This site is games | books | films

Demon, Baphitaur

By Jacob de Backer - Own work (BurgererSF), Public Domain, https://commons.wikimedia.org/w/index.php?curid=22376613,  Baphitaur
By Jacob de Backer – Own work (BurgererSF), Public Domain, https://commons.wikimedia.org/w/index.php?curid=22376613

Appearing before you is a foul creation of Baphomet, Demon Prince of Beasts. It similar in appearance to a minotaur but has many fiendish features.

Originally Posted by RAGNAROKISCOMING2007 of the Wizards Community forums.

On this Thread

First off, it has the two large horns of a minotaur with an additional two smaller horns located above its brow. Its long tail is covered in spikes that drip poison. Its massive frame is covered in black fur. Wearing a silver breastplate, this creature also carries with it a vile black and silver Greataxe, which is coated in fresh blood. Its eyes glow a baleful red.

Created from minotaurs by Baphomet, in his Tower of Science, baphitaurs serve the Beast King without question. They prowl the Endless Maze, looking for unsuspecting humanoids to devour. Baphitaur, however, are not all about killing.

Most manage Baphomet‘s Ranch, which houses millions of fiendish animals and beasts. The baphitaur continually search for animals across the mundane animals all over the Mortal Coil. They then take these animals to Baphomet‘s Tower of Science where the Beast King transforms them into fiendish versions of themselves. The newly created animals of terror are taken to Baphomet‘s Ranch, where they are kept until the time comes to unleash them upon the mulitverse. Aside from managing the ranch, baphitaur also serve in Baphomet‘s army as generals.

Baphitaurs stand 10 ft. tall and weigh 450 pounds.

Baphitaur
Large outsider (chaotic, evil, extraplanar, tanar’ri)
HD11d8 + 77 (126 hp)
Initiative+5
Speed30 ft.
AC23 (+6 armor, +1 Dexterity, +7 natural, -1 size) touch 10, flat-footed 22
BAB/ Grapple+11/+23
Attack+2 vile, Greataxe +21 melee (3d6 + 14 + 1 vile/19-20/x3), or gore +19 melee (1d8 + 8 )
Full attack+2 vile, Greataxe +21/+16/+11/+6 melee (3d6 + 14 + 1 vile/19-20/x3), and gore +19 melee (1d8 + 8 ), and tail +14 (1d8 + 4 plus poison)
Space/reach10ft./10 ft.
Special attacksPoison, Powerful Charge, Smite Good (1/day), Spell-Like Abilities, Summon Tanar’ri
Special qualitiesDarkvision 60 ft., DR 10/cold iron and good, Energy Resistance to acid 10, cold 10, fire 10, Immunity to electricity, maze, and poison, Natural Cunning, Scent, SR 21, Telepathy 60 ft.
SavesFort +14, Ref +8, Will +8
AbilitiesStrength 27, Dexterity 13, Constitution 24, Intelligence 10, Wisdom 13, Charisma 15
SkillsClimb +18, Concentration +17, Handle Animal +12, Intimidate +14, Jump +18, Listen +11, Search +10, Spot +11, Survival +11, Swim +18
FeatsImproved Critical (Greataxe), Improved Initiative, Power Attack, Track (b), Weapon Focus (Greataxe)
EnvironmentEndless maze (Abyss)
OrganizationSolitary, or troop (5-10), or hunting squad (3 Baphitaur, 5 minotaurs (barbarian 3), and 10-20 fiendish wolves, bears, and bulls)
CR10
Treasure+2 vile, Greataxe, +1 breastplate, and Standard
AlignmentChaotic Evil
Advancement12-22 HD (large), 23-33 HD (huge)

Combat

Baphitaurs always start the battle with a Powerful Charge. They love using maze on their foes. Only when outnumbered, will the baphitaur call upon its tanar’ri brethren, the bulezau, for help.

Natural Cunning (Ex): Baphitaurs are immune to maze spells, can never get lost, can Track foes (gain Track feat as a bonus feat), and are never caught flat-footed.

Poison (Ex): Injury; initial 1d4 Constitution; secondary 1d4 Strength; Fort save DC 23 negates. DC is Strength-based

Powerful Charge (Ex): Whenever a baphitaur charges, it can make a single gore attack with a +19 attack bonus that deals 4d6 + 12 points of damage.

Smite Good (Su): 1/day, a baphitaur can smite good. It adds its Charisma bonus to attack rolls and its HD to damage rolls when smiting good.

Spell-Like Abilities: CL 11; DC 12 + spell level

Summon Tanar’ri (Sp): 1/day, a baphitaur can summon 1d6 bulezau or 3 fiendish minotaurs. As a 4th level spell.

Scroll to Top