This site is games | books | films

Contractor devil (Adramelei)

Devil Contractor, Contractor devil
By Adolf Gnauth – scan from: Johann Wolfgang Goethe: Faust. Der Tragödie Erster Teil, mit Illustrationen aus drei Jahrhunderten, hrsg. von Hans Hanning, Berlin: Rütting & Loening 1982, 2. Aufl., S. 123., Public Domain, https://commons.wikimedia.org/w/index.php?curid=3483163

Were it not for the small horns jutting from his forehead, you would not believe this man was actually a fiend from the lower planes.

Monster Encyclopaedia II: The Dark Bestiary
Author J. C. Alvarez
Series Monster Encyclopaedia
Publisher Mongoose Publishing
Publish date 2005

He manages to appear both unaware and absolutely conscious of what you are thinking of him, as he looks among his papers smiling and twirling his moustache. Presently he produces a sheet of parchment, adjusts his lenses and begins to read what seems to be a perfectly legal business contract. Then he smoothes his cassock, adjusts his cravat and leisurely walks towards you, deliberately marking his steps with the tip of his ornate walking stick. He extends the parchment to you, apparently intent on your signing it!

Contractor devil, also called an adramelei, are usually charged with the task of getting mortal beings to sign the sale of their souls to the forces of Hell. They always appear as black-haired humanoids, with fashionable haircuts and beards, wearing nice clothes and adopting the behaviour of suave businessmen.

There is a darker side to contractor devils as they, as all of their kind, have a true form resembling monstrous humanoids with scaly skin and gruesome wings. However they take good care to hide this guise from potential clients, maintaining their respectable appearance at all times.

Adramelei speak Abyssal, Celestial, Common, Draconic, Infernal and five more languages of the devil’s choice.

Contractor
Devil (Adramelei)
Medium outsider (Evil,
Extraplanar, Lawful)
Hit Dice16d8+128 (200 hp)
Initiative+8
Speed30 ft. (6 squares)
AC36 (+8 Dexterity, +18 natural), touch 18, flat-footed 28
Base Attack/Grapple+16/+21
AttackSceptre +21 melee (1d8+5/x3)
Full AttackSceptre +21/+16/+11/+6 melee (1d8+5/x3)
Space/Reach5 ft. /5 ft.
Special AttacksEnchanting gaze, sceptre, spells, spell-like abilities, summon devil
Special QualitiesDamage reduction 15/good and silver, Darkvision 60 ft., immunity to acid, cold, electrical, fire and poison, mind shielding, Spell Resistance 26, telepathy 100 ft., true seeing
SavesFort +18, Ref +18, Will +19
AbilitiesStrength 20, Dexterity 26, Constitution 26, Intelligence 25, Wisdom 25, Charisma 27
SkillsAppraise +32, Bluff +37, Concentration +27, Decipher Script +32, Diplomacy +35, Forgery +34, Gather Information +27, Intimidate +35, Knowledge (Arcana) +26, Knowledge (the planes) +26, Listen +26, Sense Motive +34, Spellcraft +28, Spot +26, Survival +7 (+9 in other planes), Use Magic Device +27 (+29 with scrolls)
FeatsAbility Focus (enchanting gaze), Greater Spell Focus (Illusion), Diligent, Iron Will, Persuasive, Spell Focus (Illusion)
EnvironmentLawful evil planes
OrganisationSolitary
Challenge Rating17
TreasureDouble standard plus sceptre
AlignmentUsually lawful evil
Advancement17-48 HD (Large)
Level
Adjustment

Combat

Contractor devils abhor physical combat, preferring to use magic before weapons on any occasion. They strongly favour Enchantments and pacifying magic, since a prisoner or client is much more useful to them than a corpse. If forced into melee, adramelei use their sceptres to stop or avoid combat rather than actually fighting with them. As a last resort, a contractor devil will attempt to flee rather than fighting up close.

A contractor devil’s attacks and weapons count as both lawful and evil for the purposes of overcoming damage reduction.

Enchanting Gaze (Su): As a move action, a contractor devil can use an enchanting gaze attack on a single humanoid, with an Intelligence greater than 3, within 30 feet. The target must succeed at a Will save (DC 26, Charisma based) or become either charmed (as per the Charm Person spell) or paralysed for 2d6 rounds, at the contractor devil’s choice.

Sceptre (Su): An adramelei’s sceptre has the functions of both a rod of absorption and a rod of splendour, except that only a collector devil may activate it; it will not work for any other creature, not even other devils. It has a maximum of 66 charges and a value of 75,000 gp.

Spell-Like Abilities:

Caster level 16th. Saves are Charisma based.

Spells: Contractor devils can cast arcane spells as 16th level wizards. Save DCs are Intelligence based.

Typical Wizard Spells Memorised (4/6/6/6/5/5/4/4/2; save DC 19 + spell level for Illusion spells; save DC 17 + spell level for all other spells):

Summon Devil (Sp): Twice per day a contractor devil can attempt to summon 2d10 lemures, 2d8 drudge devils, 2d6 imps, 2d4 erinyes, 1d2 mercenary devils, one collector devil or one horned devil. This ability counts as an 8th level spell.

Mind Shielding (Su): A contractor devil is completely immune to discern lies, as well as to all detect spells.

True seeing (Sp): A contractor devil’s senses function as a continuous true seeing spell, requiring no action or Concentration on the part of the adramelei. This ability is otherwise the same as a true seeing spell. If it is somehow cancelled or dispelled, the contractor devil can reactivate it as a free action.

Skills: A contractor devil gains a +8 racial bonus on Bluff, Diplomacy, Forgery and Sense Motive checks. It gains a +4 racial bonus on all Appraise , Decipher Script and Intimidate checks.

Scroll to Top