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Demon The Queen of Chaos

Queen of Chaos
The Queen of Chaos – AI Generated Artwork – NightCafe Creator

The Queen of Chaos rules the Steaming Fen. Her main goal and primary objective are to retrieve the Rod of Seven Parts and use it to heal Miska and resume the War of Law and Chaos.

Her lower body is a mass of squid-like tentacles, mauve in color; a beak lies hidden among her lower tentacles. The tentacles are always shiny with slime, and a twisted network of red and purple veins can be seen through her skin. Her upper body is humanoid, female, and grossly fat with bluish skin. Her eyes and hair are dark green and hangs in drooping curls. She stands about 25 feet tall.


The Queen of Chaos
Huge outsider (Chaotic, Evil)
Hit Dice46d8+552 (759 hp)
Initiative+5 (+1 Dexterity, +4 Improved Initiative)
Speed20 ft
AC31 (-2 size, +1 Dexterity, +22 natural)
Attacks+5 chaotic trident +59 melee, 2 tentacle slaps +52 melee, bite +52 melee
Damage+5 chaotic trident 1d8+14 and 2d6 chaotic damage to lawful creatures, tentacle 2d4+4, bite 2d6+4
Face/Reach10 ft by 20 ft/10 ft (60 ft with primary tentacles)
Special
Attacks
Spell-like abilities, spells, improved grab, constrict, crush, noxious cloud, chaos gate, summon demons
Special
Qualities
Damage reduction 30/+3, SR 30, regeneration 10, demon qualities, telepathy, empathic link, Darkvision 60 ft
SavesFort +37, Ref +26, Will +36
AbilitiesStrength 29, Dexterity 13, Constitution 34, Intelligence 32, Wisdom 32, Charisma 32
SkillsBalance +46, Bluff +60, Concentration +61, Diplomacy +60, Gather Information +60, Intimidate +60, Intuit Direction +60, Knowledge (arcana) +60, Knowledge (planes) +60, Knowledge (Rod of Seven Parts) +60, Knowledge (religion) +60, Listen +60, move silently +50, Scry +60, Search +60, Sense Motive +56, Spellcraft +60, Spot +60
FeatsAlertness, Blind-Fight, Cleave, Combat Casting, Dodge, Great Cleave, Improved Initiative, Multiattack, Power Attack, Weapon Focus (trident, tentacle, bite)
Climate/TerrainAny land and underground
OrganizationSolitary or troupe (2-4 lycosidilith spider-demons and 1 raklupis spider-demon)
Challenge
Rating
57
TreasureDouble standard
AlignmentAlways chaotic evil
AdvancementBy character class

COMBAT

The Queen of Chaos attacks with her spell-like abilities and her trident, both as a ranged weapon and in melee. If she grabs an opponent with her tentacles, she will pass it to her lower tentacles where she can deal bite damage as well, with the beak hidden amongst them.

Spell-Like Abilities:

Spells: The Queen of Chaos can cast divine spells from the Chaos domain as a 20th-level cleric (save DC 21 + spell level).

Improved Grab (Ex): To use this ability, the Queen must hit an opponent with a tentacle attack. If she gets a hold, she can constrict.

Constrict (Ex): The Queen deals 2d4+9 points of damage with a successful grapple check against Large or smaller creatures. She may pass a trapped creature to the tentacles on her lower body in order to free up her primary tentacles. This is a free action. A foe still takes constriction damage each round regardless of which tentacle holds it.

An attack with a +3 or greater slashing weapon that deals at least 15 points of damage severs a tentacle (AC 25).

Tear (Ex): A beak hidden among her tentacles automatically bites a trapped opponent for 2d6+4 points of damage each round.

Noxious Cloud (Su): Affected as by deeper darkness and stinking cloud, cone, 30 feet, every hour; Fortitude save (DC 35).

Crush (Ex): The Queen may place a constricted opponent under her massive lower body as a standard action. A trapped opponent takes 2d6+9 points of crushing damage per round. A creature may escape by making an Escape Artist check or Strength check with a DC of 29.

Empathic Link (Su): The Queen has a sixth sense concerning the Rod of Seven Parts and can sense its precise location when a creature begins assembling the pieces or when the wielder uses one of the Rod’s powers. This ability is not inhibited by distance or plane, though she can only detect the Rod if it is on Limbo, the Material Plane, or the current plane in which she is traveling.

Chaos Gate (Su): Three times per hour, when the Queen detects the Rod being used, she can create a gate within 30 feet of her. The other end opens on Limbo or the Material Plane 30-120 feet away from the current wielder of the Rod. For each piece of the Rod that has been assembled, subtract 10 feet from the distance the gate appears in front of the wielder. Through this gate, the Queen will send a pack or troupe of spider-demons to slay the wielder and retrieve the Rod.

Any creature, save the Queen, a demon, or a creature native to Limbo, that steps through the gate (on either side) has a 25% chance of being swept to a random outer plane of existence.

Objects and magical effects cannot pass through the chaos gate unless worn or carried.

Summon Demons (Sp): Three times per day the Queen can automatically summon 1d3 raklupis spider-demons, 1d6 lycosidilith or phisarazu spider-demons, or 2d4
spithriku spider-demons, or 2d8 kakkuu spider-demons.

Chaotic Trident: Her trident deals +2d6 points of chaotic damage to any lawful creature it hits. Any lawful creature touching it gains one negative level, so long as the trident is in hand.

The Queen, if she hurls this weapon, can retrieve it as a free action using the rope attached to it (the other end is attached to her wrist). The rope (hardness 5, 20 hp) is 75% resistant to magical fire and 100% resistant to normal fire.

Regeneration (Ex): The Queen of Chaos takes normal damage from holy and Blessed Weapons of at least +3 enchantment.

If she loses a tentacle or body part, the lost portion regrows in 4d12 hours.

Demon Qualities (Ex): Immune to poison and electricity; cold, fire, and acid resistance 20.

Telepathy (Su): The Queen of Chaos can communicate telepathically with any creature within 100 feet that has a language.

The Queen of Chaos was first mentioned in the Dungeon Master’s Guide (Gary Gygax, 1979) and was fully detailed in the Rod of Seven Parts boxed set (Skip Williams, 1996).

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