This site is games | books | films

Demon, Miska The Wolf Spider

Miska The Wolf Spider
nMicrosoft Designer (bing.com)
  • Pantheon: Demon Lords
  • Title: The Wolf Spider
  • Symbol: A twisted amalgamation of a spider and a wolf’s head
  • Home Plane: Abyss
  • Level: Demon Lord
  • Alignment: Chaotic Evil
  • Aliases: Prince of Demons
  • Superior: Queen of Chaos
  • Traditional Allies: Other demons chaotic entities
  • Traditional Foes: Forces of Law and Order
  • Divine Artifact: The Rod of Seven Parts (partially trapped his essence)
  • Servants: Various demonic minions, corrupted creatures
  • Servitor Creatures: Spyder-fiends, demonic spiders
  • Sacred Animal: Spiders and wolves
  • Manifestations: Nightmares, twisted webs of chaos, shadowy illusions
  • Portfolio: Chaos, vengeance, manipulation, corruption
  • Domains: Chaos, Trickery, Destruction
  • Favored Weapon: Clawed appendages, enchanted weapons
  • Favored Class: Warlock
  • Favored Race: Demons, creatures of chaos
  • Gender: Male
  • Abode/Base of Operations: Imprisoned within a fortress in Pandemonium
  • Affiliation(s): Forces of chaos
  • Significant Others: The Queen of Chaos (allegiance)

Appearance: Miska, known as the Wolf Spider, presents a terrifying sight, reminiscent of a nightmarish fusion between arachnid and humanoid. His monstrous form boasts three heads: a central humanoid one flanked by two wolf-like heads, all with gleaming eyes filled with malice. With four humanoid arms and a spider-like body, Miska exudes an aura of dread, his visage adorned with long, black hair contrasting against his blue-black body streaked with bands of gray, silver, and blue.

Behavior: Cruelty and chaos define Miska’s demeanor, driven by a relentless thirst for revenge against the Wind Dukes who imprisoned him. Despite his malevolence, a curious yearning for order and neatness flickers within him, an echo of his essence trapped within the Rod of Seven Parts. Miska’s actions are calculated and ruthless, his schemes shrouded in cunning as he seeks to sow discord and unleash chaos upon the world.

Habitat: Native to the Abyss like all tanar’ri, Miska was long imprisoned within a fortress concealed deep within the swirling depths of Pandemonium. Enveloped by a cocoon of Law, his incarceration spanned untold millennia, yet his influence extended far beyond his prison walls, casting a shadow of fear across the realms.

Modus Operandi: As a demon lord, Miska possesses an array of formidable abilities, from shapechanging and mimicry to regeneration and immense strength. He revels in manipulation, often assuming deceptive forms to ensnare unsuspecting victims in his web of deceit. Miska’s strategies are as varied as they are treacherous, weaving intricate plots to destabilize and corrupt those who dare oppose him.

Motivation: Driven by an insatiable thirst for vengeance, Miska’s primary motivation is the destruction of his enemies and the subjugation of the multiverse under his chaotic rule. His imprisonment only fueled his desire for retribution, driving him to unleash untold horrors upon those who stand in his way. As the Wolf Spider, Miska’s ambition knows no bounds, and his wrath knows no mercy.

Demon, Miska, The Wolf Spider
Large
outsider (Chaotic, Evil)
Hit DiceCurrent: 24d8+168 (138 hp)
Full Essence24d8+168 (276 hp)
Initiative+6 (+2 Dexterity, +4 Improved Initiative)
Speed50 ft, Climb 30 ft
AC31 (-1 size, +2 Dexterity, +20 natural)
Attacks:
Current
4 slams +30 melee, 2 bites +28 melee; or +3 scimitar of speed +33/+33 melee, +5 scimitar of disintegration +33 melee, 2 +3 morningstars +31 melee, 2 bites +28 melee melee, 2 +3 morningstars +31 melee, 2 bites +28 melee
Full Essence4 slams +37 melee, 2 bites +35 melee; or +3 scimitar of speed +40/+40 melee, +5 scimitar of disintegration +40melee, 2 +3 morningstars +38 melee, 2 bites +35 melee
Damage:
Current
Slam 1d8+10, bite 1d8+3 and poison; or +3 scimitar of speed 1d6+10, +5 scimitar of disintegration 1d6+6, +3 morningstar 1d8+6, bite 1d8+3 and poison
Full EssenceSlam 1d8+14, bite 1d8+3 1d8+7 and poison; or +3 scimitar of speed 1d6+17, +5 scimitar of disintegration 1d6+12, +3 morningstar 1d8+10, bite 1d8+7 and poison
Face/Reach5 ft by 5 ft/10 ft
Special AttacksSpell-like abilities, summon demons, poison, web, acidic blood
Special QualitiesDamage reduction 30/+3, SR 28, freedom of movement, demon qualities, telepathy, sound imitation, regeneration
10, Darkvision 120 ft
SavesFort +21, Ref +16, Will +18
AbilitiesStrength 25 (39)*, Dexterity 15, Constitution 25, Intelligence 10 (20)*, Wisdom 18, Charisma 20
SkillsBluff +20, Climb +27 (+38)*, Concentration +34, Diplomacy +32, Gather Information +24, Intimidate +29, Knowledge (arcana) +27(+32)*, Knowledge (planes) +27 (+32)*, Knowledge (religion) +27 (+32)*, Listen +24, move silently +17, Search +20 (+25)*, Sense Motive +24, Spellcraft +15 (+20)*, Spot +24
FeatsBlind-Fight, Cleave, Great Cleave, Improved Initiative, Multiattack, Multidexterity, Multiweapon Fighting, Power Attack
Climate/TerrainAny land and underground
OrganizationSolitary
Challenge Rating55
TreasureNone plus +3 scimitar of speed, +5 scimitar of disintegration, and two +3 morningstars
AlignmentAlways chaotic evil
AdvancementBy character class

