Morrigan (the Raven Queen), Goddess of fate, war, and sovereignty
The Morrigan is a goddess from Irish mythology associated with fate, war, and sovereignty.
- Title: The Morrigan
- Goddess of war, fate, and sovereignty.
- Symbol: Crow or Raven
- Represents death and prophecy.
- Home Plane: Annwn (the Otherworld)
- A mystical realm associated with the afterlife.
- Deity Level: Greater Deity
- High status among Celtic deities.
- Alignment: Chaotic Neutral
- Embodies unpredictability and freedom.
- Aliases: Morrigu, Morgaine, Morgana, MorrĂgu
- Various names reflecting her multifaceted nature.
- Allies:
- Badb: Warrior goddess and fate.
- Macha: Represents sovereignty and land.
- Nemain: Goddess of battle.
- Anu: Goddess of fertility and prosperity.
- Foes:
- Formorians: Chaotic giants and enemies of the gods.
- Balor: One-eyed giant of destruction.
- Artifact: The Cauldron of Dagda
- A source of nourishment, symbolizing life and death.
- Servants:
- Banshees: Spirits that herald death.
- Washer at the Ford: Figures washing the armor of the doomed.
- Sacred Animal: Crow or Raven
- Messenger of the divine and associated with battle.
- Manifestations:
- Raven Feathers: Omens of death.
- Howling Wind: Her presence in chaos.
- Cawing of Crows: Sign of fate and destiny.
- Signs of Favor:
- Crows Gathering: Her approval.
- Victory in Battle: Blessings for triumph.
- Prophetic Dreams: Guidance for her followers.
- Worshipers:
- Warriors: Seek strength and victory.
- Witches: Invoke her for supernatural knowledge.
- Poets: Honor her in verses.
- Seers: Seek prophetic insights.
- Cleric Alignments: Chaotic Neutral, Chaotic Good
- Diverse approaches to her worship.
- Specialty Priests:
- Witches: Skilled in divination and magic.
- War Priests: Lead troops with her blessings.
- Holy Days:
- Samhain: Honors the dead and marks the season change.
- Beltane: Celebrates fertility and life cycles.
- Portfolio: Fate, War, Sovereignty
- Her dominion over life, death, and authority.
- Domains: Death, War, Fate, Trickery
- Reflects her influence in various life aspects.
- Favored Weapon: Spear
- Symbolizes martial prowess and authority.
- Favored Class: Fighter
- Emphasizes combat skills.
- Favored Race: Humans, Elves
- Represents widespread worship among warriors.
- Benefits of Worship:
- Access to Powerful Spells: Related to fate, death, and war.
- Shape-shifting Ability: Transform into a crow or raven.
- Blessings: Enhanced chances for victory and prophetic visions.
- Protection: Safeguards from death and injury in battle.
Morrigan is a complex and enigmatic figure in Irish mythology, known as the goddess of war, death, and prophecy. She is often depicted as a trio of sisters, with each sister representing a different aspect of her power. Morrigan is a powerful and unpredictable force, capable of both aiding and hindering heroes in their quests.
As a character, Morrigan is mysterious and unpredictable. She is known for her shapeshifting abilities, often taking on the form of a crow or raven. Morrigan is both feared and revered by mortals, as she can bring both good fortune and destruction. She is often seen as a symbol of the natural order, with the power to both create and destroy.
Morrigan is motivated by her desire for power and influence. She seeks to maintain the balance of power between the different factions in the world, ensuring that no one group becomes too dominant. Morrigan’s ultimate goal is to maintain her position as a powerful and influential deity, guiding the fate of mortals and influencing the course of history. However, her methods are often controversial, and many view her as a manipulative and dangerous figure.
Despite her reputation as a deity of war and death, Morrigan is not without compassion. She has been known to aid heroes in their quests, offering them guidance and support when needed. However, this aid is always given on her terms, and she is known for exacting a high price for her assistance.
Morrigan is a stunning woman with piercing, otherworldly eyes and jet black hair that cascades down her back. She wears a long, flowing robe adorned with feathers and carries a staff made of rowan wood. Her overall demeanor is both regal and intimidating, emanating an aura of power and mystery.
