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Devil Aguares ‘Duke of Earth’

Aguares
Create

Aguares looms over nine feet tall, his decrepit appearance a cruel façade for his immense power. His bent and stooped frame is draped in opulent silk robes resembling a Roman patrician’s toga, a visual statement of wealth and control. Liver-spotted skin, deep wrinkles, and a balding head adorned with curved, black horns give him the air of an ancient ruler. His goat-like legs end in cloven hooves, while his sharp fangs and sinuous tail exude menace. His leathery wings are paradoxically vigorous, seemingly untouched by age, emphasizing his undying vitality. Aguares is often carried in a palanquin borne by fiendish elder earth elementals, exuding both grandeur and menace.


Behavior

Aguares is methodical, manipulative, and coldly pragmatic. He relishes the control he wields over land and those who inhabit it, orchestrating disasters, betrayals, and plagues to gain dominion over territories. Despite his tyrannical tendencies, he maintains an air of civility, preferring deals and contracts to outright violence—though he is not averse to using force when necessary. A miser at heart, he guards his acquisitions jealously, viewing everything, and everyone, as a commodity to exploit. His presence exudes an oppressive aura, turning even the most stalwart souls into submissive pawns under his rule.


Habitat

Aguares rules vast stretches of land in Malbolge, the sixth layer of Hell, transforming the chaotic terrain into rigidly structured, unnatural landscapes. Forests are reduced to orderly groves, rivers flow in perfect lines, and every inch of soil is worked to its limit. The land groans under his dominion, prone to violent earthquakes as it struggles against his iron grip. His dominion reflects his obsessive need for control and order, a grim parody of civilization’s potential excesses.


Modus Operandi

Aguares specializes in exploiting mortal greed and ambition. He often tempts rulers and feudal lords with promises of greater land and power, offering his Gain of the Gentry ability to eliminate rivals, alter inheritances, or devastate competing territories through natural disasters. In return, he claims the soul of the client or legal ownership of their land after death, creating a lineage-bound servitude spanning generations.

In battle, he combines devastating spells like Earthquake and call lightning storm with brutal melee strikes from his enchanted battleaxe, Earthreaver. He destabilizes environments to isolate enemies, often flanking them with summoned devils or elemental minions before delivering the killing blow. His Bones of the Earth ability grants him overwhelming durability when fighting on land he controls, making him nearly invincible within his domains.


Motivation

Aguares is driven by an insatiable desire to control and reorder the natural and mortal worlds. To him, land is the ultimate source of power, a tangible representation of dominance and authority. His vision is to impose Hell’s oppressive order onto every plane, reshaping entire worlds into rigid, lifeless structures under his iron rule. Each acquisition feeds his hunger for control, but also his mistrust of others—particularly those who might challenge his authority or stake a claim in his spoils.

Ultimately, Aguares seeks to expand his influence infinitely, turning chaos into structured servitude and bending even the most defiant lands to his will.


  • Aguares 5e
  • Aguares 3.5
Aguares
Create

Large Fiend (Devil), Lawful Evil


Armor Class 25 (Natural Armor)
Hit Points 800 (45d10 + 450)
Speed 50 ft., burrow 50 ft., fly 120 ft. (hover)


STRDEXCONINTWISCHA
30 (+10)20 (+5)30 (+10)28 (+9)26 (+8)28 (+9)

Saving Throws Str +20, Dex +15, Con +20, Int +19, Wis +18, Cha +19
Skills Arcana +19, Deception +19, Insight +18, Intimidation +19, Nature +19
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Tremorsense 120 ft., Passive Perception 23
Languages Infernal, Common, Terran, telepathy 120 ft.
Challenge 30 (155,000 XP)


Traits

Infernal Presence (Aura).
Any creature within 60 feet of Aguares that is not a devil must succeed on a DC 27 Wisdom saving throw or be frightened for 1 minute. A creature that succeeds on the save is immune to this effect for 24 hours.

Bones of the Earth (Regional Trait).
While standing on natural land:

  • Aguares gains damage reduction 20/– and a +7 bonus to saving throws.
  • If standing on land he controls through infernal pacts, this bonus increases to +9 and damage reduction 25/–.

Magic Resistance.
Aguares has advantage on saving throws against spells and other magical effects.

Yoke of Nature (Recharge 5-6).
As an action, Aguares may command plants and animals within 150 feet of him to obey his will for 1 minute. Controlled creatures can make a DC 27 Wisdom saving throw to break free of his influence. Plants within this radius become sentient, acting on his command. Non-intelligent creatures can be permanently controlled with no saving throw. Additionally, every creature under his command in this area gains the poisoned condition until they break free.

