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Mogul of Dispater

Mogul of Dispater  Door Jurriaen Ovens - Web Gallery of Art:   Afbeelding  Info about artwork, Publiek domein, https://commons.wikimedia.org/w/index.php?curid=7238772
Door Jurriaen Ovens – Web Gallery of Art:   Afbeelding  Info about artwork, Publiek domein, https://commons.wikimedia.org/w/index.php?curid=7238772

To some in business, the bottom line is the bottom line, and so long as a profit is made, what else matters?

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

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However, there are some that have moved beyond that philosophy, some who have fallen in love with the soft life of luxury. Such people do all they can to avoid any effort on their own part, but insist on reaping the rewards of others’ toil.

From this philosophy is born the mogul of Dispater. Ethics do not hold her back in her activities, for they are merely guidelines for others to follow, and can be brushed aside without any compunction. The mogul is careful to have her subordinates do all the ‘dirty work;’ in such a way she manages to justify her actions to some extent, since she is never directly involved in assorted sundry activities. She does not bribe; she extorts. She does not employ where possible; she allows others to -restore their debts. She reaps where she does not sow, and those beneath her are dragged down and condemned to chains of toil.

Moguls generally come from the ranks of rogues. Some clerics multiclass into the prestige class, though the lack of spellcasting progression can be painful. Wizards and sorcerers tend not to become moguls for the very same reason. fighters and rangers find the mogul a little too far off their chosen path. Barbarians and bards lack the discipline necessary to run such operations as the mogul tends to get involved in, although ex-bards sometimes take up the prestige class to great effect. Moguls generally work individually of other moguls.

They are generally encountered as leaders of thieves’ guilds (including extortion schemes, prostitution rings, and the like), government enterprises, merchant consortiums, and cruelly administered craft guilds. They tend to rely on others to pick their fights for them.

Hit Die: d6

Requirements

To qualify to become a mogul of Dispater, a character must fulfill all the following criteria.

Alignment: Lawful Evil

Base Attack Bonus: +6

Skills: Bluff 12 ranks, Diplomacy 9 ranks, Intimidate 12 ranks, Sense Motive 9 ranks

Feats: Deceitful, Devotee of Darkness (Dispater), Impostor

Special: Moguls of Dispater must have made peaceful contact with a greater devil (at least CR 15). The devil then instructs the would-be mogul on the process to submit to the will of Dispater, the Lord of the Second.

Class Skills

The mogul of Dispater’s class skills (and the key ability for each skill) are: Appraise (Intelligence), Balance (Dexterity), Bluff (Charisma), Craft (Intelligence), Diplomacy (Charisma), Disable Device (Intelligence), Disguise (Charisma), Escape Artist (Dexterity), Forgery (Intelligence), Gather Information (Charisma), Hide (Dexterity), Intimidate (Charisma), Knowledge (local) (Intelligence), Listen (Wisdom), Move Silently (Dexterity), Open Lock (Dexterity), Profession (any) (Wisdom), Search (Intelligence), Sense Motive (Wisdom), Sleight of Hand (Dexterity), Speak Language (none), Spot (Wisdom), Tumble (Dexterity), Use Magic Device (Charisma), Rope Use(Dexterity).

Skill Points at Each Level: 6 + Intelligence modifier.

The Mogul of Dispater
Class Level Base Attack BonusFort SaveRef SaveWill SaveSpecial
+0+0+2+2Enterprising +1, insider trading 1/day
2+1+0+3+3Mind of steel
3+2+1+3+3Enterprising +2, pull the strings 1/day
4+3+1+4+4Insider trading 2/day
5+3+1+4+4Economics of extortion 1/day, enterprising +3
6+4+2+5+5Corporate bid
7+5+2+5+5Enterprising +4, insider trading 3/day
8+6+2+6+6Pull the strings 2/day
9+6+3+6+6Enterprising +5, hostile takeover
10+7+3+7+7Economics of extortion 2/day, member of the board

Class Features

Weapon and Armor Proficiency: Moguls of Dispater gain no proficiency with any weapon or armor.

Enterprising (Ex): A mogul of Dispater knows how to conduct business in a way that suits her purposes. She gains a +1 bonus to Bluff, Diplomacy,
Intimidate, and Sense Motive checks at every odd level.

Insider Trading (Su): At 1st level, a mogul of Dispater gains the ability to use Insider Trading once per day. This allows her to use detect thoughts as a 90 foot radius emanation. Spell Resistance does not apply, but the ability lasts a number of rounds equal to the mogul’s class level plus 10. The mogul of Dispater does not have to concentrate to maintain the effect, but it still takes three rounds to start ‘hearing’ the surface thoughts of creatures; new creatures that enter the effect must make a save or also be affected, but once a creature successfully saves against the effect, she is immune to it for 24 hours. The mogul gains additional uses of the ability each day at 4th and 7th levels. The save DC is equal to 10 + the mogul’s class level + her Charisma
modifier.

