Juno — Queen of the Roman Gods and Guardian of the State

Juno, queen of the Roman gods, enthroned with a diadem, sceptre and sacred peacocks in a marble sanctuary
Juno Regina holds court: queen of the gods, protector of marriage and guardian of the Roman state.

Juno at a Glance

Tradition

Roman

Divine standing

Greater Deity

Home plane

Arborea — Mount Olympus

Campaign alignment

Lawful Neutral

Portfolio

Queenship, marriage, women, childbirth, civic protection, lawful status and sovereignty

Principal titles

Regina, Lucina, Moneta, Sospita

Sacred places

Capitoline sanctuaries, marriage rites, women’s sanctuaries and civic shrines

Emblems

Diadem, sceptre, peacock and pomegranate

Favoured weapon

Spear

Hellenic relationship

Closely identified with Hera, while Roman titles and civic functions remain distinct.

Painted divine symbol of Juno with a gold diadem, peacock feathers, sceptre and pomegranate on a dark background
Divine Symbol of Juno

Roman Pantheon · Queenship · Marriage · Women · State · Protection

Juno is queen of the Roman divine order and a guardian of women, marriage and the life of the state. Her Roman cult is broader than the familiar Hera comparison: Regina, Lucina, Moneta and Sospita reveal a goddess whose protection reaches from childbirth and household standing to warning, civic authority and the security of Rome itself.

Juno and Hera

Juno and Hera are one divine being honoured through distinct Roman and Hellenic traditions. In Rome she answers as Regina, Lucina, Moneta and Sospita; in Hellenic sanctuaries she is approached as Hera. A temple may honour one tradition without surrendering its own rites.

Game Statistics

Divine Mechanics

Juno

Medium Celestial (Deity), Lawful Neutral

Armor Class 29 (divine regalia)
Hit Points 900 (40d20 + 480)
Speed 40 ft., Fly 80 ft. (hover)

STRDEXCONINTWISCHA
32 (+11)26 (+8)34 (+12)30 (+10)34 (+12)34 (+12)

Saving Throws Con +23, Int +21, Wis +23, Cha +23
Skills History +21, Insight +23, Perception +23, Persuasion +23, Religion +21
Resistances Cold, Fire, Lightning, Psychic, Radiant
Immunities Poison; Charmed, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 33
Languages All, telepathy 120 ft.
Challenge 40 (epic)   Proficiency Bonus +11

Traits

Legendary Resistance (6/Day). Juno succeeds on a saving throw she fails.

Magic Resistance. Juno has Advantage on saving throws against spells and other magical effects.

Matron’s Aegis. Juno and allies of her choice within 30 feet gain +2 AC and Advantage on saves to avoid or end the Charmed and Frightened conditions.

Regina’s Authority. A creature within 60 feet that knowingly forces a marriage or breaks a freely sworn protective oath has Disadvantage on saving throws against Juno’s powers.

Spellcasting

Spellcasting ability Charisma (spell save DC 31, +23 to hit). Juno requires no material components. She has every spell on the linked Protection and Community 2024-compatible lists, plus the Law domain spells prepared, as well as the following portfolio spells:

At Will: aid, bless, command, compelled duel, protection from evil and good, protection from poison, sanctuary, shield of faith, zone of truth.
3/Day Each: antilife shell, beacon of hope, forbiddance, geas, greater restoration, guardian of faith, holy aura, protection from energy, resilient sphere, sending, slow, telepathic bond, wall of force, warding bond.
1/Day: mass heal. Juno may perform a unique divine miracle related to her portfolio without using a spell slot.

Actions

Multiattack. Juno makes three Spear of the Queen attacks.

Spear of the Queen. Melee or Ranged Attack Roll: +23, reach 15 ft. or range 120 ft. Hit: 33 (4d10 + 11) Piercing damage plus 22 (4d10) Radiant damage.

