Demon, Ilsidahur
Ilsidahur is a demon lord. Called the Howling King, he claims rulership over the simian demons known as bar-lguras, and is served by nalfeshnees as well.
Ilsidahur appears as a 12-foot-tall ape with a long prehensile tail and bronze ram-like horns. He particularly prizes objects made of bronze. His layer of the Guttering Grove is a jungle realm filled with bar-lguras, nalfeshnees and other simian monsters.
Relationships
Ilsidahur is an ally of Demogorgon; he guards the landward access to Demogorgon‘s layer, Gaping Maw. The two once conspired to slay the eladrin paragon Gwynharwyf, but she was rescued by her consort Morwel while the two demons were squabbling over how best to torture her to death.
Realm
Ilsidahur rules the 90th layer of the Abyss called the Guttering Grove.
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
Ilsidahur | |
Huge outsider (Chaotic, Cosmic, Evil, Mazza’im) | |
Hit Dice | 36d8 + 540 (828 hp) |
Initiative | +9 |
Speed | 80 ft., Climb 60 ft. |
Armor Class | 46 (+5 Dexterity, +9 insight, +24 natural, -2 size), touch 22, flat-footed 32 |
Base Attack/Grapple | +36/+77 |
Attack | Claw +53 melee (3d8 + 19) |
Full Attack | 2 claws +53 melee (3d8 + 19) and bite +48 melee (4d6 + 12) |
Space/Reach | 15 ft. /15 ft. |
Special Attacks | Abduction, pounce, rend, spell-like abilities, summon demons |
Special Qualities | Damage reduction 30/good and cold iron, Darkvision, immune to electricity and poison, resistance to acid 20, cold 20 and fire 20, Spell Resistance 35, telepathy 500 ft. |
Saves | Fort +31, Ref +25, Will +29 |
Abilities | Strength 38, Dexterity 21, Constitution 32, Intelligence 24, Wisdom 29, Charisma 27 |
Skills | Balance +48, Bluff +27, Climb +61, Diplomacy +30, Escape Artist +30, Handle Animal +47, Hide +40, Intimidate +49, Jump +70, Knowledge (nature) +46, Knowledge (the planes) +26, Listen +48, move silently +44, Sense Motive +25, Spot +48, Survival +48 (+52 above ground, +52 on other planes), Swim +53, Tumble +48 |
Feats | Cleave, Combat Expertise, Combat Reflexes, Dark Speech, Dodge, Improved Grapple, Improved Initiative, Mobility, Power Attack, Run, Spring Attack |
Epic Feats | Epic Toughness, Legendary Wrestler |
Climate/Terrain | Gaping Maw (The Abyss) |
Organization | Solitary (unique) or with court (5d% bar-lgura) |
Challenge Rating | 25 |
Treasure | Triple Standard |
Alignment | Chaotic Evil |
Abduction (Su): He can bring along other creatures when he teleports. He can bring up to one Huge, two Large or four medium or smaller creatures at a time. Unwilling creatures are allowed a Will save (DC 36) to resist.
Aura of Simian Command (Su): All simian creatures feel a strange bond of attraction to Ilsidahur. Before such a creature takes any hostile action against Ilsidahur, it must attempt a DC 30 Will save. Failure indicates that the creature’s action fails and is wasted. This aura extends to a radius of 120 feet. The save DC is Charisma-based.
Aura of Simian Undeath (Su): All ape, monkey, and other simian corpses within 120 feet of him arise as Skeletons or Zombies under Ilsidahur’s command. Ilsidahur can command up to 60 HD of undead in this manner.
Piercing Scream (Su): Once every 1d4 rounds as a standard action, Ilsidahur can emit a piercing scream. All creatures within one mile that can hear Ilsidahur must succeed on a DC 30 Will save or be panicked for 2d6 rounds. Even on a successful save, the victim is still shaken for 1 round. This is a sonic, mind-affecting, fear effect. The save DC is Charisma-based.
Pounce (Ex): If he charges a foe, he can make a full attack.
Rend (Ex): When Ilsidahur is grappling with an opponent, he can attempt to pull the creature apart, dealing 6d8 + 28 points of damage and ending the grapple.
Spell-like Abilities:
- Always active – detect good, greater magic fang, see invisibility, speak with animals;
- at will – darkness, disguise self (DC 19), entangle (DC 19), fear (DC 22), greater dispel magic, greater teleport, invisibility, major image (DC 21), telekinesis (DC 23), unholy blight (DC 22);
- 3/day – blasphemy (DC 25), call lightning storm (DC 25), summon nature’s ally IX, unhallow.
Caster level 28th.
Summon Demons (Sp): 3/day, Ilsidahur can summon 4d10 bar-lgura or 3d6 advanced bar-lgura (21 HD). Summoned bar-lgura have maximum hit points.
True seeing (Su): Ilsidahur has a continuous true seeing ability, as the spell (caster level 20th).
Skills: Ilsidahur has a +4 racial bonus on Hide checks and a +10 racial bonus on Jump checks.