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Paladin Spells

Paladin Spells – They are the chosen warriors of their gods. Leading the charge against all that is evil and unjust. However, paladin spell lists tell players a story of more than a fiend-purging knight. Paladins also have access to restorative, divinatory, and supplemental magic.

Paladin Spell List, Paladin Spells
Gustave Moreau  (1826–1898)   
Title
Saint George and the Dragon
Date
circa 1869

1st Level Paladin Spells

1st-Level
Paladin Spells
Analyze FertilityGives the caster an insight into the reproductive capabilities of the target.
Athena’s
Battle Guidance
,
grants you temporary, intuitive insight into your opponent’s actions during your next two attacks.
Athena’s
Blessing
fills your allies with battle insight and the wisdom to perform tasks better.
Axiomatic WaterImbues a flask (1 pint) of water with the order of law, turning it into axiomatic water.
BlessAllies gain +1 on attack rolls and +1 on saves against fear.
Bless WaterMakes Holy Water.
Bless
Weapon
Weapon strikes true against evil foes.
Blinding StrikeOn a successful hit in combat, the opponent must make a Fortitude save or be blinded for 1 round per caster level.
Clear MindYou gain a +4 sacred bonus on saving throws made against mind-affecting spells and effects.
Create WaterCreates 2 gallons/level of pure water.
Cure
Light Wounds
Cures 1d8 damage +1/level (max +5).
Deafening
Clang
The weapon deals 1d6 points of sonic damage with each successful hit.
Detect
Disease
You can sense the presence of disease.
Detect Heretic
Detect
Poison
Detects poison in one creature or small object.
Detect
Pregnancy
You can tell if the creature touched is pregnant or is hosting another creature’s implanted young.
Detect
Undead
Reveals undead within 60 ft.
Divine FavorYou gain +1 per three levels on attack and damage rolls.
Divine SacrificeGiving up some of your life force to win the battle, you empower your next blow against your foe.
Endure Elements Exist comfortably in hot or cold environments.
Energized
Shield, Lesser
When this spell is cast, the shield touched appears to be made entirely out of one type of energy (fire, cold, electricity, acid,
or sonic).
Find TempleWith this spell, you can easily find a place to worship and possible aid or shelter from the priests within.
Ghostbane
Dirge
The target coalesces into a semi-physical form for a short period of time.
Golden BardingYou create a suit of barding for your mount to wear.
Know
Greatest Enemy
Your eyes flash green, turning golden as your survey your opponents. The most powerful is wrapped in a brilliant, shimmering green aura.
Grave
Strike
Golden motes of light dance before your eyes. They converge on undead you look at, hovering about them and forming wedges of positive energy.
LionheartThe subject gains immunity to fear effects.
Magic WeaponWeapon gains +1 bonus.
Merciful
Weapon
The caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage.
Moment
of Clarity
You feel
a dark, oppressive weight pressing against your mind. When you touch your
target, the weight lifts.
One
Mind, Lesser
You temporarily strengthen the mental bond with your special mount when you cast this spell.
Protection
from Chaos/Evil
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read MagicRead scrolls and spellbooks.
ResistanceSubject gains +1 on saving throws.
Restoration,
Lesser
Dispels magical ability penalty or repairs 1d4 ability damage.
ResurgenceBy laying hands on your ally and saying a prayer, you convince a higher power to grant him a second chance.
Rhino’s RushA violent fury consumes you. You seek nothing more than to charge at your enemies and bash in their heads.
Second Wind You feel slightly winded but energized, as if having just run a long distance but knowing you could run farther.
Sense HereticIf an evil creature that has the ability to cast divine spells comes within 100 feet of the holy item, it glows.
Silvered
Weapon
A single weapon or projectile you are holding into a silvered weapon.
Sticky SaddleThis spell “glues” you to your mount.
Strategic
Charge
A red nimbus surrounds you as you move smoothly across the crowded battlefield.
Summon ArmourThe caster summons a dedicated suit of armour to him.
Traveler’s MountYou make the creature better able to handle the rigors of overland travel, at the expense of its ability to fight.
VirtueSubject gains 1 temporary hp.
Warning ShoutYou shout a few words imbued with power by your faith, and your next words ring out clear and far despite other noise or intervening barriers.
Vision of GloryYou touch your ally, and her eyes mist over momentarily. You know she is seeing an image of her deity, imploring her to battle in his name.

