled.
Mind Fog (Recharge 5–6).
Jezebel activates her Lost Virtue amulet, summoning a 20-foot-radius sphere of mind-numbing fog centered on herself. The fog lasts for 1 minute. Each creature that starts its turn in the fog must succeed on a DC 29 Wisdom saving throw or suffer disadvantage on all saving throws and attack rolls for 1 minute.
Legendary Actions
Jezebel can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Jezebel regains spent legendary actions at the start of her turn.
- Seductive Gaze (Costs 2 Actions). Jezebel targets one creature within 60 feet that she can see. The target must succeed on a DC 28 Wisdom saving throw or become charmed for 1 minute.
- Charm Offensive. Jezebel casts an enchantment spell of 5th level or lower.
- Entangle Garrote (Costs 2 Actions). Jezebel attacks a target within 30 feet with Glasya’s Garrote, attempting to entangle it.
- Teleport. Jezebel magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
Lair and Regional Effects
Lair Actions On initiative count 20 (losing initiative ties), Jezebel can take a lair action to cause one of the following effects:
- Jezebel summons 1d4 erinyes that appear in unoccupied spaces within 60 feet of her. They obey her commands and act on her next turn.
- A wave of seductive energy fills a 30-foot radius. Each creature must succeed on a DC 28 Charisma saving throw or be charmed for 1 minute.
- A mind-numbing fog fills a 30-foot radius, imposing disadvantage on Intelligence and Wisdom checks for 1 minute.
Regional Effects The region surrounding Jezebel’s lair is warped by her presence, creating the following effects:
- Whispers of Temptation: Creatures within 6 miles of Jezebel’s lair experience seductive whispers, causing disadvantage on saving throws against charm effects.
- Mind-Fogged Terrain: Any creature charmed or frightened within 1 mile of the lair suffers disadvantage on attack rolls and saving throws.
- Lust’s Draw: Creatures within 1 mile of the lair must succeed on a DC 20 Wisdom saving throw every 24 hours or feel an overwhelming compulsion to approach Jezebel’s lair.
If Jezebel dies, these effects fade over the course of 1d10 days.
Lore
Jezebel, the Head of Glasya’s Elite, is one of Hell’s most powerful erinyes and a master of seduction and manipulation. She leads Glasya’s infernal intelligence network and is responsible for corrupting the souls of kings, priests, and heroes. Jezebel is known for her complex web of deceit, playing a dangerous game of loyalty between Glasya and Dispater, using her charm to betray both. Her role is critical in the trade of mortal souls, and her seductive influence spreads far beyond Hell’s borders into the mortal realm.
The leader of Glasya’s Elite, Jezebel is the premier erinyes in Hell. She commands a vast intelligence network in Hell surpassed only by the Legions of Hell, the Order of the Fly, and the Order of Lies.
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However, upon the Prime, even those dread Orders are not her equal. Her mistress, the Princess of Hell, has determined that the Elite will be the last word in terms of soul trade. And so she has sent out Jezebel and the Elite to make disciples of all nations on the Prime. Masterful seductresses, the Elite’s true strength lies in their ability to extract critical information from mortals in addition to their souls.
Countless kings, paladins, priests and others have betrayed their beliefs for what they thought was love. And so the Elite’s power and prestige grows.
Jezebel stands above the rest of the Elite, a manipulator of words and men equaled by few. Her former mentor, Furcas, is intensely proud of her. Glasya often allows the Minister of Mortal Relations and Jezebel to continue working together on a semi regular basis, as a reward to her favorite servant. Jezebel admires the Duke Caim, whom she also has a friendly rivalry with. His cold and cutting logic contrast her passion and intimacy, and the two enjoy pitting their methods against one another.
Jezebel is a being torn in loyalties. She is a pawn in the game between Glasya and Dispater, and they both know it. She lusts after both of them, and Glasya at least has been known to take advantage of this on several occasions.
Their Charisma and beauty surpass her own on so many levels, making her as an insect before them, and swept away by their power. She freely offers herself to them both, and has betrayed them to each other so many times she fears for her existence. Neither Dispater nor Glasya are fools however, and they are both aware of her infidelity. They continue to use and make use of her for reasons unknown.
Jezebel appears as an erinyes of unusual beauty, with a curvaceous form and flowing black hair. She stands five feet and ten inches tall, and possesses piercing red eyes. Her skin is pale white, although at times it takes on a reddish tint, especially when she is aroused. She has a smile that simultaneously arouses and intimidates, promising both pleasure and pain.
She wears little in Hell, preferring to mimic the sheer outfits worn by her Princess. When on the Prime, she enjoys wearing modest outfits that still draw attention to her feminine charms. Jezebel excels in coming across as the maiden in despair, often appearing naive and unaware of the world around her and her beauty. The foolish find out far too late the reality of the situation.