Infernal Law.
Aguares’ influence spreads over the land he controls, granting him dominion over it. For those within 75 miles of land he controls:

  • Creatures who are not devils suffer a penalty of 1d8 to their healing rolls (whether natural healing, magical healing, or regeneration).
  • Earthquakes become more frequent (at least 1 per day in areas of significant power).

Earth Reaver. (Legendary Item)
Aguares wields Earthreaver, a massive +6 thundering battleaxe that can deal double damage to creatures that are within the ground (burrowing creatures, constructs, and others that reside beneath the surface). Earthreaver also grants Aguares immunity to earthquake effects and the ability to cast earthquake 3/day and control weather 1/day.


Actions

Multiattack.
Aguares makes four attacks with Earthreaver or Tail Swipe.

Earthreaver. Melee Weapon Attack: +22 to hit, reach 15 ft., one target.

  • Hit: 60 (8d8 + 10) slashing damage, plus 14 (3d6) thunder damage. The target must succeed on a DC 27 Strength saving throw or be knocked prone.

Tail Swipe. Melee Weapon Attack: +22 to hit, reach 20 ft., one target.

  • Hit: 45 (6d8 + 10) bludgeoning damage. The target must succeed on a DC 27 Strength saving throw or be knocked prone.

Infernal Blasphemy (Recharge 5-6).
Aguares speaks an infernal word of power. Each creature within 60 feet of him must make a DC 27 Constitution saving throw, taking 90 (20d8) necrotic damage and becoming stunned for 1 minute on a failed save. On a successful save, the creature takes half damage and is not stunned. A creature can repeat the saving throw at the end of each of its turns, ending the stun on a success.

Molten Earth (Recharge 5-6).
Aguares causes the earth beneath him to split open, releasing molten lava in a 40-foot radius around him. Each creature in that area must make a DC 27 Dexterity saving throw, taking 80 (16d10) fire damage on a failed save or half as much on a successful one. The area becomes difficult terrain for 1 minute, and any creature standing on it at the end of their turn takes 5 (1d10) fire damage.

Summon Devils (1/Day).
Aguares can summon one of the following:

  • 4 pit fiends
  • 8 erinyes
  • 12 barbed devils

The devils remain for 1 hour or until slain. They obey Aguares’ commands and can summon other devils if necessary.

Earthquake (Recharge 6).
Aguares can cast earthquake centered on himself. He is immune to its effects, and any creature within 80 feet of him takes extra damage from the tremors. This causes massive environmental destruction and forces creatures to make DC 27 Strength saving throws or be knocked prone.

Certainly! Here’s an even more concise version of Aguares’ spells:


Spells

Aguares can cast the following spells, requiring no material components:

At Will:

  • Control Earth, Dispel Magic, Greater Invisibility, Wall of Stone

3/Day:

  • Earthquake, Infernal Calling, True Seeing, Mass Cure Wounds, Flame Strike

1/Day:

  • Meteor Swarm, Time Stop, Power Word Kill, Gate

Legendary Spells:

  • Hellfire Ray (3 targets, 50 fire damage, DC 27 Dex save)
  • Devil’s Bargain (DC 27 Wis save, disadvantage on rolls, 15 necrotic damage/round)

Legendary Actions

Aguares can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.

  • Wing Attack (Costs 2 Actions).
    Aguares beats his massive wings. Each creature within 20 feet must succeed on a DC 27 Dexterity saving throw, taking 45 (10d6 + 10) bludgeoning damage and falling prone on a failed save. Aguares can then fly up to half his flying speed.
  • Earth Reaver Swing (Costs 2 Actions).
    Aguares makes one attack with Earthreaver.
  • Call Lightning (Costs 3 Actions).
    Aguares can call down lightning in a 20-foot radius anywhere he can see within 100 feet. Each creature within the area must make a DC 27 Dexterity saving throw or take 55 (10d10) lightning damage on a failed save, or half as much on a success.
  • Command the Earth (Costs 3 Actions).
    Aguares causes the ground in a 40-foot radius around him to erupt in bladed stone. Each creature in the area must make a DC 27 Dexterity saving throw or take 65 (13d10) piercing damage and be knocked prone.