2nd Level Paladin Spells

2nd-Level Paladin Spells
Analyze AncestryThis spell provides a complete genealogy back ten generations.
Athena’s Protective ShieldAn invisible but tangible field of force surrounds the subject.
Aura of GloryYou invoke the holy words and a soft golden light radiates from you. You feel surer of yourself, bolstered by the power of your beliefs.
Bull’s StrengthSubject gains +4 to Strength for 1 min./level.
Cloak of BraverySummoning up your courage, you throw out your arm, cloaking all your allies in a glittering mantle of magic that bolsters their bravery.
Delay PoisonStops poison from harming subject for 1 hour/level.
Eagle’s SplendorSubject gains +4 to Charisma for 1 min./level.
Energized ShieldThis spell functions like lesser energized shield, except that the energy resistance is 10 and damage dealt is 2d6.
Fell the Greatest FoeThe subject gains the ability to deal greater damage against larger creatures.
Flame of Faith Using your faith as a guide for your magic, you touch the weapon and it bursts into flame.
Hand of DivinityYou call upon your beliefs and a great pair of hands appears around your target, cradling it in its power.
Haste MountThis spell enables the character to enhance his special mount’s movement.
Hero’s VisageThe caster emanates an aura of greatness, appearing like a hero of ancient legend, who only the bravest dare to approach, let alone fight.
Hold EvilThe target freezes in place, standing helpless.
Improved Create WaterYou create 4 gallons/per level of drinkable liquid.
KarmaYou become more charismatic, more intelligent, and wiser.
Knight’s MoveThe ground before you appears overlaid with a chessboard pattern, with certain squares of the chessboard glowing softly red.
Loyal VassalUpon invoking the divine words, glowing silver runes encircle your allies’ heads. The runes quickly fade, but the resolve they instilled remain.
Mantle of LoveYou imbue the subject with magical energy that protects her from harm, granting her a +4 morale bonus on all saves.
One MindThis spell functions like lesser one mind, except as noted her.
Owl’s WisdomSubject gains +4 to Wisdom for 1 min./level.
PhysiqueYou become more agile, more resilient, and stronger.
Remove ParalysisFrees one or more creatures from Paralysis or slow effect.
Resist EnergyIgnores 10 (or more) points of damage/attack from specified energy type.
Resist TemptationThe caster becomes hardened to sexual advances and magical effects that entice him.
RetributionIf the target fails their Will save, the next time they deal damage, they suffer an equal number of points of damage of the same type.
Shield of WardingYou press your palm against the shield and speak the words of power. A silver radiance, in the shape of your holy symbol spreads over the shield.
Shield Other You take half of subject’s damage.
Spiritual ChariotYou cast this spell, and a large and ornate chariot made of transparent, faintly glowing azure energy forms behind your special mount.
StabilizeThis spell, designed to work on the battlefield, allows you to stabilize the dying all around you.
Strength of StoneYou call upon the fortitude of the powers of good, and your flesh turns an ivory-gray hue as you draw power up through the earth itself.
Summon MountThe paladin is able to make his mount appear next to him.
Undetectable
Alignment
Conceals alignment for 24 hours.
ZealYou invoke a divine shield to protect you as you close with a chosen opponent.
Zone of TruthSubjects within range cannot lie.

3rd Level Paladin Spells

3rd-Level Paladin Spells
Athena’s GraceYou are able to grant the target a measure of wisdom in defense.
Combat BlessingBy invoking the favour of the gods, the caster augments the combat prowess of himself and his allies.
Cure Moderate WoundsCures 2d8 damage +1/level (max +10).
Daylight60-ft. radius of bright light.
Diamondsteelenhances the strength of one suit of metal armor.
Discern LiesReveals deliberate falsehoods.
Dispel MagicCancels spells and magical effects.
Ghostbane Dirge, MassThis spell functions as ghostbane dirge, except that it affects multiple targets.
Grasp of the Endless War Touch attack, 1d10 damage for each alignment step target is from you.
Heal MountAs heal on warhorse or other special mount.
Magic Circle against ChaosAs protection from chaos, but 10-ft. radius and 10 min./level.
Magic Circle against EvilAs protection from evil, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater+1 bonus/four levels (max +5).
PrayerAllies +1 bonus on most rolls, enemies -1 penalty.
Regal ProcessionYou toss a bit of horsehair into the air, and as it drifts toward the ground, an array of finely adorned mounts appears.
Remove Blindness/DeafnessCures normal or magical conditions.
Remove CurseFrees object or person from curse.
Saving GraceFor the duration of the spell, if the target creature falls to 0 hp or below, but does not die immediately, he will gain a number of temporary hp.
Summon Holy WeaponThe paladin creates a Blessed Weapon in his hand.
Word of BindingYou create masterwork steel manacles that attempt to bind your target.

4th Level Paladin Spells

4th-Level Paladin Spells
Blessed SeedThis spell infuses you with celestial energy that infuses your sperm or womb with power.
Break EnchantmentFrees subjects from enchantments, alterations, curses, and petrification.
CastigateShouting your deity’s teachings, you rebuke your foes with the magic of your sacred words.
Cure Serious WoundsCures 3d8 damage +1/level (max +15).
Death WardGrants immunity to death spells and negative energy effects.
Dispel Chaos+4 bonus against attacks by chaotic creatures.
Dispel Evil+4 bonus against attacks by evil creatures.
Draconic MightUpon casting this spell, your ally’s face is covered briefly with a fine pattern of yellow scales, the scales, fade, but the golden radiance remains.
Eagle’s splendor, GreaterThis spell functions like eagle’s splendor, except as noted above.
Holy SwordWeapon becomes +5, deals +2d6 damage against evil.
Improved eagle’s splendorAs eagle’s splendor , but with a longer duration.
Improved KarmaThis spell functions like Karma, except as noted above.
Improved PhysiqueAs physique, but with a longer duration.
Mark of AthenaYou draw an indelible mark on the subject worthy of Athena’s blessings.
Mark of JusticeDesignates action that will trigger curse on subject.
Neutralize PoisonImmunizes subject against poison, detoxifies venom in or on subject.
Resplendent PresenceThe paladin surrounds himself with holy light, emanating bright illumination up to 30 feet away.
Restoration Restores level and ability score drains.
Retribution, GreaterThis spell functions as retribution, except that the target will suffer double the damage.
SuccorThe spell prevents 1 negative energy level or level drain per 5 caster levels (maximum 4 levels).
Visage of the Deity, LesserWhen you cast this spell, your body changes into a form more like your deity’s (in a very limited fashion, of course).
Winged MountYou touch your special mount and it sprouts giant, feathery white wings.
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