Overall, Morrigan is a fascinating and complex figure, representing the duality of life and death, creation and destruction. Her motives are often shrouded in mystery, but her power and influence are undeniable.
Morrigann
Morrigann, who is also known as Morrigu, is the goddess of war and destruction ·the “Crow of Battle” or “Raven Queen”. She is also a deity of lust and envy, turning to hatred when not satisfied. Morrigann is usually depicted as three goddesses, and will often appear with her two “sisters” (who are identical to her in almost every respect): Macha and Bobd.
Thus, it is said if one witnesses three crows (or raven) acting together on a battlefield, this is an unfortunate omen that Morrigann watches over the battle, and that it will be particularly terrible. Otherwise, seeing three crows together is often seen as a portent of violence and death. Morrigann will typically (through her priestesses or Raven Maidens) appear as a beautiful woman when trying to seduce heroes; but in a moment’s notice turn into a hideous hag eager for blood and flesh.
- The Morrigan, Goddess of Fate, War, and Sovereignty 5e Stats
- MĂłrrĂgan 5th Edition Stats
- Morrigan (the Raven Queen) 3.5 Edition Stats
The Morrigan, Goddess of Fate, War, and Sovereignty
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
30 (+10) | 30 (+10) | 30 (+10) | 30 (+10) | 30 (+10) | 30 (+10) |
Armor Class: 35 (natural armor)
Hit Points: 1,000 (60d20 + 600)
Speed: 120 ft., fly 120 ft.
Skills: Perception +30, Stealth +30
Senses: truesight 120 ft., passive Perception 40
Languages: all
Immunities: bludgeoning, piercing, and slashing from nonmagical attacks, fire, poison, and psychic damage
Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
Legendary Resistance (5/day): If The Morrigan fails a saving throw, she can choose to succeed instead.
Divine Awareness: The Morrigan knows if she hears a lie.
Actions
- Multiattack: The Morrigan can use her Frightful Presence. She then makes three attacks: two with her spear and one with her sword.
- Spear: Melee Weapon Attack: +22 to hit, reach 30 ft., one target. Hit: 44 (6d10 + 10) piercing damage.
- Sword: Melee Weapon Attack: +22 to hit, reach 10 ft., one target. Hit: 44 (6d10 + 10) slashing damage.
Frightful Presence: Each creature of The Morrigan’s choice within 120 feet of her and aware of her must succeed on a DC 30 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to The Morrigan’s Frightful Presence for the next 24 hours.
Spells: The Morrigan has access to spells from the following domains: War, Trickery, and Death.
Divine Magic Immunity: The Morrigan cannot be affected by spells of 9th level or lower.
Divine Weapons: The Morrigan wields a spear and a sword that are considered magical and can overcome any resistance.
Legendary Actions
The Morrigan can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Morrigan regains spent legendary actions at the start of her turn.
- The Morrigan makes one attack with her spear or sword.
- The Morrigan moves up to her speed without provoking opportunity attacks.
- The Morrigan casts a spell from her War, Trickery, or Death domains, using a spell slot of 7th level or lower.
Lair Actions
The Morrigan can take lair actions on initiative count 20 (losing initiative ties), choosing from the options below. She can’t use the same option two rounds in a row:
- The Morrigan calls forth a storm of crows to fill the lair. All creatures within 120 feet must make a DC 30 Dexterity saving throw or take 55 (10d10) slashing damage as the birds claw at them.
- The Morrigan causes the ground to shake and crack open. All creatures within 60 feet must make a DC 30 Dexterity saving throw or fall prone.
- The Morrigan creates a pool of blood that covers a 60-foot radius. Any creature that starts its turn within the pool must make a DC 30 Constitution saving throw or take 55 (10d10) necrotic damage.
D&D 5E Epic Monsters: MĂłrrĂgan
D&D 5E – Epic Monsters: MĂłrrĂgan | EN World | Dungeons & Dragons | Tabletop Roleplaying Games
The shapechanging goddess of war: MĂłrrĂgan!