Mind of Steel (Ex): At 2nd level, a mogul of Dispater gains a bonus on all saves against mind-influencing effects equal to her class level.

Pull the Strings (Sp): At 3rd level, a mogul can Pull the Strings once per day. Any creature that has failed its save against Insider Trading can be affected by Pull the Strings if it fails at another Will save (DC = 10 + the mogul’s class level + her Charisma modifier). An affected creature is under the effects of a geas as determined by the mogul. The mogul’s caster level is equal to her class level + 10.

Economics of Extortion (Su): A 5th level mogul of Dispater has learned to generate greater profit from her interactions with others. Once per day she can increase the save DC on Insider Trading or Pull the Strings by +3. Alternatively, she can triple the duration of all uses for Insider Trading for the day. At 10 th level, the Mogul can use this ability twice per day.

Corporate Bid (Su): At 6th level, the mogul of Dispater can make a suggestion to every creature that fails its save against Insider Trading, to a maximum of one creature per class level per day. The Will save DC = 10 + the mogul’s class level + her Charisma modifier.

Hostile Takeover (Su): Once per day at 8 th level, a mogul can use dominate monster on any creature that failed its save against her Insider Trading
ability. Her caster level is equal to her class level, and the save DC is equal to 10 + the mogul’s class level + her Charisma modifier.

Member of the Board (Su): A 10 th level mogul is one of the most trusted servants of Dispater. As a Member of his Board she becomes immune to all mind-influencing effects as per the mind blank spell; this immunity does not extend to mind-influencing effects originating from Dispater and his higher-ranking servants. As an expression of the power that the mogul has risen to, she is thereafter able to use Insider Trading at will; furthermore, the effect can be centered on any creature under the effects of Pull the Strings or Hostile Take-over, so long as said creature is on the same plane as the mogul. Insider Trading can only be used in one location at any one time, no matter where the effect is centered.

Ebenezer Scrooge – Example Mogul of Dispater

Lorenzo de’ Medici “the Magnificent” – Example Epic Mogul of Dispater

Epic Mogul of Dispater

The epic mogul of Dispater has taken advantage of other people’s hard work in order to propel himself to the heights of success. Rarely seen in person, the mogul usually works through a series of intermediaries and is often the mysterious kingpin behind various guilds and criminal organizations. The greater the mogul’s influence becomes, the more likely he is to have numerous contingency plans in place to ensure that he can maintain his ill-gotten gains and life of luxury.

The epic mogul should take feats that allow him to manipulate others, such as Mastermind, Monopoly, or Revise the Records.

As the mogul prefers to have underlings fight his battles for him, and avoids getting his hands dirty whenever possible, he is best served by increasing his Intelligence, Wisdom, and Charisma scores.

Hit Die: d6.

Skill Points at Each Additional Level: 6 + Intelligence modifier.

Class Features

Insider Trading (Su): After 10th level, the save DC of this ability increases by 1 for every 2 mogul levels, instead of by 1 for every mogul level.

Enterprising (Ex): The epic mogul’s bonuses to Bluff, Diplomacy, Intimidate and Sense Motive checks continue to increase by +1 every two levels.

Pull the Strings (Sp): At 13th level, and every 5 levels thereafter, an epic mogul can use pull the strings one additional time per day. Her caster level remains equal to her class level +10. After 10th level, the save DC of this ability increases by 1 for every 2 mogul levels, instead of by 1 for every mogul level.

Economics of Extortion (Su): At 15 th level, and every 5 levels thereafter, an epic mogul can use economics of extortion one additional time per day.

Corporate Bid (Su): An epic mogul of Dispater can use Corporate Bid on a maximum number of creatures per day equal to her class level. After 10th level, the save DC of this ability increases by 1 for every 2 mogul levels, instead of by 1 for every mogul level.

Hostile Takeover (Su): At 16th level, and every 8 levels thereafter, an epic mogul can use hostile takeover one additional time per day. After 10th level, the save DC of this ability increases by 1 for every 2 mogul levels, instead of by 1 for every mogul level.

Bonus Feats: An epic mogul of Dispater gains a bonus feat (selected from the list of epic mogul bonus feats) every four levels beyond 10th.

Epic Mogul of Dispater

Bonus Feats: Armor Skin, Automatic Quicken Spell-Like Ability, Damage Reduction, Epic Reputation, Epic Leadership, Epic Will, Extended Lifespan, Extended Trading*, Lift Sanctions, Lightning Trade, Mastermind, Monopoly, Quicken Spell-Like Ability*, Revise the Records.

*Non-epic feat.

The Epic Mogul of Dispater
Class LevelSpecial
11Enterprising +6
12 
13Enterprising +7, Pull the Strings 3/day
14Bonus Feat
15Enterprising +8, economics of extortion 3/day
16Hostile Takeover 2/day
17Enterprising +9
18Pull the Strings 4/day, bonus feat
19Enterprising +10
20Economics of extortion 4/ day
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