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Storm Giant

Storm Giant1
Midjourney

This giant is a towering, muscular human of heroic proportions, with bronze skin, dark hair, and sparkling green eyes.

Storm giants tend toward tanned complexions, though some rare specimens have violet skin, deep violet or blue-black hair, and silvery gray or purple eyes. Such violet coloration is considered to be good luck among storm giants, and those possessing it tend to become leaders among their kind.

Adults are typically 21 feet tall and weigh 12,000 pounds. Storm giants can live to be 600 years old. When at rest, they prefer to wear short, loose tunics belted at the waist, sandals or bare feet, and headbands. They wear a few pieces of simple but finely crafted jewelry, with anklets (favored by barefoot giants), rings, or circlets being most common. Yet when they outfit themselves for battle, they don shimmering breastplates and wield enormous Spears and bows.

Storm giants tend to be reclusive, prefering to dwell along remote coastlines or on tropical islands. Yet like their namesakes, they are prone to violent mood swings. Storm giants are quick to anger in the face of evil and can be brutal, dangerous foes when insulted. In battle, they prefer to send a hail of arrows to rain down on their foes, only drawing their Spear after opponents get inside their bow range.

Storm giants live in well-constructed walled settlements, and prefer to live off the land. They maintain enormous, well-tended gardens and manage hundreds of acres of farmland per group. They often hire other humanoids, such as jogah ga-hon-ga or jogah oh-do-wa and humans, to help them run their massive farms. A storm giant enclave often takes responsibility for the safety of an entire island or stretch of coastline.


Giant, Storm

Storm Giant
Midjourney

Family: Giant

Huge giant, chaotic good

Armor Class 16 (scale mail)
Hit Points 230 (20d12 + 100)
Speed 50 ft., swim 50 ft.

STRDEXCONINTWISCHA
29 (+9)14 (+2)20 (+5)16 (+3)18 (+4)18 (+4)

Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage Resistances cold
Damage Immunities lightning, thunder
Senses: passive Perception 19
Languages Common, Giant
Challenge 13 (10,000 XP)

Special Traits

  • Amphibious: The giant can breathe air and water.
  • Innate Spellcasting: The giant’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
    • At willdetect magicfeather falllevitatelight
    • 3/day eachcontrol weatherwater breathing

Actions

  • Multiattack: The giant makes two greatsword attacks.
  • GreatswordMelee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
  • RockRanged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
  • Lightning Strike (Recharge 5-6): The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

ABOUT

This giant is a towering, muscular human of heroic proportions, with bronze skin, dark hair, and sparkling green eyes.

Section 15: Copyright Notice

System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

Storm Giant

Storm Giant
Midjourne
Storm Giant
Huge Giant
Hit Dice19d8+114 (199 hp)
Initiative+2
Speedbase speed 50 ft., Swim 40 ft.
Armor Class22 (-2 size, +2 Dexterity, +12 natural) touch 10, flat-footed 25
Base
Attack/Grapple
+14/+36
AttackSpear +26 melee (2D8+21/×3) or slam +26 melee (1d6+14) or composite longbow (+14 Strength bonus) +14 ranged (3d6+14/x3) or Spear +26 ranged(2D8+21/×3)
Full AttackSpear+26/+21/+16 melee (2D8+21/×3) or 2 slams +26 melee (1d6+14) or composite longbow (+14 Strength bonus) +14/+9/+4 ranged (3d6+14/x3) or Spear +26 ranged(2D8+21/×3)
Space/Reach15 ft./15 ft.
Special
Attacks
Spell-like abilities
Special
Qualities
freedom of movement, immunity to electricity, Low-Light Vision, rock catching, water breathing
SavesFort +17, Ref +8, Will +13
AbilitiesStrength 39, Dexterity 14, Constitution 23, Intelligence 16, Wisdom 20, Charisma 15
SkillsClimb +20, Concentration +26, Craft (any one) +13, Diplomacy +4, Intimidate +12, Jump +24, Listen +15, Perform (sing) +12, Sense Motive +15, Spot +25, Swim +18*
FeatsAwesome BlowCleaveCombat ReflexesImproved Bull RushImproved Sunder, Iron WillPower Attack
EnvironmentWarm mountains
OrganizationSolitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 lesser Thunderbirds, 2-5 griffons, or 2-8 sea cats)
Challenge
Rating
13
TreasureStandard coins; double goods; standard items
AlignmentOften chaotic good
AdvancementBy character class
Level
Adjustment


Combat

Storm giants use weapons and spell-like abilities instead of throwing rocks. Their composite longbows have a range increment of 180 feet.

freedom of movement (Su): Storm giants have a continuous freedom of movement ability as the spell (caster level 20th). The effect can be dispelled, but the storm giant can create it again on its next turn as a free action.

water breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged.

Skills: A storm giant has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Storm giants ignore all weight penalties for gear carried when swimming.

Storm Giant Characters

About 20% of adult storm giants are sorcerers or clerics. A storm giant cleric has access to two of the following domains: Chaos, Good, Protection, or War.

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