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Gargouille

The mighty gargouille is a ferocious dragon, few of which have ever been seen alive. Rumors tell of a great hero who slew the first gargouille by bringing it into town to be burned, without any resistance, due to the great creature being brought into submission by a holy object.

Originally Posted by Raptorial of the Wizards Community forums.

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The gargouille is a dragon that appears in the Seine River in France. It terrorized boats it was lured to shore using a convict, and then made a cross with his fingers to tame the monster. He then led it into town where it was slaughtered. Some accounts said it was burned. The accounts of burning said that neither the monster’s head or neck would burn, so they were mounted on the town’s cathedral to display God’s power. The creature was then said to have been carved onto buildings to be used as a water drainage, therefore creating the modern Gargoyle.

Gargouille
Huge Dragon (Aquatic)
Hit Dice31d12+375 (576 hp)
Initiative+3 (+3 Dexterity)
Speed40 ft. (8 squares), Swim 50 ft. (10 squares)
Armor Class30 (-2 size, +3 Dexterity, +19 natural), touch 11, flat-footed 27
Base Attack/Grapple+31/+52
AttackBite +42 melee (2d6 +13)
Full AttackBite +42 melee (2d6 +13) or tail +42 melee (1d8 +13)
Space/Reach15 ft./15 ft.
Special AttacksBreath weapon, frightful presence
Special QualitiesDarkvision 60ft., dragon traits, Low-Light Vision, Scent, holy taming
SavesFort +31, Ref +20, Will +18
AbilitiesStrength 37, Dexterity 17, Constitution 35, Intelligence 4, Wisdom 8, Charisma 13
SkillsHide -5, Intimidate +21, Listen +19, Spot +19, Survival +21, Swim +33
FeatsDie Hard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Critical, lightning reflexes, Mobility, Power Attack, Toughness, Track
EnvironmentTemperate Land
OrganizationSolitary
Challenge Rating25
TreasureNone
AlignmentAlways chaotic evil
Advancement
Level Adjustment

Combat

A gargouille will usually use its powerful water jet in combat. If cornered, it will attack with lunging bites and tail sweeps.

Breath Weapon (Su): The gragouille can blast a cone of superheated water 30 feet, dealing 3d8 damage. A creature in the blast may make a Reflex save (10+1/2 gargouille’s racial HD + breathing creature’s Constitution modifier)

Frightful Presence (Ex): The gargouille is an extremely unsettling creature. This quality is initiated by a ferocious roar or snarl. The range of this special quality is 40 feet, and the duration is 7d6 rounds. This ability affects only opponents with fewer Hit Dice or levels than the gargouille has. An affected opponent can resist the effects with a successful Will save (DC 10+1/2 the gargouile’s racial HD + its Charisma modifier). An opponent that succeeds on the saving throw is immune to the frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect.

Scent (Ex):

Holy Taming (Ex): The gargouille can be brought into submission if shown a holy object. It must make a Will save (DC 38), or be forced to obey every command of the person holding the holy object for 15 hours.

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