The âGreat Queenâ or âPhantom Queenâ, a goddess of war and fate, doom, fertility, death or victory in battle, and also the earth and sovereigntyâMorrĂgan is protective of her territory and people. Her primary worshipers were thought to be fianna, “bands of youthful warrior-hunters, living on the borders of civilized society and indulging in lawless activities for a time before inheriting property and taking their places as members of settled, landed communities.”
Indeed, sheâs said to have inspired warriors to be courageous, evoke fear in the hearts of their foes as they achieve victory, often appearing as a crow (the badb) that foreshadows the coming of death for a particular soul or flies overhead of a conflict to enhance or diminish a forceâs confidence.
MorrĂgan is or may be a triple goddess of sorts (Badb, Macha and Nemain, or sometimes Anand, Badb, and Macha, or also Banba, Ăriu, and FĂłdla). She first appears in the Ulster Cycle as part of CĂș Chulainnâs myth (check out that post for some of the ways she messes with him), the Mythological Cycle, and Cath Maige Tuired (“The Battle of Magh Tuireadh”). MorrĂgan has sex with Dagda in the river Unius (or maybe she makes it; depends on your source) with the promise to summon Irelandâs magicians to help fight alongside the Tuatha DĂ© against the Fomorians and their king Indech.
When battle commences she arrives and chants a poem that drives the Fomorians to the sea, then follows it up with another that prophesies the end of the world. Later on she lures a woman names Odras through the cave Cruachan and into the Otherworld, transforming the woman into a pool of water feeding into the River Shannon.
In Count Tipperary thereâs a fulachtaĂ site (dug burning pit) called the âcooking pit of the MĂłrrĂganâ (Fulacht na MĂłr RĂoghna) thought to have been used by her followers, and in general these areas hold some tenuous connection to her mythology via the important sequence in CĂș Chulainnâs demise where she tricks him into eating dogmeat. Thereâs also a pair of hills in County Meath called DĂĄ ChĂch na MorrĂgna (“two breasts of the MĂłrrĂgan”).
MorrĂganâ
Medium fey, chaotic neutral
Armor Class 18 (natural armor)
Hit Points 260 (40d8+80)
Speed 40 ft., fly 60 ft. (hover)
STRâ | DEXâ | CONâ | INTâ | WISâ | CHAâ |
19 (+4)â | 20 (+5)â | 15 (+2)â | 16 (+3)â | 19 (+4)â | 22 (+6)â |
Saving Throws Con +9, Int +10, Wis +11
Skills Arcana +10, Deception +13, Insight +11, Nature +10, Perception +11, Stealth +12
Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 21
Languages English, Gaelic, Sylvan
Challenge 22 (41,000 XP)
Brute. A melee weapon deals one extra die of its damage when MorrĂgan hits with it (included in the attack).
Epic Concentration. MorrĂgan is able to concentrate on up to 2 spells at the same time. If she fails a concentration check while concentrating on more than one spell, she loses both spells. In addition, while she is using one or more concentration spells MorrĂgan gains one extra bonus action each turn that can only be used to manipulate those spells.
Legendary Resistance (3/Day). If MorrĂgan fails a saving throw, she can choose to succeed instead.
Magic Resistance. MorrĂgan has advantage on saving throws made against spells and other magical effects.
Shapechange. MorrĂgan can use a bonus action to magically polymorph into a creature that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment MorrĂgan is wearing or carrying is absorbed or borne by the new form (her choice).
