Blodeuwedds: The Enigmatic Flower-Maidens of Myth and Meadow
“Meet the Enchanting Flower-Maiden Who Can Charm, Protect, and Transform—But Cross Her at Your Peril!”
Blodeuwedds are ethereal beings, each a unique embodiment of nature’s splendor and feminine grace. Their skin glistens with the velvety texture of moss, interwoven with soft blades of grass and patches of lichen. Their hair flows like living waterfalls of flowers—golden blooms of broom, delicate sprays of meadowsweet, and vibrant oak leaves shifting with the seasons. Their eyes glow with the amber light of twilight, reflecting both ancient wisdom and a wild, untamed spirit. Each step they take leaves a trail of blooming wildflowers, and their presence fills the air with the sweet, intoxicating scent of fresh blossoms.
Behavior
Blodeuwedds are enigmatic and dual-natured—gentle protectors of their lands yet cunning guardians who use charm and trickery to outwit intruders. They move with an almost hypnotic grace, silently watching from the shadows of tall grass or hidden knolls. When unthreatened, they exude serenity, tending to animals or nurturing their vibrant fields. However, when provoked or disrespected, their demeanor turns fierce, employing illusions, magical slumber, and natural traps to repel or punish those who dare trespass.
Habitat
Blodeuwedds dwell in vast, open landscapes like wild meadows, windswept moors, and rolling grasslands. Their homes are sod-covered hillocks or natural rises camouflaged by dense vegetation and hidden within labyrinthine mazes of hedgerows and wildflowers. These dwellings are often found near ley lines, mystical gateways, or fey enclaves of great importance. Their territories are lush, bursting with vibrant plant life, and carefully cultivated to confuse, repel, or awe those who wander through.
Modus Operandi
Blodeuwedds work as vigilant guardians of their domains, relying on their ability to blend seamlessly into the landscape to monitor intruders. They use illusions to mask paths, entangle enemies in thorny vines, or mislead them with shifting terrain. If necessary, they assume the form of prairie owls to scout from above or escape unseen. Their spell-like abilities allow them to heal the land, manipulate plant growth, and even alter memories to ensure their secrets remain hidden. Direct conflict is rare; Blodeuwedds prefer misdirection and incapacitation over outright aggression.
Motivation
Blodeuwedds are deeply tied to the natural world, driven by an unwavering desire to protect the beauty and balance of their realms. They revere the cycles of life and ensure the survival of the creatures and plants under their care. While they value harmony, they are fiercely independent, resisting control or exploitation. As symbols of autonomy and guardianship, they remain ever watchful of human encroachment, fey politics, and the delicate ecosystems they hold sacred. When wronged, Blodeuwedds can unleash vengeance as fierce as the wildfires that scour their prairies, a reminder of their primal and enduring power.
Blodeuwedd, Fey Queen of the Meadow
Medium Fey, Chaotic Neutral
Armor Class: 18 (natural armor, petals of the wild)
Hit Points: 162 (16d8 + 88)
Speed: 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 20 (+5) | 16 (+3) | 18 (+4) | 22 (+6) |
Saving Throws: Dex +9, Wis +8, Cha +10
Skills: Acrobatics +9, Nature +7, Perception +8, Stealth +9, Persuasion +10
Damage Resistances: Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses: Darkvision 60 ft., Passive Perception 18
Languages: Sylvan, Common, Elvish, Celestial
Challenge: 10 (5,900 XP)
TRAITS
- Fey Ancestry: Blodeuwedd has advantage on saving throws against being charmed, and magic can’t put her to sleep.
- Aura of Wild Growth (Recharge 5-6): Blodeuwedd exudes an aura of life and growth. All plants within 30 feet of her flourish, gaining temporary hit points equal to her Charisma modifier (minimum of 1) at the start of her turn. Any creature in the area must succeed on a DC 17 Strength saving throw or become restrained by the tangled roots and vines for 1 minute.
- Verdant Step: As a bonus action, Blodeuwedd can step through plant life, moving up to 60 feet to an unoccupied space she can see within a patch of grass, flowers, or similar natural terrain. This movement doesn’t provoke opportunity attacks. Once she uses this ability, she can’t use it again until she finishes a short or long rest.
- Allergen Aura (Recharges after a Short or Long Rest): All creatures within 30 feet of Blodeuwedd must succeed on a DC 16 Constitution saving throw or become poisoned and sickened for 1 minute. A creature that succeeds on the saving throw is immune to the aura for 24 hours.
- Regal Presence: As a bonus action, Blodeuwedd can use her fey majesty to command the attention of those around her. All creatures of her choice within 30 feet must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature that succeeds on the save is immune to this effect for the next 24 hours.
ACTIONS
- Multiattack: Blodeuwedd makes two attacks with her Flowered Claws and one attack with her Nature’s Lash.
- Flowered Claws: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage, plus the target must succeed on a DC 17 Constitution saving throw or become poisoned for 1 minute.
- Nature’s Lash (Recharge 5-6): Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 20 (3d8 + 5) force damage, and the target is blinded until the end of its next turn.
