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Wolfsbane

Wolfsbane
Cover art for X-Factor (vol 3) #11. Art by Ryan Sook.

Wolfsbane (Rahne Sinclair) is a fictional superhero appearing in American comic books published by Marvel Comics. The character is commonly associated with the X-Men.

A Scottish mutant, Wolfsbane possesses the ability to transform into a wolf or into a transitional state somewhere between human and wolf that is similar to a werewolf. She has honed her powers to shift between human and wolf characteristics but must keep her feral instincts at bay when she does.

She was initially a member of the X-Men’s original junior team The New Mutants. Later on she joined the Pentagon-sponsored X-Factor and was also associated with the British superhero team Excalibur. She appeared for a time as a teacher at Xavier’s Academy in New X-Men. She served as a member of the X-Factor Investigations detective agency, until she joined the new incarnation of X-Force.

Wolfsbane has made minor appearances in animated television, though the character did make her live-action cinematic debut in the 2020 film The New Mutants, portrayed by Maisie Williams.

Rahne Sinclair, Wolfsbane 
Medium Mutant (Shapechanger) 
Human Form 
Wounds12 WP Vitality 62 VP (13d8+13)
Initiative+7
Speed30 ft.
AC13 (+3 Dexterity), touch 13, flat footed 10
Base Attack/Grapple+8/+7
AttackUnarmed strike +11 melee (1d3-1/20)
Full AttackUnarmed strike +11/+6 melee (1d3-1/20)
Space/Reach5 ft./5 ft.
Special AttacksNone
Special QualitiesLycanthropy
SavesFort +7, Ref +11, Will +8
AbilitiesStrength 9, Dexterity 16, Constitution 12, Intelligence 14, Wisdom 16, Charisma 17
SkillsBalance +11, Bluff +8, Climb +4, Computer Use +7, Diplomacy +12, Gather Information 14, Hide +14, Intimidate +10, Jump +6, Listen +8, Move Silently +14, Search +11, Sense Motive +8, Spot +10, Survival +19, Swim +4, Tumble +10
FeatsCombat ExpertiseCombat Reflexes, Improved InitiativeInvestigatorStealthy, Weapon Finesse
Climate/Terrain: Mobile
OrganizationSolitary (Unique) or Group (X-Men)
Challenge Rating11
TreasureEquipment
AlignmentLawful Good

Lycanthropy Rahne possesses the mutant ability to change into a lupine-hybrid or a large red wolf. Her abilities differ slightly in each form; transformation from one
form to the next is a move-equivalent action. Rahne does not heal any injuries during her transformation.

Hybrid Form 
Wounds20 WP Vitality 140 VP (13d8+65)
Initiative+14
Speed40 ft.
AC24 (+9 Dexterity, +4 natural, +1 speed), touch 20, flat footed 14
Base
Attack/Grapple
+8/+16
AttackBite +18 melee (1d8+9/19-20)
Full AttackBite +18 melee (1d8+9/19-20) and 2 claws +16 (1d6+5/19-20)
Space/Reach5 ft./5 ft.
Special AttacksBestial fury
Special QualitiesDarkvision 60 ft., fast healing 3, lycanthropy, superhuman speed
SavesFort +11, Ref +18, Will +9
AbilitiesStrength 26, Dexterity 28, Constitution 20, Intelligence 14, Wisdom 18, Charisma 15
SkillsBalance +17, Bluff +7, Climb +13, Computer Use +7, Diplomacy +11, Gather Information +13, Hide +20, Intimidate +9, Jump +15, Listen +18, Move Silently +20, Search +19, Sense Motive +10, Spot +20, Survival +21 (+29 to Track), Swim +13, Tumble +16
FeatsCombat ExpertiseCombat Reflexes, Improved InitiativeInvestigatorMultiattack, Scent, StealthyTrackWeapon Finesse
Climate/TerrainMobile
OrganizationSolitary (Unique) or Group (X-Men)
Challenge
Rating
14
TreasureEquipment
AlignmentChaotic Good

Bestial Fury Wolfsbane can give into her animal instincts becoming a fury of fur and claws in battle. Entering a fury is a full round action. During her fury Wolfsbane receives +4 to strike and damage. She also receives a -2 penalty to her armor class and Will saves. Throughout her fury she is incapable of using Intelligence-based skills.

Wolfsbane will come out of her fury when reduced to less than 10 WP or after all enemies are defeated.

Hybrid Senses Wolfsbane’s senses are all superhumanly acute in her hybrid form. She receives a +8 bonus on all Listen, Search, and Spot checks. She also
receives this bonus when making any Survival checks to Track.

Superspeed level 1 Wolfsbane does not have true superspeed, but her reflexes are enhanced to the point where she qualifies for Superspeed level 1.

The following benefits are provided from Superspeed Level 1:

  • +1 speed bonus to AC, initiative, and Reflex saves.
  • +1 speed bonus to attack and damage rolls.
  • Wolfsbane may make 1 additional swift action in a round.
  • Wolfsbane reduces the amount of time to complete an action by 1 step, allowing her to take full round actions as standard actions and so on.
  • When using the run action, Sinclair moves x5 her movement rate (200 ft).
Wolf Form 
Wounds20 WP Vitality 140 VP (13d8+65)
Initiative+9
Speed50 ft.
AC18 (+5 Dexterity, +3 natural), touch 15, flat footed 13
Base
Attack/Grapple
+8/+12
AttackBite +13 melee (1d10+5/19-20)
Full AttackBite +13/+8 melee (1d10+5/19-20)
Space/Reach5 ft./5 ft.
Special AttacksBestial Fury
Special QualitiesDarkvision 120 ft., fast healing 2, lycanthropy
SavesFort +11, Ref +13, Will +12
AbilitiesStrength 19, Dexterity 20, Constitution 20, Intelligence 14, Wisdom 22, Charisma 15
SkillsBalance +14, Bluff +7, Climb +9, Computer Use +7, Diplomacy +11, Gather Information +13, Hide +17, Intimidate +9, Jump +11, Listen +24, Move Silently +17, Search +19, Sense Motive +16, Spot +26, Survival +23 (+31 to Track), Swim +9, Tumble +13
FeatsCombat ExpertiseCombat Reflexes, Improved InitiativeImproved TripInvestigator, Scent, StealthyTrackWeapon Finesse
Climate/TerrainMobile
OrganizationSolitary (Unique) or Group (X-Men)
Challenge
Rating
13
TreasureEquipment
AlignmentChaotic Good

Bestial Fury Wolfsbane can give into her animal instincts becoming a fury of fur and claws in battle. Entering a fury is a full round action. During her fury Wolfsbane receives +4 to strike and damage. She also receives a -2 penalty to her armor class and Will saves. Throughout her fury she is incapable of using Intelligence-based skills.

Wolfsbane will come out of her fury when reduced to less than 10 WP or after all enemies are defeated.

Wolf Senses Wolfsbane’s senses are all superhumanly acute in her wolf form. She receives a +12 bonus on all Listen, Search, and Spot checks. She also receives
this bonus when making any Survival checks to Track.

Possessions None.

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