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Devil, Erinyes (Glasya’s Elite)

Devil, Erinyes, Glasya's Elite
 William-Adolphe Bouguereau (1825-1905) – The Remorse of Orestes (1862)

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir,Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

Hell’s Elite. Eighteen of the most powerful erinyes in Hell, gathered for one purpose under its Princess: to make disciples of all nations. Each member of the elite has been assigned to a different world upon the Prime, and ordered to bring it under Hell’s control. Once their task is complete, Glasya will be able to present to her father proof that she is the only heir he needs. Each member of the Elite has been given leeway in accomplishing their missions; only success is important. To that end, some have formed cults, others spark revolution, and there is talk of one who caused a thousand kings to go to war over her, claiming the souls of all who died in her name. No matter how they accomplish their goal, Glasya will ensure the harvest of souls they reap is a glorious one. The members of the Elite have differing appearances: neither build, nor hair color, nor skin colors are identical. However, all are ravishing beauties whose very presence can send men into frenzy. All of them are skilled in carnal pleasure, and take fornication to the heights of depravity. Even among the Courtiers of  Perdition their charms are potent; a member of the Elite can expect help from nearly any Duke or devil in Hell, should she ask.

Erinyes, Max HD (Glasya’s Elite)
Medium outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice27d8+189 (310 hp)
Initiative+16 (+8 Dexterity, +8 Superior Initiative)
Speed30 ft., Fly 50 ft. (good)
Armor Class39 (+6 armor, +8 Dexterity, +11 natural, +4 deflection), touch 22, flat-footed 31
Base Attack/Grapple+27/+35
Attack+3 keen Dagger of wounding +38 melee (1d4+11 plus 1 Constitution/19-20) or Glasya’s Garrote +40 ranged (entangle)
Full Attack+3 keen Dagger of wounding +38/+33/ +28/+23 melee (1d4+11 plus 1 Constitution/19-20) or Glasya’s Garrote +40 ranged (entangle)
Space/ Reach5 ft. /5 ft.
Special AttacksEntangle, spell-like abilities, summondevils
Special QualitiesDamage reduction 15/good and silver, Darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, Spell Resistance 29, telepathy 200 ft., true seeing.
SavesFort +22, Ref +23, Will +21
AbilitiesStrength 27, Dexterity 27, Constitution 25, Intelligence 20, Wisdom 22, Charisma 29
SkillsBalance +12, Bluff +43, Concentration +37, Diplomacy +51, Disguise +43, Escape Artist +38, Gather Information +53, Hide +38, Intimidate +17, Jump +12, Knowledge (Arcana) +35, Listen +36, Move Silently +38, Perform (any) +13, Sense Motive+36, Spot +36, Survival +6, Tumble +38, Use Rope +8 (+11 with bindings)
FeatsCombat Expertise, Dodge B, Greater Spell Focus (Enchantment), Improved Combat Expertise, Improved Initiative, Mobility B, Quicken Spell-Like Ability (invisibility), Spell Focus (Enchantment), Spring Attack
Epic FeatsEpic Reputation, Epic Skill Focus (Gather Information), Superior Initiative
EnvironmentDis, Second of the Nine Hells of Perdition
OrganizationSolitary, pair, or team (Elite plus 2d4 regular Erinyes)
Challenge Rating17
TreasureDouble Standard
AlignmentLawful Evil
AdvancementN/A

Entangle (Ex): Members of Glasya’s Elite carry a 50 foot long cord of razor wire known as Glasya’s Garrote. This entangles opponents of any size as an animate rope spell cast by a 27th level sorcerer, and can be hurled by the Elite up to 30 feet with no range penalty. Entangled opponents take 3d8+5 points of damage every round. This damage is doubled if they struggle in any fashion, such as attempting an Escape Artist check or Strength break check. Glasya’s Garrote has a +5 magical enhancement to attack and damage.

Spell-like Abilities: At will – animate dead, charm monster, desecrate, greater teleport (self plus 50 pounds only), invisibility, magic circle against good, major image, polymorph, produce flame, see invisibility, suggestion,
and unholy blight. Caster level 27th; DC 19+spell level (21+spell level for enchantment)

Summon Devils (Sp): Thrice per day, a member of Glasya’s Elite may attempt to summon 6d8 Lemures or 1d8 Devil Bearded with a 70% chance of success. These devils may have twice their standard HD. true seeing (Su): An Elite constantly uses true seeing as per the spell. Caster level 27th.

Possessions: A typical member of Glasya’s Elite wears bracers of armor +6 and a ring of protection +4. A member also usually carries a +3
keen Dagger of wounding.

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