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Kyton Hashihime

Hashihime, By 竜斎閑人正澄 (Japanese) - scanned from ISBN 978-4-336-05055-7., Public Domain, https://commons.wikimedia.org/w/index.php?curid=8629199
By 竜斎閑人正澄 (Japanese) – scanned from ISBN 978-4-336-05055-7., Public Domain, https://commons.wikimedia.org/w/index.php?curid=8629199

This woman appears to be mostly human from the waist up, but her legs are skinless and dripping with gore and her feet little more than bones and sinew. Three iron horns burst from her brow limned in fire. Flames also burn along the tusks jutting from her lower jaw.

Source Demiurge113
Originally posted on Probing the Membrane of Science

Among the ranks of the kytons, those that are most honored are those that transformed themselves into a perfect form of pain and torment while they were still alive, rather than being molded and altered petitioners.

The hashihime are those kytons that accepted the doctrine of suffering and changed themselves into monsters out of jealousy. The ritual to transform oneself into a hashihime is taught by the kytons to those, mostly women, who have been scorned and so wish to make all others feel their pain.

Hashihime, as is fitting to their status between the living and outsiders, are creatures of thresholds and boundary places. Capable of opening portals between the Plane of Shadow and the Material Plane, hashihime are often at the vanguard of kyton incursions. When on the Material Plane, they dwell under bridges, near crossroads and the pinnacles of mountains.

There, they strike out at those who they hold responsible for their pain, which can extend towards broad categories such as ‘all men’, ‘all elves’, ‘anyone with green eyes’ or the like, or use their spell-like abilities and cunning tongues to convince others to turn against these favored targets. They are especially fond of masquerading as Kami, using this role to draw sacrifices and offerings.

Kyton Hashihime CR 14
XP 38,400

LE Medium outsider (aquatic, extraplanar, evil, kyton, lawful)

Init +9; Senses darkvision 60 ft., Perception +25, see invisibility
Defenses
AC 29, touch 16, flat-footed 23 (+5 Dexterity, +1 Dodge, +13 natural)

hp 195 (17d10+102); regeneration 10 (silver, good weapons and spells)

Fort +16, Ref +10, Will +14

DR 10/silver and good; Immune cold, fire; SR 25
OFFENSE
Speed 30 ft., Swim 30 ft., Fly 60 ft (good)

Melee 2 gores +25 (1d8+7/19-20 plus eldritch burn), 2 claws +24 (1d4+7)

Special Attacks eldritch burn (4d6 fire, DC 24), powerful charge (gore, 2d8+10 plus eldritch burn), unnerving gaze

Spell-like Abilities CL 14th, concentration+19

Constant – fly, see invisibility

At will – scorching ray, ray of exhaustion (DC 18)  

3/day – confusion (DC 19), control water, fire shield, quickened dispel magic, suggestion (DC 18)

1/day – call lightning storm (DC 20), slay living (DC 20), song of discord (DC 21), waves of fatigue

1/month – gate (planar travel only, between Material and Shadow Plane only)  
STATISTICS
Strength 24, Dexterity 21, Constitution 23, Intelligence 17, Wisdom 18, Charisma 20

Base Atk +17; CMB +24; CMD 40

Feats Dazzling Display, Dodge, Improved Critical (gore), Improved Initiative, Mobility, Quicken Spell-like Ability (dispel magic), Shatter Defenses, Spring Attack, Weapon Focus (gore)

Skills Bluff +25, Diplomacy +25, Fly +16, Intimidate +25, Knowledge (planes, nature) +23, Perception +24, Sense Motive +24, Stealth +25, Swim +37

Languages Common, Infernal, telepathy 100 ft.

SQ amphibious
ECOLOGY
Environment Plane of Shadow

Organization solitary

Treasure standard
SPECIAL ABILITIES
Eldritch Burn (Su) The flames of a hashihime burn with supernatural power. Creatures attempting to put out the fires set by a hashihime’s burn ability with water instead cause the flames to burn even more intensely, dealing damage as if subject to the Empower Spell metamagic feat.  

Unnerving Gaze (Su) Range -30 ft; Will DC 23; effect-1d6 bleed. As long as a creature takes this bleed, it treats all other creatures as having concealment and is sickened. The save DC is Charisma based.  
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