In a new form, MorrĂgan retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, Spellcasting, legendary actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Spellcasting. MorrĂgan is a 21st level spellcaster that uses Charisma as her spellcasting ability (spell save DC 21; +13 to hit with spell attacks). MorrĂgan has the following spells prepared:
- Cantrips: chill touch, fire bolt, message, prestidigitation, ray of frost, spare the dying
- 1st-level (4 slots): cure wounds, fog cloud, shield, thunderwaveâ
- 2nd-level (4 slots): blindness/deafness, hold person, invisibility, spiritual weaponâ
- 3rd-level (3 slots): bestow curse, call lightning, fear, revivifyâ
- 4th-level (3 slots): blight, confusion, death ward, freedom of movementâ
- 5th-level (3 slots): cone of cold, greater restoration, scryingâ
- 6th-level (2 slots): circle of death, harm, healâ
- 7th-level (2 slots): arcane sword, finger of deathâ
- 8th-level (1 slots): power word stunâ
- 9th-level (1 slots): weirdâ
ACTIONS
Multiattack. MorrĂgan attacks five times, or she casts a spell and attacks twice.
+1 Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) magical slashing damage, or 16 (2d10+5) magical slashing damage if used with two hands..
+1 Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8+6) magical piercing damage.
LEGENDARY ACTIONS
MorrĂgan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.
- Cast Spell (Costs 1 to 3 Actions). MorrĂgan casts a spell. Each spell level costs 1 legendary action.
- Doomed Prophecy (Costs 2 Actions). MorrĂganâs voice echoes in the minds of all creatures within 500 feet foretelling of doom to come. Until the start of her next turn, whenever a creature makes an attack roll or a saving throw, it must roll a d4 and subtract the number rolled from the attack roll or saving throw. In addition, if the result of the d20 roll is 16 or higher, a creature rolls a second d20 and uses the lower of the two rolls. MorrĂgan may choose to exclude any number of creatures from this effect.
- Prophecy of Victory (Costs 2 Actions). MorrĂganâs voice echoes in the minds of all creatures within 500 feet speaking of a victory that is imminent. Until the start of her next turn, whenever a creature makes an attack roll or a saving throw, it rolls a d4 and adds the number rolled to the attack roll or saving throw. In addition, if the result of the d20 roll is 5 or lower, a creature rolls a second d20 and uses the higher of the two rolls. MorrĂgan may choose to exclude any number of creatures from this effect.
Morrigan (the Raven Queen)
Originally Posted by Stycotl of the Giant in the Playground Forums.
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The Morrigan, a powerful goddess from Irish mythology, watches the world from her perch in the Otherworld. She is deeply concerned about the events that are unfolding in the mortal realm. The 1450s are a time of great upheaval, and The Morrigan knows that her influence will be needed if the balance of power is to be maintained.
As the goddess of fate, war, and sovereignty, The Morrigan understands better than anyone the importance of maintaining order in the mortal realm. She has seen empires rise and fall, and she knows that the balance of power must be carefully maintained if the world is to remain stable.
The Morrigan has been watching with growing concern as the Ottoman Empire expands its territory and threatens the Christian kingdoms of Europe. She knows that if the Ottomans are allowed to continue unchecked, they will upset the delicate balance of power that has been established in the mortal realm.
To counter this threat, The Morrigan has decided to intervene. She has been whispering in the ears of the Christian rulers of Europe, urging them to unite against the Ottomans. She has also been watching over the battlefields, ensuring that the outcome of each battle is determined by fate rather than by the whims of individual warriors.
As the goddess of sovereignty, The Morrigan knows that the Christian kingdoms must be united if they are to stand a chance against the Ottoman threat. She has been working behind the scenes to ensure that the rulers of Europe see the wisdom of setting aside their differences and working together for the greater good.
But The Morrigan’s concerns go beyond the fate of individual kingdoms. She knows that the mortal realm is just one small part of the wider universe, and she is aware of the powerful forces that are at play in the cosmos. She knows that the balance of power between the gods themselves is at stake, and she is determined to ensure that the cosmic order is maintained.
To this end, The Morrigan has been reaching out to other deities, seeking to forge alliances and ensure that the balance of power is maintained. She knows that the gods must work together if they are to prevent chaos from descending upon the mortal realm.
As The Morrigan works to maintain the balance of power, she is aware of the challenges that lie ahead. She knows that the mortal realm is full of uncertainty and chaos, and that fate can be a fickle mistress. But she is confident in her abilities and her place in the universe, and she knows that as long as she remains true to her principles, she will be able to maintain the delicate balance of power that is necessary for the world to survive.