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Mongul

Mongul, By Scanned., Fair use, https://en.wikipedia.org/w/index.php?curid=24131540
By Scanned., Fair use, https://en.wikipedia.org/w/index.php?curid=24131540

Mongul is a fictional supervillain that appear in comic books published by DC Comics.

Writer Len Wein and artist Jim Starlin created the first version of the character, who debuted in DC Comics Presents #27 (Nov. 1980). Jerry Ordway created the second version, who first appeared in Adventures of Superman 454 as the lord of Warworld. He was later embellished by Peter Tomasi and Scot Eaton in Showcase 95 issue 8.

Debuting in the Bronze Age of Comic Books, Mongul has been featured in other DC Comics-endorsed products such as animated seriesvideo games, a direct-to-DVD film, and merchandise such as action figures and trading cards.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

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Mongul
Large outsider (Evil, Lawful)
Hit Dice25d8+425 (537 hp)
Initiative+7
Speed50 ft
Armor Class37 (+3 Dexterity, +25 natural, -1 size) touch 12, flat footed 34
Base Attack/Grapple+25/+68
Attack2 slams +57 melee (5d8+25 19-20/x3) or ray +28 ranged touch (10d6 energy)
Full Attack2 slams +57 melee (5d8+25 19-20/x3) or ray +28 ranged touch (10d6 energy)
Space/Reach10 ft. /10 ft.
Special AttacksAwesome Blow, Stunning Fist (DC 24)
Special QualitiesDarkvision, damage reduction 40/adamantine, improved mettle, resistance to acid 30, cold 30, electricity 30 and fire 30, Warlord
SavesFort +31, Ref +17, Will +16
AbilitiesStrength 60, Dexterity 17, Constitution 45, Intelligence 19, Wisdom 14, Charisma 18
SkillsAppraise +28, Balance +28, Bluff +21, Climb +28, Diplomacy +18, Gather Information +32, Intimidate +30, Jump +36, Knowledge (local: Warworld) +28, Listen +14, Perform (oratory) +28, Sense Motive +21, Spot +14, Survival +28, Swim +28
FeatsAwesome Blow, Combat Expertise, Combat Reflexes, Defensive Throw, Earth’s Embrace, Greater Weapon Focus (slam), greater weapon specialization (slam), Improved Bullrush, Improved Combat Expertise, Improved Critical (slam), Improved Grapple, Improved Trip, Leadership, Power Attack, Stunning Fist, Weapon Focus (slam), Weapon Specialization (slam)
Epic FeatsEpic Skill Focus (Intimidate), Epic Weapon Focus (slam), Epic Weapon Specialization (slam), Legendary Wrestler, Overwhelming Critical (slam)
Climate/TerrainOuterspace, Warworld
OrganizationSolitary (Unique) or with army
Challenge Rating21
TreasureTriple Standard
AlignmentLawful Evil


Improved Mettle (Ex): As improved evasion, but with fortitude saves.

Warlord: Mongul possesses the powers of a fighter equal to his HD. He also recieves usage of his Stunning Fist feat, as if he were a monk equal to his HD.

Any of Mongul’s troops recieve a +4 morale bonus to attacks and saves when within 100 feet of Mongul.

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