Daoine Sidhe, Barbarian
Originally Posted by MythMage of the Dicefreaks forums.
Daoine Sidhe Barbarian (Raging) (CR 20)
Often N Medium fey
Init +12; Senses Low-Light Vision, true seeing; Listen +39, Spot +39
Aura glamour (30 ft., DC 28, charm), maelstrom of blood (15 ft., DC 28, windstorm-force winds), stunning gaze (30 ft., DC 28, stun 2d4 rounds); Languages Common, Elven,
Sylvan
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AC 36, touch 30, flat-footed 24 (+12 Dexterity, +8 insight, +6 natural, -2 rage, +2 circumstance); Dodge, Mobility
hp 270 (20 HD), fast heal 20 DR 15/cold iron and magic
Immune disease, poison
SR 33 (CR + 13)
Fort +18 (preternatural metabolism), Ref +26, Will +23 (+27 against enchantments)
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Speed 40 ft. (8 squares)
Melee +1 frost silver shortsword +34/+29 (1d6+20 plus 1d6 cold plus 1d6 desiccation/19-20); or
Melee spell +30 touch
Ranged +1 seeking shock composite longbow (+10 Strength bonus) with silver arrows +31/+26 (1d8+20 plus 1d6 electricity/x3)
Base Atk +10; Grp +20
Atk Options Improved Sunder, Power Attack, Spring Attack
Special Actions stunning gaze (30 ft., DC 28, stun 2d4 rounds)
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Spell-like Abilities (CL 20th)
- Always active – speak with animals, speak with plants
- At will – awaken, bestow curse (DC 21), charm monster (DC 22), command plants (DC 22), detect thoughts (DC 20), displacement, entangle (DC 19), dispel magic, greater, greater invisibility, greater teleport, haste (self only), knock, mass hold monster (DC 27), polymorph (self only), persistent image (DC 23), water breathing
- 3/day – animate plants (DC 25)
- 1/day – commune with nature, harm (DC 24), heal
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Abilities Strength 30, Dexterity 34, Constitution 31, Intelligence 24, Wisdom 26, Charisma 26
SQ freedom of movement, mythic nature, otherworldly grace, true seeing, wild empathy +34
Feats Dodge (B), Great Fortitude (B), Improved Natural Armor, Improved Sunder, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Focus (shortsword)
Mythic Nature Abilities maelstrom of blood
Skills Appraise +17, Balance +27, Bluff +31, Concentration +33, Diplomacy +35, Hide +35, Intimidate +33, Jump +13, Knowledge (Arcana) +12, Knowledge (nature)
+32, Listen +39, Move Silently +35, Perform (any one) +39, Search +16, Sense Motive +31, Spellcraft +19, Spot +39, Survival +24 (+26 in aboveground natural
areas), Tumble +35
Possessions +1 seeking shock composite longbow (+10 Strength bonus), +1 frost silver shortsword, 40 silver arrows
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Aptitude Focus This daoine sĂdhe has chosen the rage aptitude focus. It gains the rage, uncanny dodge, greater rage, and indomitable will abilities. Its effective barbarian level is 15th.
Freedom of movement (Su) A daoine sĂdhe is difficult to hinder, as if warded by a freedom of movement effect with caster level 20th.
Glamour (Su) Whenever a creature comes within 30 feet of a daoine sĂdhe, it must succeed on a Will save (DC 28) or become charmed with the daoine sĂdhe as charm monster at caster level 20th. Once a creature saves successfully against this ability, it cannot be affected by the same daoine sĂdhe’s glamour for 24 hours.
Sample Mythic Nature Ability: Maelstrom of Blood (Su) While raging, the daoine sĂdhe is surrounded by swirling winds which propel it and harm creatures near it. The wind spins around the daoine sĂdhe at its center with windstorm force (Fortitude DC 28), extending out to 15 feet away from the center. The winds grant it +2 circumstance bonuses to Armor Class, Reflex saves, melee attack rolls, and weapon damage rolls. Creatures other than the daoine sĂdhe which suffer piercing or slashing damage within the area of the wind suffer 1d6 points of dessication damage as the wind leaches off streamers of blood from the wound.
Otherworldly Grace (Su) A daoine sĂdhe receives an insight bonus to its Armor Class, attack rolls, and weapon damage rolls equal to its Wisdom bonus. It is unaffected and undamaged by natural hazards of all sorts, including difficult terrain, natural magma, a forest fire, natural lightning, and exposure to naturally cold or windy weather. This ability offers no protection against sentient-made hazards or the special abilities of creatures. Finally, the Survival check DC to Track a daoine sĂdhe in natural environs is increased by +20.
Preternatural Metabolism (Ex) A daoine sĂdhe”s body is a biological masterpiece, extremely resistent to disruption. Any time a daoine sĂdhe attempts a Fortitude save, it rolls 2d20 instead of 1d20 and ignores one die.
Stunning Gaze (Su) Stunned for 2d4 round, 30 feet, Fortitude DC 28 negates. The save DC is Charisma-based.
true seeing (Ex) A daoine sĂdhe’s senses are extraordinarily powerful, granting it the benefits of a true seeing effect (as the spell, caster level 20th).
Wild Empathy (Ex) A daoine sĂdhe can use wild empathy as a 20th-level druid. A daoine sĂdhe has a +6 racial bonus on wild empathy checks.
Skills A daoine sĂdhe receives a +8 racial bonus on Listen, Perform, Search, Spot, and Survival checks.