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General of the Animal Kings, Tiger General

Tiger General
Midjourney:

Tiger General – This tigerlike humanoid is half again as tall as a man. He is garbed in royal ceremonial robes, and carries a razor-sharp longsword that pulses with power.

Originally Posted by Shade of the En World forums.

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The Animal Kings are a ruling council of animals that reside upon the Peaceable Kingdoms of Arcadia. There they hold court, watching over and weighing matters of importance upon the animals of the Material Plane. A few generals of each type of animal are appointed at any given time. Should one of the generals be slain, a new general of the appropriate type is appointed, immediately gaining all the powers of its predecessor.

General Tiger is most frequently dispatched by the Animal Kings to suppress rebellions or carry out orders of punishment. He is extremely proud, hot-tempered, and blood-thirsty.

General Tiger stands 9 feet tall and weighs 1,000 pounds.

General Tiger speaks Celestial, Common, Draconic, Infernal, and Sylvan.

Generals of the Animal King, Tiger
Large outsider (Extraplanar, Lawful)
Hit Dice30d8+300 (435 hp)
Initiative+14
Speed90 ft. (18 squares), Fly 60 ft. (perfect)
Armor Class50 (-1 size, +10 Dexterity, +8 natural, +9 deflection, +14 armor of the Animal Kings), touch 28, flat-footed 40
Base Attack/Grapple+30/+45
Attack+5 axiomatic ghost touch vicious vorpal longsword +47 melee (2d6+25 plus 2d6 vicious/17-20 plus 1d6 on a successful critical
hit and DC 36 Fort or die; decapitation on a natural 20) or claw +40 melee (1d10+11)
Full Attack+5 axiomatic ghost touch vicious vorpal longsword +47/+42/+37/+32 melee (2d6+25 plus 2d6 vicious/17-20 plus 1d6 on a successful critical hit and DC 36 Fort or die; decapitation on a natural 20) and claw +40 melee (1d10+5) and bite +40 melee (2d10+5); or 2 claws +40 melee (1d10+11) and bite +40 melee (2d10+5)
Space/Reach10 ft./10 ft.
Special
Attacks
Cloud trapeze, improved grab, pounce, rake 1d10+5, spell-like abilities, spells
Special QualitiesArmored mage, damage reduction 15/epic, Darkvision 60 ft., improved uncanny dodge, master fighter, regeneration 5, Spell Resistance 45
SavesFort +33*, Ref +33*, Will +32*
AbilitiesStrength 33, Dexterity 30, Constitution 30, Intelligence 24, Wisdom 29, Charisma 29
SkillsBalance +14, Climb +31, Concentration +43, Diplomacy +17, Hide +43*, Intimidate +42, Jump +72, Knowledge (Arcana) +40, Knowledge (nobility and royalty) +40, Knowledge (the planes) +40, Listen +42, Move Silently +47, Search +40, Sense Motive +42, Spellcraft +44, Spot +42, Survival +9 (+13 following tracks, +13 on other planes), Swim +24, Tumble +47
FeatsAutomatic Quicken Spell (x2), Combat Expertise, Cleave, Combat Reflexes, Devastating Critical (longsword), Flyby Attack, Great Cleave, Greater Weapon Focus (longsword), greater weapon specialization (longsword), Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Multiattack, Improved Sunder, Improved Trip, Multiattack, Overwhelming Critical (longsword), Power Attack, Quicken Spell, Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack (B)
EnvironmentTiger Kingdoms
OrganizationSolitary, tiger-squad (General Tiger and 5-10 tiger creatures of CR 19-20 such as 48 HD awakened legendary tigers or awakened legendary tiger 10th-level fighters) or tiger-host (General Tiger plus 10 tiger creatures of CR 19-20 plus 100 awakened elite dire tigers)
Challenge
Rating
27
TreasureTriple standard (excluding combat gear, +6 cloak of epic resistance, and scarab of protection)
AlignmentLawful neutral
Advancement
Level Adjustment
*Adjusted by magic items.

COMBAT

Although General Tiger is an accomplished spellcaster, he far prefers to wade into battle with his amazingly potent longsword. General Tiger usually opens combat with a pounce attack, then utilizes his Whirlwind Attack and Great Cleave feats to drop as many opponents as possible.

General Tiger’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.

Armored Mage (Ex): General Tiger does not have an arcane spell failure chance when wearing light armor.

Change Shape (Su): General Tiger can assume the form of any tiger or tigerlike creature, of any size.

Cloud Trapeze (Sp): Once per day, General Tiger can transport up to 1,000 willing creatures on a small cloud. This otherwise functions as a wind walk spell. Caster level 29th.

Improved Grab (Ex): To use this ability, General Tiger must hit with a bite attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can rake.

Master fighter: General Tiger possesses all of the abilities of a 20th-level fighter, including 11 fighter bonus feats. General Tiger is treated as a 20th-level fighter for meeting prerequisites for feats and any other purposes.

Pounce (Ex): If General Tiger charges, he can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +40melee, damage 1d10+5.

Regeneration (Ex): General Tiger takes damage from epic chaotic-aligned weapons and from spells and effects with the chaotic descriptor.

Spell-Like Abilities:

At will – astral projection, etherealness, invisibility (self only), greater teleport (self only).

Caster level 29th. The save DCs are Charisma-based.

The following abilities are always active on General Tiger’s person, as the spells (caster level 29th): detect chaos, Detect Magic, discern lies (DC 23), Legend Lore, see invisibility, and true seeing. They can be dispelled, but General Tiger can reactivate them as a free action.

Spells: General Tiger can cast arcane spells as a 29th-level sorcerer. He knows all spells from the sorcerer/wizard spell list. He may also cast spells from the Air, Earth, Fire, Liberation and Water domains as arcane spells, and is considered to know all such spells.

Spells/day: 6/8/8/8/8/7/7/7/7/6; save DC 19 + spell level. The save DCs are Charisma-based.

Tongues (Su): General Tiger can speak with any creature that has a language, as though using a tongues spell (caster level 29th). This ability is always active.

Skills: General Tiger has a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

New Epic Magic Item

Armor of the Animal Kings:

This bright silver or gold +9 chainmail is so fine and light that it can be worn under normal clothing without revealing its presence, though most owners wear it openly and with pride. It has a maximum Dexterity bonus of +10, no armor check penalty, and an arcane spell failure chance of 10%. It is considered light armor, and it grants the wearer a permanent freedom of movement effect (as the spell). Furthermore, the wearer is at all times surrounded by a Magic Circle Against Chaos effect (as the spell) which, if dispelled, can be created again as a free action.

Caster Level: 26th; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms And Armor, creator must be lawful, Magic Circle Against Chaos, freedom of movement; Market Price: 936,300 gp; Cost to Create: 468,300 gp + 19,360 XP.

General Tiger and Oriental Adventures

If you are using Oriental Adventures in your campaign, General Tiger has the Spirit subtype and resides in the Spirit World. He casts spells as a wu jen rather than a sorcerer.

Originally appeared in Oriental Adventures (1985).

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