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Azata, Lillend

Lillend
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Appearance: Lillends are celestial beings that combine the grace of a humanoid upper body with the serpentine form of a lower body. Their radiant presence is accentuated by shimmering feathered wings, and their serene visage is adorned with intricate tattoos or markings.

Behavior: Lillends are known for their gentle demeanor and love of music and art. They often roam the skies in search of beautiful melodies and inspiring creations, spreading joy and harmony wherever they go.

Habitat: They are typically found in celestial realms, such as the upper planes or the domains of benevolent deities. However, they may occasionally descend to the mortal realm to interact with mortals or aid in times of need.

Modus Operandi: Lillends use their celestial powers to inspire creativity and uplift those around them. They may offer guidance to aspiring musicians or artists, using their enchanting melodies to soothe troubled souls and bring light to dark places.

Motivation: The primary motivation of Lillends is to spread beauty, joy, and harmony throughout the cosmos. They are driven by a desire to inspire creativity and foster a sense of wonder and awe in all beings, regardless of their station or origin.


  • Lillend 5e
  • Lillend Pathfinder
Lillend 1
My Images (midjourney.com)

Large celestial, neutral good


Armor Class 16 (natural armor)

Hit Points 123 (13d10 + 52)

Speed 30 ft., fly 60 ft.


STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)16 (+3)20 (+5)18 (+4)

Skills Perception +9, Performance +8

Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 19

Languages Celestial, Common, Elvish

Challenge 7 (2,900 XP)


Innate Spellcasting. The lillend’s spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The lillend can innately cast the following spells, requiring no material components:

  • At will: charm person
  • 3/day each: detect evil and good, lesser restoration
  • 1/day each: dispel evil and good, greater restoration

Magic Resistance. The lillend has advantage on saving throws against spells and other magical effects.

Magic Weapons. It’s weapon attacks are magical.

Magic Resistance. It has advantage on saving throws against spells and other magical effects.

Multiattack. The lillend makes two attacks: one with its longsword and one with its tail.


Actions

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, the target is also incapacitated and has disadvantage on Dexterity saving throws.


Legendary Actions

The lillend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lillend regains spent legendary actions at the start of its turn.

  • Move. The lillend moves up to its speed without provoking opportunity attacks.
  • Tail Attack. It makes a tail attack.
  • Inspiring Melody (Costs 2 Actions). The lillend sings a captivating melody. Each friendly creature within 30 feet of the lillend that can hear it gains 5 temporary hit points and advantage on saving throws against being charmed or frightened until the end of its next turn.

Description: A Lillend is a majestic celestial creature with the upper body of a beautiful humanoid and the lower body of a sinuous serpent. Its feathered wings shimmer with ethereal light as it moves gracefully through the air, emanating an aura of tranquility and inspiration. Lillends are often found in the service of benevolent deities, using their innate magic and captivating melodies to spread joy and uplift those in need.

Azata, Lillend
My Images (midjourney.com)

This creature has the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down.

Source: Paizo blog

Among the azatas, lillends are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. They are generally peaceful, though they are swift to act if they believe a piece of rare art or a talented artist is threatened. Their lower section is about 20 feet long, and a typical lillend weighs 3,800 pounds.

Although they have no need of mortal nourishment, it is said that lthey sup on the joy of music, art, and performance. They also love unspoiled wilderness and seek out places in the mortal realm that remind them of the beauty of their home plane. From the lore of numerous races come tales of these muses, particularly those that have taken a vested interest

in the training of a single talented prodigy or the ongoing creation of some fantastic work of art. Such legends sometimes prove true, as all lillends have their favorite works, creations, and artists, and often visit the Material Plane to enjoy their splendor and make sure they remain safe. In the defense of such beauty, lillends prove passionate foes, calling upon the might of nearby allies or crushing philistines in their striking but deadly coils.


Lillend CR 7
XP 3,200

CG Large outsider (azata, chaotic, extraplanar, good)

Init +3; Senses Low-Light Vision, Darkvision 60 ft.; Perception +13
DEFENSE
AC 20, touch 12, flat-footed 17 (+3 Dexterity, +8 natural, –1 size)

hp 73 (7d10+35)

Fort +7, Ref +10, Will +10

Immune electricity, petrification, poison; Resist cold 10, fire 10
OFFENSE
Speed 30 ft., Fly 70 ft. (average)

Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab)

Space 10 ft.; Reach 10 ft.

Special Attacks bardic performance (20 rounds/day), constrict (2d6+5)   Spell-Like Abilities (CL 7th)  

3/day—darkness, hallucinatory terrain (DC 18), knock, light  

1/day—Charm Person (DC 15), speak with animals, speak with plants  

Spells Known (CL 7th)  

3rd (2/day)—charm monster (DC 17), Cure serious wounds  

2nd (4/day)—Hold Person (DC 16), invisibility, sound burst (DC 16), suggestion  

1st (5/day)—Charm Person (DC 15), cure light wounds, identify, sleep (DC 15)  

0 (at will)—dancing lights, daze (DC 14), Detect Magic, lullaby (DC 14), mage hand, read magic (DC 16)
STATISTICS
Strength 20, Dexterity 17, Constitution 21, Intelligence 14, Wisdom 16, Charisma 19

Base Atk +7; CMB +13; CMD 26 (can’t be tripped)

Feats Combat Casting, Hover, Iron Will, lightning reflexes

Skills Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14; Racial Modifiers +4 Survival

Languages Celestial, Draconic, Infernal; truespeech
SPECIAL ABILITIES
Bardic Performance   A lillend has the bardic performance ability of a 7th-level bard, granting her access to that ability’s countersong, fascinate, inspire courage, inspire competence, and suggestion aspects.  

Spells A lillend casts spells as a 7th-level bard.

They favor enchantment and healing spells.
ECOLOGY
Environment any (Elysium)

Organization solitary, pair, or choir (3–6)

Treasure standard (+1 longsword, masterwork harp)

Description

Physical Description: A Lillend is a celestial creature possessing the upper body of a humanoid and the lower body of a serpent. Its humanoid form is graceful and adorned with intricate markings or tattoos, while its serpentine lower body is sleek and sinuous. Feathers cascade from its wings, shimmering with an otherworldly glow, and its eyes radiate a gentle light that reflects its celestial nature.

General Description: They are benevolent beings known for their love of music and art. They often roam the skies, their enchanting melodies echoing through the air, bringing joy and inspiration to those who hear them. Guided by a sense of compassion and a desire to uplift others, Lillends use their innate magic and soothing presence to offer comfort and solace to those in need. Though celestial in nature, they possess a deep connection to the mortal realm, often appearing to aid and guide those who seek their assistance.

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