Wrath of Juno (Recharge 5–6). Wisdom Saving Throw: DC 31, each enemy in a 60-foot Cone. Failure: 77 (14d10) Radiant damage and Frightened until the end of its next turn. Success: Half damage.

Bonus Actions

Royal Intercession. An ally within 60 feet repeats a save against Charmed, Frightened or a curse that permits a save.

Reactions

Protect the Bond. Trigger: An ally within 60 feet is hit by an attack. Response: The ally gains +5 AC against the triggering attack, potentially making it miss.

Legendary Actions

Juno takes up to three Legendary Actions at the end of other creatures’ turns and regains them at the start of her turn.

  • Royal Passage. Juno moves half her Speed without provoking Opportunity Attacks.
  • Divine Strike. Juno makes one Spear of the Queen attack.
  • Queen’s Decree (Costs 2). One creature within 90 feet makes a DC 31 Charisma saving throw or cannot approach an ally protected by Juno until the end of its next turn.

Juno

Medium celestial (deity), lawful neutral

Armor Class 29 (divine regalia)
Hit Points 900 (40d20 + 480)
Speed 40 ft., fly 80 ft. (hover)

STRDEXCONINTWISCHA
32 (+11)26 (+8)34 (+12)30 (+10)34 (+12)34 (+12)

Saving Throws Con +23, Int +21, Wis +23, Cha +23
Skills History +21, Insight +23, Perception +23, Persuasion +23, Religion +21
Damage Resistances cold, fire, lightning, psychic, radiant
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 33
Languages all, telepathy 120 ft.
Challenge 40 (epic)

Traits

Legendary Resistance (6/Day). If Juno fails a saving throw, she can choose to succeed instead.

Magic Resistance. Juno has advantage on saving throws against spells and other magical effects.

Queen’s Protection. Allies of Juno’s choice within 30 feet gain +2 AC and advantage on saving throws against being charmed or frightened.

Innate Spellcasting. Charisma is Juno’s spellcasting ability (spell save DC 31, +23 to hit). She needs no material components. She knows every spell on the linked Protection and Community 2014-compatible domain lists, together with the Law domain in addition to the spells below.

At will: aid, bless, command, compelled duel, protection from evil and good, protection from poison, sanctuary, shield of faith, zone of truth.
3/day each: antilife shell, beacon of hope, forbiddance, geas, greater restoration, guardian of faith, Otiluke’s resilient sphere, protection from energy, sending, slow, Rary’s telepathic bond, wall of force, warding bond.
1/day each: holy aura, mass heal, wish (wish is limited to Juno’s portfolio).

Actions

Multiattack. Juno makes three spear attacks.

Spear of the Queen. Melee or Ranged Weapon Attack: +23 to hit, reach 15 ft. or range 120 ft., one target. Hit: 33 (4d10 + 11) piercing damage plus 22 (4d10) radiant damage.

Wrath of Juno (Recharge 5–6). Each enemy in a 60-foot cone makes a DC 31 Wisdom saving throw, taking 77 (14d10) radiant damage and becoming frightened until the end of its next turn on a failed save, or half damage on a successful one.

Bonus Actions

Royal Intercession. An ally within 60 feet repeats a saving throw against charm, fear or a curse permitting a save.

Reactions

Protect the Bond. When an ally within 60 feet is hit by an attack, the ally gains +5 AC against that attack, potentially making it miss.

Legendary Actions

Juno takes 3 legendary actions at the end of other creatures’ turns and regains them at the start of her turn.

  • Move. Move up to half speed without provoking opportunity attacks.
  • Divine Strike. Make one spear attack.
  • Royal Command (Costs 2). One creature within 90 feet succeeds on a DC 31 Charisma save or cannot approach a protected creature until the end of its next turn.