Regional Effects

The following effects occur within 50 miles of Aguares’ primary lair or lands he controls:

  • Tremors: The land experiences frequent earthquakes that cause structures to collapse and unnatural tremors. Creatures moving through the area are at disadvantage on Stealth checks and suffer from disorienting effects.
  • Dreadful Atmosphere: The land is forever covered in dark, oppressive clouds that block sunlight. The temperature is often chilly, with heavy rains or storms. Natural healing is reduced by half in this area.
  • Dominion Over Nature: Aguares can control the plants and animals of his domain at will, causing them to obey his every command. Non-intelligent creatures cannot resist his control.
  • Fertility Curse: The land he rules may appear prosperous, but any crops or farms under his dominion are sickly and will fail after one season unless sacrifices are made in his name.

Lore and Role

Aguares, known as the Duke of Earth, is one of the most influential devils within Hell, revered and feared for his mastery over the natural world. As an agent of Malbolge, he plots to take control of realms and worlds by manipulating rulers, tempting mortals with promises of land, wealth, and power. His desire to extend his dominion over the Mortal Coil is as much about personal gain as it is about serving his infernal masters. His contracts are insidious—he can help mortals expand their land, even if it means eliminating rivals or betraying allies, in exchange for their souls or their heirs’ souls.

Aguares appears as an ancient yet incredibly powerful figure. His body is hunched, but his eyes gleam with an unfathomable intellect and cruelty. His horns curl backward over his head, reminiscent of some twisted goat or bull, and his skin resembles craggy rock, interlaced with veins of molten lava. His towering form exudes a suffocating presence, one that distorts the environment itself, making it seem like the very earth is bending to his will.

He is often depicted sitting on a throne of jagged stone, raised high above the earth, with the ground beneath him writhing as if alive. His followers are often warlocks, those who have made dark pacts for power and control over the land. Aguares manipulates all who enter his sphere of influence and uses his vast intellect to outmaneuver even the most clever of enemies.

Retinue of Aguares

Aguares is always accompanied by a formidable retinue, ensuring his dominance and terrifying influence over the land he seeks to control. He is often seen astride his Nightmare mount, a powerful and menacing steed with obsidian-black fur and glowing red eyes. It’s hooves scorch the earth as it gallops, leaving a trail of smoldering destruction in its wake. Alternatively, Aguares might be carried in his palanquin, borne by four Fiendish elder earth elementals, towering beings of solid rock and molten magma that exude the raw power of the earth itself. These elemental giants allow Aguares to move across battlefields and landscapes effortlessly, all while protecting him from harm.

In addition to these powerful servants, Aguares commands a host of terrifying creatures to enforce his will. Fiendish Giant Crocodiles, their massive jaws lined with razor-sharp teeth, lurk nearby, waiting for a command to strike with crushing force. These beasts are able to traverse both land and water, providing Aguares with a versatile and relentless pack of predators. Alongside them, Fiendish Hawks—sleek, predatory birds with glowing red eyes and talons as sharp as obsidian—serve as scouts and aerial enforcers. They circle high above, swooping down to strike at enemies with precision and speed. Together, this retinue of deadly fiends forms a nearly unassailable force that ensures Aguares’ authority is unquestioned, his presence a harbinger of terror and destruction wherever he treads.

Aguares
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Power is always found in the hands of those who control the land. Money may confer some authority, as does muscle; but in the end it is the soil of a place which grants the influence. Land is power, and no Duke in Hell has more lands to his name than the Patrician, Aguares ‘Duke of Earth’.

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Aguares was one of the very first Baatezu, and the acquisition of land has been his focus from the very beginning. However, the Patrician is also a miser of the worst sort, and so his methods of obtaining his lands have always been…questionable. An extremely able administrator, Aguares has been known to orchestrate some calamity to aid him in bargaining for a spot of land, before moving in and taking control as only he can. Some of the greatest conquerors of the Mortal Coil have taken a leaf out of the Patrician’s book when they have exiled entire nations, relocating tribe after tribe as a method of control. If such control cannot be achieved, genocide is always a viable option.

Sometimes also referred to as ·the Duke of Instability·, some have mistaken Aguares’ desires as chaotic at times. This could not be further from the truth. While the Duke has no qualms at allowing chaos a free hand before he arrives on the scene, it nonetheless has no place in the big scheme of things. Aguares uses his powers to turn the land that he controls to his purposes: forests are reordered into orderly columns of trees, with not a branch or root out of place; rivers are set straight in their courses; animals are set to work or displaced. That such order over the land is at odds with the soul of the land itself is evident in the fact that any land controlled by the Patrician is prone to frequent earthquakes, violent protests of nature herself.