Jezebel, Head of Glasya’s Elite | |
Erinyes | |
Medium outsider (Devil, Evil, Extraplanar, Lawful) | |
Hit Dice | 27d8 + 12d6 (Rogue) + 273 (436 hp) |
Initiative | +18 (+10 Dexterity, +8 Superior Initiative) |
Speed | 30 ft., Fly 50 ft. (good) |
Armor Class | 44 (+8 armor, +5 deflection, +10 Dexterity, +11 natural), touch 25, flat-footed 44 |
Base Attack/Grapple | +33/+41 |
Attack | Twisted Passion +46 melee (1d4+13 and 2d4 negative levels) or Glasya’s Garrote +48 ranged (entangle) |
Full Attack | Twisted Passion +46/+41/+36/+31 melee (1d4+13 and 2d4 negative levels) or Glasya’s Garrote +48 ranged (entangle) |
Space/ Reach | 5 ft. /5 ft. |
Special Attacks | Entangle, Enthrall, sneak attack +6d6, spell-like abilities, summon devils. |
Special Qualities | Damage reduction 15/good and silver, Darkvision 60 ft., evasion (improved), fast healing 3, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, Spell Resistance 35, telepathy 200 ft., trapfinding, trap sense +4, true seeing, uncanny dodge (improved). |
Saves | Fort +28, Ref +31, Will +27 |
Abilities | Strength 27, Dexterity 30, Constitution 25, Intelligence 21, Wisdom 23, Charisma 31 |
Skills | Balance +14, Bluff +52, Concentration +39, Diplomacy +60, Disguise +52 (+56 acting), Escape Artist +50, Gather Information +62, Hide +50, Intimidate +34, Jump +12, Knowledge (Arcana) +35, Listen +48, Move Silently +50, Perform (dance) +26, Sense Motive +40, Spot +40, Tumble +52, Rope Use+10 (+14 with bindings) |
Feats | Combat Expertise, Combat Reflexes, Dodge B , Greater Spell Focus (Enchantment), Improved Combat Expertise, Improved Initiative, Leadership, Mobility B , Quicken Spell-Like Ability (invisibility), Spell Focus (Enchantment), Spring Attack |
Epic Feats | Epic Reputation, Epic Skill Focus (Gather Information), Epic Spell Focus (Enchantment), Fast Healing, Superior Initiative |
Climate/Terrain | Dis, Second of the Nine Hells of Perdition |
Organization | Solitary (unique), pair (Jezebel and Ahabrex, advanced pit fiend) or harem (with 2d6 18HD erinyes) |
Challenge Rating | 23 |
Treasure | Standard |
Alignment | Lawful Evil |
Combat
Jezebel almost never engages in combat, although she does not shy from it. If confronted in a situation which she cannot talk or charm her way out of, Jezebel summons cornugons and attacks foes from afar, sometimes using teleport to move in close for a sneak attack. Should her enchantments appear to be failing, she will activate the mind fog function of Lost Virtue before continuing
her assaults. If truly threatened, she will summon her pit fiend guardian, Ahabrex, to deal with her foes. Jezebel makes frequent use of Combat
Expertise and the Tumble skill. Should she be reduced to one half of her hit points or less, Jezebel will retreat to fight another day. Those who accomplish such a feat should be wary since Infernal assassins and infiltrators will likely be paying them a visit soon thereafter.
Entangle (Ex): Jezebel carries a 50 foot cord of razor wire known as Glasya’s Garrote. This entangles opponents of any size as an animate rope spell cast by a 27th level sorcerer, and can be hurled by the Elite’s leader up to 30 feet with no range penalty. Entangled opponents take 3d8+5 points of damage every round. This damage is doubled if they struggle in any fashion, such as attempting an Escape Artist check or Strength break check. Glasya’s Garrote has a +5 magical enhancement to attack and damage.
Enthrall (Su): As the Head of Glasya’s elite, Jezebel’s powers of seduction are far beyond those of her peers. Enchantment (compulsion) spells cast by her last twice as long. Furthermore, any attempts to dispel her enchantment magic must succeed at an opposed caster level check against her.
1/year, Jezebel may cast a compulsion spell with a permanent duration.
Spell-like Abilities: At will – Addiction, animate dead, charm monster, darkness, desecrate, forbidden speech, greater teleport, invisibility, love’s pain, magic circle against good, major image, monster charm mass, Masochism, polymorph self, produce flame, Sadism, seething eyebane, Stupor, suggestion, and unholy blight.
Caster level 27th; DC 20 + spell level (23 + spell level for enchantment).
Summon Devils (Sp): Thrice per day, Jezebel may summon 6d8 lemures, 1d8 bearded devils, 1d6 erinyes, or 1d4 cornugons. These devils may have twice their standard HD. She may also summon Ahabrex (24 HD pit fiend) or one of Glasya’s Elite. Jezebel is afforded this additional summoning power by Princess Glasya.
true seeing (Su): Jezebel constantly uses true seeing as per the spell. (Caster level 27th)
Possessions: Jezebel wears bracers of armor +8 and a ring of protection +5. She carries Twisted Passion, a +5 souldrinker Dagger. Twisted Passion was forged from the soul of a notorious rogue, and surrounds its wielder with a silence spell when it is drawn (Caster level 20th). Jezebel also wears an amulet known as Lost Virtue that allows her to create around herself at will a mind fog, (Caster level 20th, DC 29) which does not affect the wearer.