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The Punisher

Originally Posted by Bane of the Dicefreaks forums.

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Frank Castle, The Punisher
Medium Human 
Wounds46 WP Vitality 270 VP (20d8+160)
Initiative+8
Speed30 ft
AC22 (+4 Dexterity, +8 defense) touch 22, flat footed 18
Base
Attack/Grapple
+20/+27
AttackS&W M29 +32 (2d8+7/20) or M16A2 +32 (2d8+7/20)
Full AttackS&W M29 +32/+27/+22/+17 (2d8+7/20) or M16A2 +28/+23/+18/+13 (4d8+7/20)
Space/Reach5ft./5ft.
Special AttacksDeath Attack (DC 22), Neckbreaker, Stunning Attack (DC 24) 20/day
Special QualitiesMettle
SavesFort +22 Ref +13 Will +18
AbilitiesStrength 24, Dexterity 18, Constitution 26, Intelligence 14, Wisdom 18, Charisma 18
SkillsBluff +14, Climb +12, Craft (electrical) +7, Craft (mechanical) +7, Demolitions +12, Disable Device +9, Diplomacy +13, Disguise+14 (+16 acting), Drive +14, Escape Artist +9, Gather Information+21, Hide +14, Intimidate +26, Jump +12, Knowledge (New York) +7, Knowledge (streetwise) +12, Knowledge (tactics) +17, Listen +16, Move Silently+14, Pilot +9, Profession (police) +9, Profession (solider) +14, Search +7, Sense Motive +19, Spot +21, Survival +19 (+21 Tracking), Swim+12, Treat Injury +14
FeatsAircraft Operation, Burst Fire, Cautious, Combat ReflexesDead Aim, Deathblow, Diehard, Double Tap, EnduranceFar shot, Frightful Presence, Great FortitudeImproved GrappleImproved InitiativeImproved ToughnessIron WillPoint Blank ShotPrecise ShotQuick Draw, Quick Reload, Skill Focus ( Gather Information), Skill Focus (New York), Skill Focus (streetwise), Stealthy, Strafe, Swift and Silent, TrackWeapon Focus (firearms), Weapon Specialization (firearms)
Climate/TerrainMobile
OrganizationSolitary (Unique)
Challenge
Rating
20
TreasureEquipment
AlignmentChaotic Neutral
AdvancementBy character class
The Punisher
Variant cover of Original Sin #4 (August 2014). Art by Gabriele Dell’Otto.

Special Forces Castle was a U.S. Marine and received extensive special forces training on top of that.

  • fighter attack bonus
  • 8+Intelligence Modifier skill points
  • Bonus fighter feats as a fighter of his HD
  • Unarmed Attack as a monk of 1/2 his HD
  • When unarmed he receives a +4 bonus to strike and damage.
  • Moderate Defense
  • Track
  • Personal Firearms Proficiency
  • Advanced Firearms Proficiency
  • Weapon Focus All fire arms
  • Trapfinding and Trap Sense+2

Skill Mastery

Demolitions, Disable Device, Hide, Move Silently, Search,  Spot, Survival

Neckbreaker

If Punisher pins a foe in a grapple, he can make an unarmed coup de grace attack on them with a successful grapple check.

NYPD Training

When he returned to the States, Castle became a successful police detective.

Skill Focus – Gather Information, Knowledge (New York), Knowledge (streetwise)

The Punisher With his war on crime, Castle had taught himself numerous techniques and skills to better eliminate his prey. His refusal to give in to the enemy is legendary and the fear he instills in his enemy is limitless.

There is no Pain Frank doesn’t go down. When he is reduced to 1/2 of his WP or loses all his VP, he will go into a berseker rage if he fails a Will save (DC 25). In this rage he has the following penalties and benefits.

  • -5 penalty to AC
  • Receives a +4 morale bonus to attack and damage rolls in hand to hand combat.
  • Is not required to make rolls to avoid being stunned when taking further Wound damage.
  • Frank will come out of the rage 1d4 rounds after his enemies are defeated.

Possessions

  • Kevlar Armor Castle’s armor provides DR 5/-.
  • Weighted Gloves Franks gloves are weighted and the knuckles are reinforced. Frank inflicts +3 damage with punches
  • Firearms The Punisher uses a variety of high quality firearms. All are considered of masterwork quality and grant a +2 bonus to hit and damage.
  • Combat Knife Castle normally carries a heavy duty combat knife which inflicts 1d4+3 slashing damage in hand to hand combat.
  • Other Equipment will frequently make use of other equipment, including grenades, rocket launchers, explosives and angry polar bears.
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