- Flowering Blast (Recharge 5-6): Blodeuwedd releases a burst of blooming energy. Each creature within a 20-foot radius of her must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 36 (8d8) radiant damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.
- Charm of the Meadow (Recharge 5-6): Blodeuwedd can choose one creature within 60 feet of her that she can see. The target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 hour. While charmed, the creature is friendly to Blodeuwedd and her allies. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
SPELLCASTING
Blodeuwedd is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She has the following spells prepared:
Cantrips (at will): Druidcraft, Guidance, Produce Flame, Thorn Whip
1st level (4 slots): Entangle, Faerie Fire, Goodberry, Sleep
2nd level (3 slots): Barkskin, Misty Step, Moonbeam
3rd level (3 slots): Call Lightning, Dispel Magic, Plant Growth
4th level (3 slots): Greater Invisibility, Hallucinatory Terrain, Polymorph
5th level (2 slots): Wall of Thorns, Tree Stride
6th level (1 slot): Heal, Sunbeam
LEGENDARY ACTIONS
Blodeuwedd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Blodeuwedd regains spent legendary actions at the start of her turn.
- Vine Lash: Blodeuwedd makes a Flowered Claws attack.
- Summon Wild Beasts (Costs 2 Actions): Blodeuwedd calls forth 1d4 dire wolves or 1d6 giant snakes. These creatures appear in unoccupied spaces within 30 feet of Blodeuwedd and act immediately after her turn.
- Blooming Radiance (Costs 3 Actions): Blodeuwedd releases a flash of radiant energy from her body. Each creature within 15 feet of her must make a DC 18 Dexterity saving throw, taking 22 (5d8) radiant damage on a failed save, or half as much on a successful one.
TACTICS
Blodeuwedd is an intelligent, strategic combatant. At the start of battle, she uses Regal Presence to frighten or disorient her foes, creating an advantage for herself and her allies. She relies on Verdant Step to keep moving unpredictably, using it to gain positional advantages or escape dangerous situations.
In melee, she attacks with her Flowered Claws, poisoning her enemies and spreading nature’s corruption. When overwhelmed, she can use Flowering Blast to clear the battlefield and create chaos.
Blodeuwedd often uses Charm of the Meadow to turn an enemy into an ally temporarily, forcing them to fight against their comrades. She saves her Nature’s Lash for ranged attacks, blinding enemies and then moving swiftly to attack them when their vision is impaired.
When fighting near a forest, Blodeuwedd uses her spells like Plant Growth and Polymorph to control the battlefield. She uses Sunbeam to deal radiant damage to large groups of enemies and can quickly disable troublesome spellcasters with Dispel Magic.
ENVIRONMENT AND MOTIVATION
Blodeuwedd is often found in lush meadows, ancient groves, or vibrant wild fields, places where nature thrives and magic hums in the air. She defends the natural world fiercely, both from mortal encroachment and from those who seek to exploit its beauty. Blodeuwedd’s actions are driven by a deep connection to the land, and she will stop at nothing to preserve its sanctity, often manipulating those who cross into her realm into aiding her cause—whether they know it or not. Her attitude towards nature is deeply maternal, seeing the land as something to be protected and nurtured rather than consumed.
Blodeuwedd
Clothed in verdant lichen and flowers of broom, meadow, sweet, and oak, this shapely maiden has skin of velvety moss and living grass for hair. An eldritch serenity graces her countenance as she approaches, her outstretched, root-like hands brushing the tips of the tallest grass’ the wind itself whispers around her feet as patches of clover, heather, and milkweed mark her every step.
The Flower-Maidens are one of the aspects of Danu.
The mysterious blodeuwedds stand apart from dryads, their tree-bound sisters of the forest, instead watching over the open plains and prairies. They frequently guard the approaches to primeval, fey enclaves as well as various gateways and entry points into the First World’ a task they take very seriously.
Blodeuwedds hide such regions behind veils of illusion and trickery, quietly observing anyone passing through their lands, and occasionally sending mysterious messages to warn them away or to summon allies that can drive them out. Even when not standing sentinel over a point of otherworldly importance, blodeuwedds find spots of particular natural beauty, transforming such fields, usually only a few acres in size’ into sites of unearthly lushness and natural wonder. A typical blodeuwedd stands a little over 5 feet tall, weighs 120 pounds, and may live up to 800 years.
Instead of developing a lifelong bond with trees, blodeuwedds hold an affinity for open grasslands, moors, and plains. They survive off the land, taking nourishment from all that nature provides, while also looking after prairie animals in times of drought or lean winters. Unlike dryads, blodeuwedds have no dependency on the plants around them; they can willingly leave their chosen moor to visit their fey kin, scout their domain in owl form, or even mingle with frontier communities, changing shape to appear elven or human.
Every 15 or so years, blodeuwedds may reproduce through a natural ritual of fertility known as the Blooming, a process by which they commune with the adopted plants of their surrounding field. At the height of the spring season, they then exchange pollen with every flower within 300 yards, a complicated and sensuous act that eventually allows a blodeuwedd to conceive.