Aguares has been wooed from an early age by Dispater, the Lord of the Second seeing great profit to be had by the Patrician’s services, due to the unethical practices he uses to gain his lands. Alongside Caim, who uses logic to ensnare and then enslave mortals, and Titivulus, the master of rumor and useless information, used to sedate or mollify those who toil as a result of Hell’s power, Aguares could do great things. Nothing would please Dispater more than a myriad of serf-states under his control. Aguares, though, has never appeared to be tempted by such offers, and indeed his work ethic would be out of place in Dis; moreover, he considers the Dukes of the Second to be imprudent wastrels. It seems that the Patrician, once having obtained his lands, no longer sees the need to deceive and manipulate the populace thereon; instead, he uses the land itself as a method of control, using slavery, instilling fear (his ·peasant-hunting· expeditions are legendary), and perpetuating dependency. Along these lines, Aguares has a sometime alliance with Melchom, who has been involved on the side of the ·client· during many of Aguares’ business transactions (though never to the client’s benefit). Aguares has a general hatred of Amdusias, whom he considers to be unfit to be Major Domo of Malbolge due to his slave heritage. Amdusias, of course, resents the fact that Aguares considers his father to have been nothing but a slave. The two of them never work together, unless forced by Lilith herself. Amdusias also despises Aguares for his treatment of children within serf-states.

AGUARES, Duke of Earth
Duke of Hell
Large outsider (Devil, Evil, Extraplanar, Lawful)
SymbolA bloodied, barbed yoke set over a sickly-green, inverted triangle
Rogue 20
Hit Dice28d8 + 20d6 + 380 (724 hp)
Initiative+9
Speed50 ft., Fly 70 ft. (average)
Armor
Class
44 (-1 size, +9 Dexterity, +23 natural, +3 profane), touch 21, flat-footed 44
Base
Attack/Grapple
+38/+57
AttackEarthreaver +58 melee (3d8+21/x3 plus 2d8 sonic plus deafness (Fort save DC 14 negates))
Full
Attack
Earthreaver +58/+53/+48/+43 melee (3d8+21/x3 plus 2d8 sonic plus deafness (Fort save DC 14 negates)) and claw +47 melee (2d8+7) and 2 wings +47 melee (2d6+7) and bite +47 melee (4d6+7 plus poison plus disease) and tail slap +47 melee (2d8+7); or 2 claws +52 melee (2d8+7) and 2 wings +47 melee (2d6+7) and bite +47 melee (4d6+7 plus poison plus disease) and tail slap +47 melee (2d8+7)
Space/Reach10 ft./ 10 ft.
Special
Attacks
Call devils, constrict 2d8+30, improved grab, Infernal Presence, sneak attack +10d6, spell-like abilities, Yoke of Nature
Special
Qualities
Bones of the Earth, damage reduction 20/good and silver, Darkvision 60 ft., Duke of Hell qualities, evasion, Gain of the Gentry, immunity to fire and poison, improved evasion, improved uncanny dodge, Natural Hunter, opportunist, regeneration 10, resistance to acid 20 and cold 20, slippery mind, Spell Resistance 47, telepathy 500 ft., trapfinding, trap sense +6, uncanny dodge
SavesFort +36, Ref +35, Will +33
AbilitiesStrength 40, Dexterity 28, Constitution 30, Intelligence 26, Wisdom 25, Charisma 33
Skills Appraise +38, Balance +44, Bluff +64, Climb +26, Concentration +42, Diplomacy +72 (+78 with evil creatures), Forgery +43, Hide +55, Intimidate +83 (+89 with evil creatures), Jump +38, Knowledge (Arcana)+24, Knowledge (Nature)+45, Knowledge (Religion) +43, Listen +58, Move Silently+60, Profession (lawyer) +27, Ride +19, Search +59, Sense Motive+29, Sleight of Hand+50, Spot +58, Survival +68 (+62 in aboveground natural environments, +64 following tracks), Tumble +42  
FeatsAlluring, Awesome Blow, Corrupt Spell-like Ability B , Dark Speech, Improved Bull Rush, Mounted Archery, Mounted Combat, Negotiator, Persuasive, Skill Focus (Intimidate), Power Attack, Track, Vile Natural Attack,  
Epic FeatsBlinding Speed, Epic Dodge, Epic Evil Brand B , Epic Skill Focus (Intimidate), Epic Skill Focus (Survival), Legendary Tracker, Self-Concealment, Sneak Attack Of Opportunity
EnvironmentMalbolge, the Sixth Hell of Perdition
OrganizationAstride Nightmare, Cauchemar, or with 4 Fiendish elder earth elementals (1-10 Fiendish Giant Crocodiles) (1-10 Fiendish Hawks)
Challenge
Rating
35
TreasureEarthreaver plus triple standard
AlignmentLawful Evil