Juno CR 40

XP epic divine encounter (custom)
LN Medium outsider (divine, lawful)
Init +12 (+8 Dex, +4 Improved Initiative); Senses darkvision 60 ft., true seeing; Perception +75
Aura matron’s aegis (30 ft., +2 sacred AC and saves vs. fear and compulsion)

Defense

AC 59, touch 35, flat-footed 50 (+8 Dex, +24 natural, +12 deflection, +4 sacred, +1 dodge)
hp 1,050 (60d10+720)
Fort +46, Ref +42, Will +46
DR 30/epic and chaotic; SR 52
Immune poison, charm, fear, disease; Resist cold 30, electricity 30, fire 30

Offense

Speed 40 ft., fly 80 ft. (perfect)
Melee spear of the queen +72/+67/+62/+57 (4d10+12 piercing plus 4d10 divine energy (untyped, unique to the spear))
Ranged spear of the queen +69 (4d10+12 piercing plus 4d10 divine energy (untyped, unique to the spear)), range increment 120 ft.
Special Attacks queen’s decree (Will DC 52), wrath of Juno (60-ft. cone, 14d10 untyped divine damage, Will DC 52 half and shaken for 1 round on a failed save; usable every 1d4 rounds). These special ability DCs use 10 + half Juno’s Hit Dice + her Charisma modifier

Spell-Like Abilities (CL 40th; concentration +52; save DC 34 + spell level (including a +12 epic divine modifier beyond the standard spell-like ability DC)): at will—every spell in the complete Protection, Community, and Law domain progressions listed below; 3/day—forbiddance, greater restoration, wall of force; 1/day—miracle.

Statistics

Str 32, Dex 26, Con 34, Int 30, Wis 34, Cha 34
Base Atk +60; CMB +71; CMD 90
Feats (31) Alertness, Blind-Fight, Cleave, Clustered Shots, Combat Expertise, Combat Reflexes, Deadly Aim, Diehard, Dodge, Endurance, Far Shot, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Initiative, Improved Overrun, Improved Sunder, Improved Trip, Iron Will, Lightning Reflexes, Mobility, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Quicken Spell-Like Ability (sanctuary), Rapid Shot, Skill Focus (Diplomacy), Spring Attack
Skills Diplomacy +81, Heal +75, Knowledge (history) +73, Knowledge (nobility) +73, Knowledge (religion) +73, Perception +79, Sense Motive +79, Spellcraft +73; Languages all; telepathy 120 ft.

Special Abilities

Regina’s Command (Su). Creatures within 60 feet that force a protective oath through threats or compulsion take –4 on saving throws against Juno’s powers.

Protect the Bond (Su). As an immediate action, Juno grants an ally within 60 feet +5 sacred AC against one attack.

Queen’s Decree (Su). As a standard action, Juno chooses a creature within 90 feet. The target must succeed on a DC 52 Will save or be unable to willingly approach one of Juno’s protected allies until the end of its next turn. This is a mind-affecting compulsion effect; the DC is Charisma-based.

Domain Spells

Juno has full at-will access to every spell in Protection, Community and Law in Pathfinder 1e.

LevelProtectionCommunityLaw
1sanctuaryblessprotection from chaos
2shield othershield otheralign weapon (lawful)
3protection from energyprayermagic circle against chaos
4spell immunityimbue with spell abilityorder’s wrath
5spell resistancetelepathic bonddispel chaos
6antimagic fieldheroes’ feasthold monster
7repulsionrefugedictum
8mind blankmass cure critical woundsshield of law
9prismatic spheremiraclesummon monster IX (lawful only)

Where the third-party Fertility domain is adopted, Juno also gains all nine of its linked legacy spells. This additional domain is not a Pathfinder Core domain.

