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Elektra Natchios

Elektra Natchios
Cover to Elektra #3, November, 2001. Art by Greg Horn. © Marvel Comics.

Elektra Natchios, a character of intricate layers within the Marvel tapestry, emerges as a captivating fusion of elegance and lethal precision. Her journey begins in the mysterious realms of martial arts and clandestine organizations, most notably the Hand. Trained as an assassin, Elektra’s prowess extends beyond the physical, blending grace with ruthlessness in a mesmerizing dance of death.

Her past, a chiaroscuro of tragedy and resilience, intertwines with Daredevil’s narrative, creating a saga of love, loss, and retribution. The scars of her experiences are etched not only on her flawless exterior but also on the complexities of her character. Elektra stands as a femme fatale with a soul tormented by shadows, forever teetering on the precipice between redemption and the alluring pull of her darker instincts.

Armed with a deadly proficiency in martial arts, heightened senses, and an arsenal of bladed weaponry, Elektra navigates the criminal underworld with a lethal elegance. Her moral ambiguity, magnetic allure, and unyielding determination make her a compelling and enigmatic force in the Marvel Universe, where every step she takes echoes with the duality of a tragic heroine and a fearsome assassin.

She is named after Electra, daughter of Agamemnon of Mycenae and Clytemnestra of Sparta.


Originally Posted by Bane of the Dicefreaks forums.

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Elektra Natchios
Medium Human
Wounds16 WP Vitality 174 VP (20d8+60)
Initiative+12
Speed30 ft
AC30 (+8 Dexterity, +12 Defense) touch 30, flat footed 30
Base Attack/Grapple+20/+25
Attackmasterwork sai +32 melee (1d4+7 17-20) or unarmed strike +34 ranged (2d10+11 20)
Full AttackFlurry of Blows with Sai +30/+30/+30/+25/+20/+15 melee (1d4+7 17-20) and +30/+25/+20 (1d4+4 17-20) or unarmed strike +34/+34/+34/+29/+24/+19 melee (2d10+11 20)
Space/Reach5ft. /5ft.
Special Attacksdeath attack (DC: 21), sneak attack, opportunist, crippling strike
Special QualitiesDancer’s Grace, Martial Arts Training, Hand Training
SavesFort +12 Ref +20 Will +12
AbilitiesStrength 20, Dexterity 26, Constitution 16, Intelligence 13 Wisdom 16 Charisma 17
SkillsBalance +25, Bluff +8, Climb+18, Concentration +8, Diplomacy +9, Escape Artist+15, Disguise +9 (+12 acting), Gather Information+9, Hide +30, Intimidate +10, Jump +18, Listen +12, Move Silently +30, Perform (dancer) +6, Profession (assassin) +8, Search +12, Sense Motive +13, Sleight of Hand +15, Spot +16, Survival +13 (+15 tracking), Swim+10, Tumble +30, Rope Use+13 (+15 bindings)
FeatsAcrobatic, Arterial Strike, Combat Expertise, Combat Reflexes, Deft Strike, Dodge, Elusive Target, Greater Two-Weapon Fighting, Greater Weapon Focus (sai), Improved Critical (sai), Improved Initiative, Improved Two-Weapon Fighting, Lighting Reflexes, Mobility, Quick Draw, Staggering Strike, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (sai), Weapon Specialization (sai), 20
Climate/TerrainMobile
OrganizationSolitary (Unique)
Challenge Rating20
TreasureEquipment
AlignmentNeutral

Dancer’s Grace

Elektra was an accomplished ballerina at one time. She gains a +2 bonus on all Dexterity related skills, and may use her Dexterity modifier for Climb and Jump checks. She also has a +2 inherent bonus to Dexterity

Martial Arts Training

  • Elektra learned multiple methods of combat from sensei hired by her father, making her an accomplished martial artist early in her life.0
  • Full Defense Bonus
  • Full Attack Bonus
  • 6+Intelligence Modifier skill points
  • Bonus fighter feats as a fighter of his HD
  • Unarmed Attack as a monk, including Flurry of Blows and Stunning Fist
  • When unarmed she receives a +6 bonus to strike and damage.
  • Evasion
  • Uncanny Dodge
  • Defensive Roll
  • Bonus feats a fighter of her HD.
  • Skill FocusBalance, Climb, Jump, Tumble
  • A +2 enhancement bonus has been added to Elektra’s Strength and Dexterity.

Hand Training

After her father’s death Elektra found her way into the dark embrace of the Hand, a cult of ninja assassins. She learned to be the perfect killer.

  • Death Attack as an Assassin of her HD
  • Poison Use
  • Sneak Attack +4d6
  • Trapfinding and Trap Sense+2
  • Crippling Strike
  • Opportunist
  • Hide in Plain Sight
  • Skill Focus Hide, Move Silently, Search, Spot

Possessions

Two Master Craft Sai’s (act as +2 sai)

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