His relationship with Lilith herself is only slightly better that with that of her bastard son. She delights in the increases to Aguares property, because it is, in effect, an increase in her property. However, Aguares does his best to hide new acquisitions from her, unwilling to share, and this in turn has made her distrustful of him and his intents. However, Lilith continues to allow the Patrician a large amount of freedom in his activities, because even with his sometime dishonesty he is still a very profitable servant, and he thinks so closely to her own ideals.

Aguares chafes over the restrictions placed on him entering the Mortal Coil, although they are no different to any other Duke of Hell. He is extremely active in tempting mortals to summon him to that plane, and he is sought out by rulers, or would-be-rulers, in feudal states in many worlds hoping to accumulate greater lands of their own. It is his desire to reorder entire worlds of the Mortal Coil, before transferring those lands directly to Malbolge and Hell.

Although over 9 feet tall, Aguares appears as an old man, bent and stooped. His torso is covered in liver spots and other signs of age, and his face is wrinkled and time worn. He bears a pair of wicked, curved horns on the top of his balding, gray head, and retains the fearsome fangs of the typical pit fiend. Aguares’ wings bear no sign of old age, appearing full of vigor. His legs are like those of the hind legs of a goat, with cloven hoofs, and his tail is sinewy and strong. Aguares typically wears silk robes, looking much like a toga, and rarely travels by means of his own locomotion except at great need; instead, he is carried about in a palanquin borne by four fiendish elder earth elementals.

Combat

Devil Aguares 'Duke of Earth'
By Louis Le Breton – http://gallica.bnf.fr/ark:/12148/bpt6k5754923d/f21.image, Public Domain, https://commons.wikimedia.org/w/index.php?curid=37856628

Aguares does not hesitate to enter combat should the opportunity present itself. If in the middle of a hunt, he may be astride one of his many Cauchemar, Nightmare steeds; if overseeing his possessions, in his palanquin. In either case, he generally begins combat by casting blasphemy to kill off weak enemies, and gain some idea as to the power of those he faces. If his opponents look weak, he will typically utilize his ‘at will’ spell-like abilities to finish them off.

For more difficult opponents, Aguares will quickly call on his Yoke of Nature ability to give him an edge, and will either dismount from his steed or leave his palanquin in order to face his foes whilst touching the earth. Flying foes are targeted by greater dispel magic if the nature of their flying ability is supernatural. He will generally pepper the area with earthquakes, and use call lightning storm as appropriate. Those that manage to close with him he attempts to flank and sneak attack, using his Cauchemar or palanquin bearers to help him in the maneuver.

Bones of the Earth (Su): Aguares draws on the strength of the land to empower himself. So long as he touches land of some sort, he gains a +3 bonus on saves and damage reduction 10/-. If on land that he controls, this bonus increases to +6, and his damage reduction increases to 15/-. These numbers have not been factored into his stats above.

Call Devils (Sp): Once per day, Aguares can automatically call 12 lemures, 8 barbazu or erinyes, 6 hamatulas or osyluths, 4 cornugons or Gelugons, or 2 pit fiends. Since these devils are called rather than summoned, they have the ability to summon their own reinforcements if so ordered. Conversely, 3/day Aguares may summon 12 lemures, 8 barbazu or erinyes, 6 hamatulas or osyluths, 4 cornugons or Gelugons, or 2 pit fiends. Aguares may either call or summon in a day; he may not do both.

Disease (Su): A creature struck by Aguares bite must succeed on a DC 34 Constitution save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Strength). The save DC is Constitution– based.

Aguares
My Images (midjourney.com)

Gain of the Gentry (Su): Those who hold land, or those who wish to hold land, often seek out Aguares in their efforts to increase their holdings. Aguares offers such individuals the Gain of the Gentry, benefiting a client by doing any of the following:

  • Murder the client’s extended family or friends so that she inherits their lands (there is no guarantee that the lands will pass to the client; changes to wills and so forth must be handled separately)
  • Change another individual’s will so that the client is set up to inherit everything
  • Destroy the last will and testament of an individual of the client’s choice
  • Target another individual’s lands with a natural disaster (usually multiple earthquakes throughout the fief).

