Comics Characters Blue Beetle (Ted Kord)
Blue Beetle (Ted Kord)

Theodore Stephen Kord is the second Blue Beetle, a superhero who was originally published by Charlton Comics and later picked up by DC Comics. This version of the character was created by Steve Ditko and first appeared as a back-up feature in Captain Atom #83 (November 1966), with Gary Friedrich scripting from Ditko’s conception and plot.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
| Ted Kord, Blue Beetle | |
| Medium humanoid | |
| Wounds | 15 WP, 105 VP (14d8+28) |
| Initiative | +6 |
| Speed | 30 ft. |
| AC | 23 (+7 defense, +6 Dexterity) touch 23, flat footed 17 |
| Base Attack/Grapple | +10/+13 |
| Attack | Unarmed strike +18 melee (1d8 + 5) |
| Full Attack | Unarmed strike +18/+18/+13 melee (1d8 + 5) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Stun gun |
| Special Qualities | Martial artist |
| Saves | Fort +28, Ref +8, Will +4 |
| Abilities | Strength 16, Dexterity 22, Constitution 15, Intelligence 24, Wisdom 18, Charisma 15 |
| Skills | Balance +14, Climb +11, Computer Use +24, Craft (electronic) +26, Craft (mechanical) +26, Disable Device +24, Escape Artist +14, Investigate +24, Jump +24, Knowledge (business) +15, Knowledge (physical science) +24, Knowledge (technology) +24, Listen +21, Move Silently +23, Pilot +17, Research +24, Spot +21, Swim +11, Tumble +27 |
| Feats | Acrobatic, Builder, Combat Expertise, Dodge, Improved Disarm, Improved Trip, Mobility, Spring Attack, Weapon Finesse |
| Climate/Terrain | Any |
| Organization | Solitary (unique) or with Booster Gold |
| Challenge Rating | 10 |
| Treasure | Equipment |
| Alignment | Neutral Good |
Stun Gun
Blue Beetle has a nonlethal projectile weapon. It deals 4d6 nonlethal sonic damage with a ranged touch attack (60 foot range increment). Anyone taking damage from the gun must make a Fortitude save (DC 24) or be stunned for 1d6 rounds.
As an alternate use of the gun, it can fire a flare. Those within 40 feet of the projectile when it strikes must make a Reflex save (DC 24) or be blinded for 2d4 rounds and dazed for one round.
Martial Artist
Ted Kord is a highly trained martial artist. He gains the unarmed damage and bonus feats of a monk half his level as well as a +2 bonus to attack and damage while fighting unarmed.
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