Juno

Greater Deity (Divine Rank 16), lawful neutral Medium outsider (lawful, extraplanar)

Hit Dice 60d8+720 (1,200 hp; greater-deity maximum Hit Die results)
Initiative +28 (+8 Dex, +16 divine, +4 Improved Initiative)
Speed 40 ft. (8 squares), fly 80 ft. (perfect)
Armor Class 75 (+8 Dex, +29 natural, +16 divine, +12 deflection), touch 46, flat-footed 67
Base Attack/Grapple +60/+87 (includes +16 divine on grapple checks)
Attack +6 epic spear +93 melee (4d8+17 plus 4d8 divine) or +90 ranged
Full Attack +6 epic spear +93/+88/+83/+78 melee (4d8+17 plus 4d8 divine)
Space/Reach 5 ft./5 ft.
Special Attacks salient divine abilities, domain spell-like abilities, divine blast
Special Qualities divine aura (16 miles), divine senses (16 miles), DR 30/epic, fast healing 36, fire resistance 21, SR 48, immortality, remote sensing (20 locations), divine immunities (acid, cold, electricity, disease, poison, stunning, sleep, paralysis, death effects, mind-affecting effects, disintegration and banishment)
Saves Fort +62, Ref +58, Will +62
Abilities Str 32, Dex 26, Con 34, Int 30, Wis 34, Cha 34
Skills Concentration +91, Diplomacy +120, Heal +117, Knowledge (history) +115, Knowledge (nobility and royalty) +115, Knowledge (religion) +115, Listen +119, Sense Motive +117, Spot +119 (figures include divine rank and Divine Skill Focus; before situational synergy bonuses)
Feats (21) Alertness, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Diehard, Dodge, Endurance, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Disarm, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quicken Spell-Like Ability (sanctuary), Skill Focus (Diplomacy), Spring Attack
Challenge Rating 46 (epic divine encounter)
Alignment Lawful Neutral

Salient Divine Abilities (21)

Alter Reality; Alter Size; Area Divine Shield; Avatar; Divine Fast Healing; Divine Inspiration; Divine Shield; Gift of Life; Know Secrets; Lay Quest; Power of Truth; Rejuvenation; Divine Blast; Divine Skill Focus (Diplomacy); Divine Skill Focus (Heal); Divine Skill Focus (Knowledge (history)); Divine Skill Focus (Knowledge (nobility and royalty)); Divine Skill Focus (Knowledge (religion)); Divine Skill Focus (Listen); Divine Skill Focus (Sense Motive); Divine Skill Focus (Spot). These are her 16 rank-based abilities plus five greater-deity bonus abilities. Her eight divine skill powers are included in the affected skill totals above. Divine Blast is a ranged touch attack (15 uses/day, maximum range 16 miles) dealing 28d12 untyped divine damage before greater-deity maximization.

Greater Deity’s Certainty. Juno treats checks, saving throws, attack rolls and damage rolls as the highest possible result under the divine-rank rules; a d20 is still rolled to check critical threats. The attack and damage expressions give their base modifiers, before this rule is applied.

Domain Spell-Like Abilities

At will: every 1st–9th-level spell in the Protection, Community and Law lists below, cast as spell-like abilities at caster level 26th (save DC 38 + spell level). These spells are never limited to a single cleric domain slot.

LevelProtectionCommunityLaw
1sanctuaryblessprotection from chaos
2shield otherstatuscalm emotions
3protection from energyprayermagic circle against chaos
4spell immunitygreater statusorder’s wrath
5spell resistancetelepathic bonddispel chaos
6antimagic fieldheroes’ feasthold monster
7repulsionrefugedictum
8mind blanksympathyshield of law
9prismatic spheremass healsummon monster IX (lawful only)

For the Fertility third-party d20 option, Juno also commands all nine linked legacy spells (1st–9th) at CL 26th. This is not an official D&D 3.5e SRD domain.

Divine Shield and Area Divine Shield (Su)

Juno raises a shield that absorbs up to 160 points of damage, or extends an Area Divine Shield across up to sixteen 10-foot squares or around a protected creature. She can use her shield abilities up to 15 times per day; she favours freely sworn guests, mothers and threatened households.

Divine Estate

The Queen’s House on Olympus

Juno maintains her principal hall on Mount Olympus in Arborea. Roman envoys are received beneath the standards of Regina, mothers pray in Lucina’s birthing gardens, Moneta’s sacred geese keep watch, and Sospita’s guards carry spear and shield. A guest admitted under her protection may speak without threat or compulsion; one who abuses that shelter invites the queen’s judgement.