This is also used to scare natural inhabitants from otherwise unoccupied land, so as to be able to take control of the resources found thereon

In return, Aguares asks for legal possession of the land upon the client’s death, assuming that there are no heirs. If the client leaves an heir (or heirs), Aguares asks for one sixth of the land at each generational change (thus controlling all the land after the death of the heir six generations removed). The Patrician is a patient devil, and does not seek to kill the client or his heirs, but he will bring calamity after calamity upon the client and his heirs in the form of natural disasters, trying to scare them from the land so that he can take possession. A client who swears his soul and the entirety of his land to Aguares upon his death is able to avoid any plagues throughout his life, and Aguares will generally deal directly with his heirs (if any) to allow them the chance to swear their own souls and retain the land for another generation, continuing ad infinitum. Such a client appears to all to be the measure of success, noble in bearing in many cases, and enviable for his position; this makes the temptation of his peers so much the easier when the Patrician comes calling.

Any Gain apart from that obtained by murder immediately shifts the client three places towards Lawful Evil. Any gain obtained by murder shifts the client’s alignment directly to Lawful Evil.

Land obtained by Gain of the Gentry is treated as Aguares own land for the purposes of Bones of the Earth.

Infernal Presence (Su): Aguares infernal presence has a Will save DC of 35. His caster level is 37th .

Natural Hunter (Ex): Aguares has the tremorsense special quality, as described in the Monster Manual, to a range of 60 feet.

Poison (Ex): Injury, Fortitude DC 34, initial damage 1d6 Constitution, secondary damage death. The save DC is Constitution– based.

Spell-like Abilities:

Caster level 37th ; save DC 21 + spell level.

Yoke of Nature (Su): animals and plants within 60 feet of Aguares can be commanded as a standard action each round. Plant life (but not plant creatures) entangles as per the spell, with a reflex save DC 35 to avoid. Familiars and animal companions are not affected. animals and plants continue to carry out Aguares will for 6 minutes, unless they succeed on a Will save DC 35. Plant creatures are not immune to this ability, even though it is similar to a mind-influencing effect.

Should Aguares wish it, he can make it so that his commands are permanently obeyed. This prevents further use of his Yoke of Nature ability for one hour. animals and plants affected by the ability gain a new save every 24 hours to break free of the effect for six days, after which, if no saves were successful, the plant or animal in question is forever under Aguares yoke. Areas under the Yoke of Aguares are more prone to earthquakes than usual, as the land itself attempts to rebel against his influence. There is a 6% chance each week that an Earthquake will strike any 600-acre swathe of Aguares’ land.

Land under the control of Aguares radiates a weak aura of evil and law. Non-evil (or non-subject) creatures do not heal naturally while within the borders of land Yoked by Aguares. This likewise applies to healing by means of fast healing or regeneration, but not to magical healing (e.g. cure spells).

As a result of his control of nature, Aguares also adds Earthquake, call lightning storm and control weather to his list of spell-like abilities.

Possessions:

Earthreaver is a large +6 thundering Battleaxe that deals damage as if it were two sizes larger. The wielder of Earthreaver is immune to the affects of Earthquakes, whether natural or magical in nature. This immunity is in the form of a 5-ft radius emanation that hedges the affects of Earthquakes out. The wielder can also cast Earthquake 3/day as a 20th level caster.

Summoning Aguares

Aguares can be summoned by sacrificing to him lands to the value of 6,666gp, or 666 acres, at the client’s discretion. This land must be able to be legally signed over to the Duke at the time of summoning. Aguares always appears, when summoned, astride a Cauchemar, Nightmare mount. The ground shakes and trembles as the sound of the nightmare’s hoofs approach; a lightning bolt erupts from the sky (or ceiling of the room) to rend the air, and a portal opens in its place. Aguares gallops through the portal, pulling the beast up heavily just short of the edge of the summoning area. Should no protections be in place, he will not hesitate to ride down a servant or lesser caster to assert his dominance during the proceedings.

When any bargains have been arranged, or the summoning’s duration draws to a close, Aguares rears his mount up so that its hoofs strike heavily on the ground. He does this six times, and a crack opens in the ground as he does so, yawning wider with each strike. On the sixth strike, flames gush from the opening to envelop both Duke and mount; when they subside, he is gone. Those who summon Aguares without the recommended protections are subjected to an Earthquake effect (all applicable DCs at 16, caster level 18th ) for the 6 rounds, followed by a single round of extreme heat (3d10 fire damage, Reflex save DC 16 half, caster level 18th ).

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