It takes 6 months to carry a new blodeuwedd to term, and they frequently come together to act as midwives during this time to ensure successful deliveries for one another. Some tales tell of blodeuwedds displaced from their homes or in captivity capable of performing the Blooming by drawing off the lifeforce of amorous men, ending in the withering death of the would-be father. Such legends give blodeuwedds a reputation for being dangerous seductresses in some regions. Blodeuwedds typically establish their own prairie holdings within 7 miles of each other for mutual support and ease of communication.
Blodeuwedd CR 6 |
XP 2,400 CN Medium fey Init +5; Senses Low-Light Vision; Perception +11 Aura allergen (DC 18, 1d6 rounds) |
DEFENSE |
AC 20, touch 16, flat-footed 14 (+5 Dexterity, +1 Dodge, +4 natural) hp 66 (7d6+35) Fort +7, Ref +10, Will +8 DR 5/cold iron |
OFFENSE |
Speed 30 ft. Melee 2 claws +10 (1d8+6) Ranged mwk sling +11 (1d4+6) Spell-Like Abilities (CL 12th; Concentration +21) Constant – speak with plants At will – dancing lights, entangle (DC 15), plant growth, whispering wind 3/day – deep slumber (DC 17), modify memory (DC 18), spike growth (DC 17) 1/day – goodberry, hallucinatory terrain (DC 18), lesser geas (DC 17) |
STATISTICS |
Strength 18, Dexterity 21, Constitution 21, Intelligence 14, Wisdom 17, Charisma 18 Base Atk +3; CMB +7; CMD 23 Feats Combat Casting, Dodge, Mobility, Weapon Finesse Skills Diplomacy +14, Escape Artist +10, Handle Animal +11, Heal +9, Knowledge (nature) +12, Perception +11, Perform (wind) +13, Sense Motive +12, Stealth +15, Survival +13; Racial Modifiers +4 Stealth in grasslands Languages Aklo, Common, Sylvan SQ change shape, verdant step, wild empathy +10 |
SPECIAL ABILITIES |
Allergen Aura (Ex) A blodeuwedd exudes an aura of pollen and other irritating allergens that forces living creatures within 30 feet to make a DC 18 Fortitude save or become sickened, coughing and sneezing for 1d6 rounds. Creatures who successfully save cannot be affected by the same blodeuwedd’s aura for 24 hours. A blodeuwedd can suppress this aura at Will as a free action. The save DC is Constitution-based. Change Shape (Su) A blodeuwedd can assume a single unique humanoid shape or the form of a prairie owl once per day for up to 7 hours as if using the spell polymorph. These hours do not need to be consecutive and a blodeuwedd can return to her normal shape as a free action. Nature’s Infusion (Su) Once per day, while surrounded by any field or fertile plain, a blodeuwedd may infuse herself with borrowed life energy from nearby plants and nutrients in the ground. This ability functions exactly like false life (CL 7th) but lasts only 1 hour. Verdant Step (Su) Every stride taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though she can suppress this effect if she desires. While within a plain of tall grass, brush, or similar undergrowth, a blodeuwedd may also step through such plant-life and emerge at any other point within the same field (potentially miles away). This ability functions similar to transport via plants, but a blodeuwedd can only transport herself and does not require a plant equal to her size. This ability is usable three times per day. Wild Empathy (Ex) This works like the druid’s wild empathy class feature, except a blodeuwedd has a +6 racial bonus on the check. A blodeuwedd with druid levels adds this racial modifier to her wild empathy checks. |
ECOLOGY |
Environment temperate plains Organization solitary, pair, or gathering (3-8) Treasure double standard (masterwork sling with 20 sling bullets, other treasure) |
Habitat & Society
Blodeuwedds make their homes out of sod, carving them from the landscape and then encouraging prairie grass to grow over the exterior to hide them. These elaborate structures resemble small rises and hillocks that overlook ley lines and fairy paths between sites of great power and importance to the fey, which the blodeuwedds jealously guard from nonfey creatures. Most fey recognize such service by referring to blodeuwedds with honorific titles meant to curry their favor. As a result, many blodeuwedds set themselves up as queens or wardens to receive tribute from favored kin who pass through their realms.
Blodeuwedds also rely on plant growth and their ability to speak with plants to manage the surrounding fields, encouraging them to grow into complex mazes of hedgerows, tangles, and thickets to better shape their territory. Often they use hallucinatory terrain to hide the best routes through these areas. Interlopers typically find themselves impeded by entangle or areas of spike growth when they enter a blodeuwedd’s territory.
Any who persist then become targeted by deep slumber or modify memory to lead them in false directions. More rarely, a blodeuwedd might aid one on an important quest, but she usually requires some form of guarantee before agreeing to do so. all blodeuwedds possess tremendous knowledge of and influence over the lands and creatures that border their fields. They often involve themselves in the politics of elves, Gnomes, and humans who live nearby, even if only to warn against destructive trespasses or wasteful farming practices. They enjoy playing wind flutes, dancing under the stars, and chasing one another’s fairy lights like fireflies among the tall grass.
Section 15: Copyright Notice – Pathfinder Adventure Path #33: The Varnhold Vanishing
Pathfinder Adventure Path #33: The Varnhold Vanishing. © 2010, Paizo Publishing, LLC; Author: Greg A. Vaughan.