Regional Effects

A major sanctuary may extend these effects for six miles. Smaller shrines manifest them only nearby. Effects fade 1d10 days after Juno withdraws protection, unless another divine power sustains them.

Households Stand

Entrances protected in Juno’s name resist forcible intrusion and enchantment directed at those sheltered inside.

Names and Promises Hold

Investigators have Advantage on Insight or Investigation checks to expose coerced vows, false identities and broken protective oaths (+4 sacred bonus on equivalent checks in Pathfinder 1e and D&D 3.5e).

Birth Is Guarded

Healers assisting childbirth gain Advantage on relevant checks (+4 sacred bonus in Pathfinder 1e and D&D 3.5e).

Juno in Roman Religion

Juno Regina governs queenship and sacred standing; Juno Lucina guards childbirth; Juno Moneta is associated with warning and Rome’s civic institutions; and Juno Sospita is a formidable armed protector. These are titles and rites of one goddess rather than four rival powers. At Lanuvium, Sospita is depicted with a goatskin headdress, spear and shield.

Women marked the Matronalia on the Kalends of March in honour of Lucina, while each month’s Kalends belonged to Juno. The temple of Juno Moneta later stood beside Rome’s mint, but the original meaning of the name Moneta remains disputed. Juno’s identification with Hera joins their myths without erasing the civic force of Roman worship.

What Is Juno Doing Right Now?

In 1454, dynastic marriages and contested successions draw Juno’s attention to the courts of Italy and beyond. Her messengers visit noblewomen whose promised protections have been ignored, midwives driven from their homes, and rulers who believe a marriage ceremony entitles them to a person’s obedience.

Juno is Lawful Neutral: a promise freely made binds high and low alike. She rewards constancy, honest guardianship and orderly succession; she punishes coercion, betrayal and those who wield lawful rank to evade their own obligations. She is not automatically merciful. Once she judges a vow broken, her response may be severe even when both sides have sympathetic motives.

Worship in the Campaign Present

Juno’s worship survives in women’s sanctuaries, marriage rites, old civic temples and elite households that still understand Roman religious titles. Midwives and healers preserve Lucina traditions; civic advisers and archivists invoke Moneta; noble houses prefer Regina; border communities may remember more martial protecting forms.

Her priesthoods are especially influential where political marriages secure alliances. A union blessed by Juno is expected to create obligations on both sides, not merely legitimise the stronger party.

Domains, Spells and Divine Gifts

Juno commands the Protection, Community and Law domains, with the Fertility tradition serving her Lucina mysteries. Juno herself commands the full spell lists of her portfolios. Her clergy protect childbirth, sacred marriages, women threatened by powerful households, families under siege and cities abandoned by their rulers.

Gift: Sacred Standing

For 1 hour, the devotee cannot be magically compelled to renounce a freely sworn duty, name, marriage or office. The blessing does not legitimate an oath obtained through coercion.

Gift: Queen’s Shelter

Once per long rest, the devotee grants a creature within 30 feet a +2 bonus to AC until the start of the devotee’s next turn.

Divine Items

Artifacts and Relics

The Veil of Juno Regina

Major Divine Artifact · Wondrous Item (veil)

Attunement: Required. The bearer must have freely accepted responsibility for a household, community, office or sworn union.

The Veil does not decide whether a marriage, alliance or political compact is wise. It reveals whether the people entering it are doing so freely and whether magic, concealed identity or coercion has corrupted consent.

D&D 2024

Wondrous Item, Artifact (Requires Attunement). A creature that freely accepts a household, civic office or protective duty can attune to the Veil.

Queen’s Protection. The wearer has Advantage on saving throws to avoid or end the Charmed condition or magic compelling them to abandon a freely sworn duty.

Consent Revealed. As a Magic action, the wearer chooses up to six creatures within 30 feet. For 10 minutes, the wearer knows whether each is acting freely, under magical compulsion or under direct threat while making an oath, union or treaty. Private motives remain hidden.

