Daoine Sidhe, Trickster

Originally Posted by MythMage of the Dicefreaks forums.
Daoine Sidhe Trickster (CR 20) |
Often N Medium fey Init +12; Senses Low-Light Vision, true seeing; Listen +39, Spot +39 Aura glamour (30 ft., DC 28, charm), stunning gaze (30 ft., DC 28, stun 2d4 rounds); Languages Common, Elven, Sylvan |
DEFENSE |
AC 35, touch 30, flat-footed 23 (+12 Dexterity, +8 insight, +5 natural); Dodge, improved uncanny dodge, Mobility hp 210 (20 HD), fast heal 20 DR 15/cold iron and magic Immune disease, poison Resist improved evasion, mother’s caress; SR 33 (CR + 13) Fort +15 (preternatural metabolism), Ref +24, Will +20 |
Offense |
Speed 40 ft. (8 squares) Melee +1 frost silver shortsword +31/+26 (1d6+15 plus 1d6 cold/19-20); or Melee spell +30 touch Ranged +1 seeking shock composite longbow (+7 Strength bonus) with silver arrows +32/+27 (1d8+15 plus 1d6 electricity/x3); or Ranged +1 seeking shock composite longbow (+7 Strength bonus) with silver arrows +30/+30/+25 (1d8+15 plus 1d6 electricity/x3) Base Atk +10; Grp +17 Atk Options Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, sneak attack +4d6 Special Actions stunning gaze (30 ft., DC 28, stun 2d4 rounds) Spell-like Abilities (CL 20th) Always activespeak with animals, speak with plants At willawaken, bestow curse (DC 21), charm monster (DC 22), command plants (DC 22), detect thoughts (DC 20), displacement, entangle (DC 19), dispel magic, greater, greater invisibility, greater teleport, haste (self only), knock, mass hold monster (DC 27), polymorph (self only), persistent image (DC 23), water breathing 3/dayanimate plants (DC 25)
|
Statistics |
Abilities Strength 24, Dexterity 34, Constitution 25, Intelligence 24, Wisdom 26, Charisma 26 SQ freedom of movement, mythic nature, otherworldly grace, true seeing, wild empathy +34 Feats Dodge (B), Great Fortitude (B), Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Finesse, Weapon Focus (longbow) Mythic Nature Abilities mother’s caress Skills Appraise +22, Balance +14, Bluff +31, Concentration +17, Diplomacy +27, Disguise +23 (+25 acting), Escape Artist +35, Gather Information +10, Hide +35, Intimidate +10, Jump +13, Knowledge (local) +17, Knowledge (nature) +22, Listen +39, Move Silently +35, Perform (any one) +21, Search +26, Sense Motive +18, Sleight of Hand +37, Spot +39, Survival +16 (+18 in aboveground natural areas), Tumble +35, Use Magic Device +18, Rope Use+12 (+14 to bind) Possessions +1 seeking shock composite longbow (+7 Strength bonus), +1 frost silver shortsword, 40 silver arrows |
SPECIAL ABILITIES |
Aptitude Focus This daoine sídhe has chosen the stealth aptitude focus. It has the improved uncanny dodge and improved evasion abilities and may sneak attack as a rogue, inflicting 4d6 points of damage. Its effective rogue level for purposes such as flanking a character with improved uncanny dodge is 15th. freedom of movement (Su) A daoine sídhe is difficult to hinder, as if warded by a freedom of movement effect with caster level 20th. Glamour (Su) Whenever a creature comes within 30 feet of a daoine sídhe, it must succeed on a Will save (DC 28) or become charmed with the daoine sídhe as charm monster at caster level 20th. Once a creature saves successfully against this ability, it cannot be affected by the same daoine sídhes Sample Mythic Nature Ability: Mothers Caress (Ex) The daoine sídhe uses its intimate link to the fabric of nature to conceal itself. It benefits as if from a permanent mind blank. It can use the Hide skill in natural terrain even if the terrain doesn’t offer cover or concealment. Otherworldly Grace (Su) A daoine sídhe receives an insight bonus to its Armor Class, attack rolls, and weapon damage rolls equal to its Wisdom bonus. It is unaffected and undamaged by natural hazards of all sorts, including difficult terrain, natural magma, a forest fire, natural lightning, and exposure to naturally cold or windy weather. This ability offers no protection against sentient-made hazards or the special abilities of creatures. Finally, the Survival check DC to Track a daoine sídhe in natural environs is increased by +20. Preternatural Metabolism (Ex) A daoine sídhes body is a biological masterpiece, extremely resistent to disruption. Any time a daoine sídhe attempts a Fortitude save, it rolls 2d20 instead of 1d20 and ignores one die. Stunning Gaze (Su) Stunned for 2d4 round, 30 feet, Fortitude DC 28 negates. The save DC is Charisma-based. true seeing (Ex) A daoine sídhes senses are extraordinarily powerful, granting it the benefits of a true seeing effect (as the spell, caster level 20th). Wild Empathy (Ex) A daoine sídhe can use wild empathy as a 20th-level druid. A daoine sídhe has a +6 racial bonus on wild empathy checks.
|