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Elemental, Fire

Elemental, Fire
The Fire, Oil on Wood, 66,5 x 50,8 cm, Vienna, Kunsthistorisches Museum, Gemäldegalerie, Inv.Nr. 1585 Date 1566 Giuseppe Arcimboldo (1527-1593)

This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.

Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).

Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or Jump over it.

Fire elementals speak though they rarely choose to do so.


Fire Elemental
 Fire Elemental, SmallFire Elemental, MediumFire Elemental, Large
 Small Elemental (Fire, Extraplanar)Medium Elemental (Fire, Extraplanar)Large Elemental (Fire, Extraplanar)
Hit Dice2d8 (9 hp)4d8+8 (26 hp)8d8+24 (60 hp)
Initiative+5+7+9
Speed50 ft. (10 squares)50 ft. (10 squares)50 ft. (10 squares)
Armor Class15 (+1 size, +1 Dexterity, +3 natural), touch 12, flat-footed 1416 (+3 Dexterity, +3 natural), touch 13, flat-footed 1318 (-1 size, +5 Dexterity, +4 natural), touch 14, flat-footed 13
Base Attack/Grapple +1/-3+3/+4+6/+12
Attack Slam +3 melee (1d4 plus 1d4 fire)Slam +6 melee (1d6+1 plus 1d6 fire)Slam +10 melee (2d6+2 plus 2d6 fire)
Full AttackSlam +3 melee (1d4 plus 1d4 fire)Slam +6 melee (1d6+1 plus 1d6 fire)2 slams +10 melee (2d6+2 plus 2d6 fire)
Space/Reach5 ft./5 ft.5 ft./5 ft.10 ft./10 ft.
Special Attacks BurnBurnBurn

Special Qualities

Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to coldDarkvision 60 ft., elemental traits, immunity to fire, vulnerability to coldDamage
reduction 5/-, Darkvision 60 ft., elemental traits, immunity to fire, vulnerability
to cold
SavesFort +0, Ref +4, Will +0Fort +3, Ref +7, Will +1Fort +5, Ref +11, Will +2

Abilities

Strength 10, Dexterity 13, Constitution 10, Intelligence 4, Wisdom 11, Charisma 11Strength 12, Dexterity 17, Constitution 14, Intelligence 4, Wisdom 11, Charisma 11Strength 14, Dexterity 21, Constitution 16, Intelligence 6, Wisdom 11, Charisma 11
SkillsListen +2, Spot+3Listen +3, Spot +4Listen +5, Spot +6

Feats

Dodge, Improved InitiativeB, Weapon
Finesse
B
Dodge, Improved InitiativeB, Mobility, Weapon FinesseBDodge, Improved Initiative B, Mobility, Spring Attack, Weapon FinesseB
EnvironmentElemental Plane of FireElemental Plane of FireElemental Plane of Fire

Organization

SolitarySolitarySolitary
Challenge Rating135

Treasure

NoneNoneNone

Alignment

Usually neutralUsually neutralUsually neutral

Advancement

3 HD (Small)5-7 HD (Medium)9-15 HD (Large)
Level

Adjustment

 Fire Elemental,
Huge
Fire
Elemental, Greater
Fire
Elemental, Elder
 Huge Elemental
(Fire, Extraplanar)
Huge
Elemental (Fire, Extraplanar)
Huge
Elemental (Fire, Extraplanar)
Hit
Dice
16d8+64 (136 hp)21d8+84 (178 hp)24d8+96 (204 hp)
Initiative+11+12+13
Speed60 ft. (12 squares)60 ft. (12 squares)60 ft. (12 squares)
Armor
Class
19 (-2 size, +7 Dexterity, +4 natural), touch 15, flat-footed 1224 (-2 size, +8 Dexterity, +8 natural), touch 16, flat-footed 1625 (-2 size, +9 Dexterity, +8 natural), touch 17, flat-footed 16
Base Attack/Grapple+12/+24+15/+28+18/+32
AttackSlam +17 melee (2d8+4 plus 2d8 fire)Slam +22 melee (2d8+5 plus 2d8 fire)Slam +26 melee (2d8+6 plus 2d8 fire)
Full
Attack
2 slams
+17 melee (2d8+4 plus 2d8 fire)
2 slams +22 melee (2d8+5 plus 2d8 fire)2 slams +26 melee (2d8+6 plus 2d8 fire)
Space/Reach15 ft./15 ft.15
ft./15 ft.
15
ft./15 ft.
Special
Attacks
BurnBurnBurn
Special QualitiesDamage
reduction 5/-, Darkvision 60 ft., elemental traits, immunity to fire, vulnerability
to cold
Damage
reduction 10/-, Darkvision 60 ft., elemental traits, immunity to fire, vulnerability
to cold
Damage
reduction 10/-, Darkvision 60 ft., elemental traits, immunity to fire, vulnerability
to cold
SavesFort
+9, Ref +17, Will +7
Fort
+11, Ref +20, Will +9
Fort
+14, Ref +23, Will +10
AbilitiesStrength
18, Dexterity 25, Constitution 18, Intelligence 6, Wisdom 11, Charisma 11
Strength
20, Dexterity 27, Constitution 18, Intelligence 6, Wisdom 11, Charisma 11
Strength
22, Dexterity 29, Constitution 18, Intelligence 6, Wisdom 11, Charisma 11
Skills

Listen +11, Spot +12

Listen +14, Spot +14Listen +28, Spot +29
FeatsAlertness, Combat
Reflexes
, Dodge, Improved Initiative B, Iron
Will
, Mobility, Spring Attack, Weapon
Finesse
B
Alertness,
Blind-Fight, Combat
Reflexes
, Dodge, Improved Initiative B, Iron
Will
, Mobility, Spring Attack, Weapon
Finesse
B, Weapon Focus (slam)
Alertness, Blind-Fight, Combat
Reflexes
, Dodge, Improved Initiative B, Great Fortitude, Iron
Will
, Mobility, Spring Attack, Weapon
Finesse
B, Weapon Focus (slam)
EnvironmentElemental Plane of FireElemental Plane of FireElemental Plane of Fire
OrganizationSolitarySolitarySolitary
Challenge Rating7911
TreasureNoneNoneNone
AlignmentUsually neutralUsually neutralUsually neutral
Advancement17-20 HD (Huge)22-23 HD (Huge)25-48 HD (Huge)
Level
Adjustment

Combat

A. Picchi Incendiodinotte 1
Anchise Picchi (1911-2007) Title: “Fire on the hill”

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution– based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.

Fire
Elemental Sizes
ElementalHeightWeightBurn Save
DC
Small4 ft.1 lb.11
Medium8 ft.2 lb.14
Large16 ft.4 lb.17
Huge32 ft.8 lb.22
Greater36 ft.10 lb.24
Elder40 ft.12 lb.26
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