Regina’s Ward (1/Day). For 1 hour, up to six willing creatures within 30 feet gain a +2 bonus to AC and saving throws while within 30 feet of another affected creature.

D&D 2014

Wondrous item, artifact (requires attunement). The wearer must have voluntarily accepted responsibility for a household, public office or sworn union.

Queen’s Protection. The wearer has advantage on saving throws against being charmed and against any enchantment that would force them to renounce a freely sworn duty.

Consent Revealed. As an action, choose up to six creatures within 30 feet. For 10 minutes, the wearer knows whether an oath, marriage or alliance made by each was entered freely, under magical compulsion, or under immediate threat.

Regina’s Ward (1/Day). Up to six willing creatures within 30 feet gain +2 AC and +2 to saving throws for 1 hour while they remain within 30 feet of another affected creature.

Pathfinder 1e

Major Artifact; Slot head; CL 20th; overwhelming abjuration and divination; Weight —.

The wearer gains a +4 resistance bonus on saving throws against charm and compulsion effects that would force abandonment of a freely accepted duty.

Spell-Like Abilities: discern lies at will (limited to whether an oath is being sworn under compulsion or with concealed identity); forbiddance 1/day (CL 20th, centred on a place where a free union has just been sworn).

D&D 3.5e

Major Artifact; Body Slot head; Caster Level 20th; strong abjuration and divination.

The wearer gains a +4 resistance bonus on saving throws against enchantment effects and a new saving throw when magic would compel the renunciation of a freely sworn duty.

Spell-Like Abilities: discern lies at will (limited to identity, coercion and willing assent); forbiddance 1/day (CL 20th, over a sanctuary where a free union has just been sworn).

Destroying the Veil

The Veil can be destroyed only when every party to a union it has truthfully recognised freely agrees to dissolve that union, accepts the consequences without coercion, and burns the Veil together. No single bearer can unmake it alone.

The Monetan Bell

Lesser Divine Relic · Wondrous Item (bell)

Attunement: None.

Warning of Betrayal. The bell rings once, without being touched, when a member of an oath-bound household, council or community within 300 feet begins a deliberate act intended to betray that community to a hostile power. The bell identifies neither the betrayer nor the method.

Sound the Warning (1/Day). Ringing it deliberately gives allies within 60 feet Advantage on Initiative and Wisdom (Insight) checks for 10 minutes. In PF1e and 3.5e, affected allies gain a +4 sacred bonus on Initiative and Sense Motive checks instead.

Relationships

Jupiter and Minerva stand with Juno in the Capitoline order. Mars shares her concern with public protection, while Venus can become either ally or rival where marriage, desire and dynasty pull in different directions.

Use Juno Tonight

The Bride Has No Shadow

A dynastic marriage is valid in law, but Juno’s priests insist one party is not the person named in the contract.

The Queen’s Empty Chair

Every ruler who sits on an abandoned queen’s throne suffers the same dream of a city burning behind closed gates.

Moneta Warns Twice

A sacred bell gives two warnings for one coming betrayal, implying there are two conspiracies.

Explore Juno’s World

Meet the powers closest to the queen: Jupiter, Minerva, Mars, Venus, Vesta, Concordia and Bona Dea. Her Hellenic face is Hera. Her mortal cult centres upon Rome and wider Italy; her immortal court stands in Arborea. Priests and divine servants can use the Cleric and Cleric Domains references.

Historical Sources and Rules References

Historical cult material is separated from campaign invention. Her epic statistics are original for this setting. Each rules panel uses its own edition’s combat structure. Juno is not restricted to Challenge Rating 30 or ability scores of 30.

Rules licensing. D&D 2024 terminology derived from the System Reference Document 5.2.1 is used under CC BY 4.0 where applicable. Pathfinder 1e and D&D 3.5e deity statistics on this page are original campaign conversions rather than official published deity stat blocks.

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