* Part of Miska’s essence is stored in the Rod of Seven Parts. He cantransfer his essence back to his body if he can but grasp the fully assembled Rod with two hands or if the Rod’s true resurrection power is used on him. If successful, he gains the ability scores, skills, hit points, and attack and damage bonuses listed.

The Rod will fly 10d10x100 feet away from Miska once his essence is drawn from it.

During the ancient war between Law and Chaos, Miska was an invincible general. He was leading the hordes of Chaos to victory until the heroic vaati (Wind Dukes) pierced him with the Rod of Seven Parts at the battle of Pesh and subsequently imprisoned him to protect the multiverse.

Miska appears as an enormous half-human half-wolf spider. He has three heads. The central head is human and stunningly handsome; two sleek and terrible wolf heads flank the human one. He has four massive arms covered with long, stiff hairs.

The fur on the wolf heads is rust red, as are the hairs on Miska’s arms. His human head has long, flowing hair as black as night. His spider body is blue-black, like a knife blade discolored by flame, and marked with bands of gray, silver, and blue. His arms are as white as bleached ivory.

COMBAT

Miska is a very deadly opponent in combat. He uses all of his powers to their fullest. His favorite method is physically assaulting his opponent with his vast array of weaponry.

Miska wields a +3 scimitar of speed, two +3 morningstars, and a +5 scimitar that disintegrates any lawful creature it touches. While he attacks with his weapons, his wolf heads will bite an opponent.

Spell-Like Abilities:

These abilities are as the spells cast by a 20th-level sorcerer (save DC 15 + spell level).

  • Poison (Ex): Bite, Fortitude save (DC 29); initial damage 2d6 temporary Dexterity, secondary damage 2d6 temporary Dexterity.
  • Acidic Blood (Ex): When Miska is struck by a piercing or slashing weapon for 10 points of damage or more, the attacker must succeed at a Reflex save (DC 29) or die from the poisonous blood that sprays from the wound. Even if save is successful, the attacker suffers 2d6 points of damage from the caustic properties of the ichor.
  • Web (Ex): Every 1d4 rounds Miska can shoot webs from his abdomen. This attack is like a web spell, with a few exceptions. The range is 30 feet, and the webs are permanent, nonmagical, and cannot be dispelled. The DC for evading or breaking free from the web is 29, and there is a 75% chance that the webbing won’t burn if any sort of fire is applied to it (check each round).
  • Freedom of movement (Ex): Miska cannot be trapped in webs of any kind, magical or normal.
  • Sound Imitation (Ex): Miska can mimic any sound or voice. Will save (DC 27) to detect.
  • Summon Demons (Sp): Twice per day Miska can automatically summon 1d2 bebiliths, two balors, two marilith, or two glabrezu.
  • Regeneration (Ex): While the Rod exists Miska cannot be slain, even by a miracle or wish. As long as the Rod of Seven Parts exists, no form of attack does normal damage to him. Miska regenerates even if slain with death magic or disintegrated. These attack forms merely reduce him to -10 hit points. He is immune to effects that produce incurable or bleeding wounds, such as a sword of wounding, mummy rot, or a clay golem’s wound ability.
  • If slain, his weapons disappear, and he reforms (with his weapons) in 1d10 minutes.
  • Lost limbs regrow in 1d6 minutes. Miska can reattach severed limbs immediately by holding it to the stump.
  • If Miska regains his essence, he may be slain as any other demon, though the would-be slayers must contend with his increased powers.
  • Scimitar of Disintegration: Any lawful creature struck by this scimitar must succeed at a Fortitude save (DC 19) or be destroyed as if by a disintegrate spell.
  • Scimitar of Speed: Miska gains one extra attack at his full attack bonus with this weapon each round.
  • Demon Qualities (Ex): Immune to poison and electricity; cold, fire, and acid resistance 20.
  • Telepathy (Su): Miska can communicate telepathically with any creature within 100 feet that has a language.

NOTES ON MISKA

Miska is currently trapped in a prison on the plane of Pandemonium.

Once reunited with the Rod of Seven Parts, the bubble of Law that binds him will weaken enough for him to break free, and take his place as general of the armies of Chaos.

Miska was first mentioned in the Dungeon Master’s Guide (Gary Gygax, 1979) and was fully detailed in the Rod of Seven Parts boxed set (Skip Williams, 1996).

Scroll to Top