This site is games | books | films

Daoine Sidhe, Barbarian

By Tanzio da Varallo - [1], Public Domain, https://commons.wikimedia.org/w/index.php?curid=733620, Daoine Sidhe, Barbarian
By Tanzio da Varallo – [1], Public Domain, https://commons.wikimedia.org/w/index.php?curid=733620

Originally Posted by MythMage of the Dicefreaks forums.

On this Thread

Daoine Sidhe Barbarian (Raging) (CR 20)

Often N Medium fey

Init +12; Senses Low-Light Vision, true seeing; Listen +39, Spot +39

Aura glamour (30 ft., DC 28, charm), maelstrom of blood (15 ft., DC 28, windstorm-force winds), stunning gaze (30 ft., DC 28, stun 2d4 rounds); Languages Common, Elven,
Sylvan

_____________________________________________________________

AC 36, touch 30, flat-footed 24 (+12 Dexterity, +8 insight, +6 natural, -2 rage, +2 circumstance); Dodge, Mobility

hp 270 (20 HD), fast heal 20 DR 15/cold iron and magic

Immune disease, poison

SR 33 (CR + 13)

Fort +18 (preternatural metabolism), Ref +26, Will +23 (+27 against enchantments)

_____________________________________________________________

Speed 40 ft. (8 squares)

Melee +1 frost silver shortsword +34/+29 (1d6+20 plus 1d6 cold plus 1d6 desiccation/19-20); or

Melee spell +30 touch

Ranged +1 seeking shock composite longbow (+10 Strength bonus) with silver arrows +31/+26 (1d8+20 plus 1d6 electricity/x3)

Base Atk +10; Grp +20

Atk Options Improved Sunder, Power Attack, Spring Attack

Special Actions stunning gaze (30 ft., DC 28, stun 2d4 rounds)

_____________________________________________________________

Spell-like Abilities (CL 20th)

_____________________________________________________________

Abilities Strength 30, Dexterity 34, Constitution 31, Intelligence 24, Wisdom 26, Charisma 26

SQ freedom of movement, mythic nature, otherworldly grace, true seeing, wild empathy +34

Feats Dodge (B), Great Fortitude (B), Improved Natural Armor, Improved Sunder, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Focus (shortsword)

Mythic Nature Abilities maelstrom of blood

Skills Appraise +17, Balance +27, Bluff +31, Concentration +33, Diplomacy +35, Hide +35, Intimidate +33, Jump +13, Knowledge (Arcana) +12, Knowledge (nature)
+32, Listen +39, Move Silently +35, Perform (any one) +39, Search +16, Sense Motive +31, Spellcraft +19, Spot +39, Survival +24 (+26 in aboveground natural
areas), Tumble +35

Possessions +1 seeking shock composite longbow (+10 Strength bonus), +1 frost silver shortsword, 40 silver arrows

_____________________________________________________________

Aptitude Focus This daoine sĂ­dhe has chosen the rage aptitude focus. It gains the rage, uncanny dodge, greater rage, and indomitable will abilities. Its effective barbarian level is 15th.

Freedom of movement (Su) A daoine sĂ­dhe is difficult to hinder, as if warded by a freedom of movement effect with caster level 20th.

Glamour (Su) Whenever a creature comes within 30 feet of a daoine sĂ­dhe, it must succeed on a Will save (DC 28) or become charmed with the daoine sĂ­dhe as charm monster at caster level 20th. Once a creature saves successfully against this ability, it cannot be affected by the same daoine sĂ­dhe’s glamour for 24 hours.

Sample Mythic Nature Ability: Maelstrom of Blood (Su) While raging, the daoine sĂ­dhe is surrounded by swirling winds which propel it and harm creatures near it. The wind spins around the daoine sĂ­dhe at its center with windstorm force (Fortitude DC 28), extending out to 15 feet away from the center. The winds grant it +2 circumstance bonuses to Armor Class, Reflex saves, melee attack rolls, and weapon damage rolls. Creatures other than the daoine sĂ­dhe which suffer piercing or slashing damage within the area of the wind suffer 1d6 points of dessication damage as the wind leaches off streamers of blood from the wound.

Otherworldly Grace (Su) A daoine sĂ­dhe receives an insight bonus to its Armor Class, attack rolls, and weapon damage rolls equal to its Wisdom bonus. It is unaffected and undamaged by natural hazards of all sorts, including difficult terrain, natural magma, a forest fire, natural lightning, and exposure to naturally cold or windy weather. This ability offers no protection against sentient-made hazards or the special abilities of creatures. Finally, the Survival check DC to Track a daoine sĂ­dhe in natural environs is increased by +20.

Preternatural Metabolism (Ex) A daoine sĂ­dhe”s body is a biological masterpiece, extremely resistent to disruption. Any time a daoine sĂ­dhe attempts a Fortitude save, it rolls 2d20 instead of 1d20 and ignores one die.

Stunning Gaze (Su) Stunned for 2d4 round, 30 feet, Fortitude DC 28 negates. The save DC is Charisma-based.

true seeing (Ex) A daoine sĂ­dhe’s senses are extraordinarily powerful, granting it the benefits of a true seeing effect (as the spell, caster level 20th).

Wild Empathy (Ex) A daoine sĂ­dhe can use wild empathy as a 20th-level druid. A daoine sĂ­dhe has a +6 racial bonus on wild empathy checks.

Skills A daoine sĂ­dhe receives a +8 racial bonus on Listen, Perform, Search, Spot, and Survival checks.

Scroll to Top