Abundance Domain

A richly laden banquet table representing the Abundance Domain
Abundance is power expressed as food, shelter, recovery and life enough to share. Banquet Still Life, Abraham van Beyeren, 1667.

The Abundance Domain turns a hungry road into a safe journey and an empty table into a feast. Clerics of the Dagda are providers, healers and keepers of communal stores. They give recovery to the exhausted, repair the damage of scarcity and share provisions with those driven from home. Their miracles belong at harvests, camps and refuge halls as much as on the battlefield.

The original domain comes from Dominique Crouzet’s third-party D&D 3.x Celtic Druids and the Tuatha de Dannan. The additional edition versions below are original, unofficial campaign adaptations.

At a Glance

Divine SpherePlenty, food, feasting, recovery, sustenance and renewed life
Rules OriginThird-party D&D 3.x material
SourceCeltic Druids and the Tuatha de Dannan, Dominique Crouzet
Typical PatronThe Dagda
Play StyleRecovery, provisioning, party support and long-duration expedition magic
Edition StatusOriginal third-party D&D 3.x rules; independent campaign adaptations for 2024, 2014, Pathfinder 1e and a playable 3.5e spell-list conversion

Who Can Choose This Domain?

A Cleric serving a deity of plenty, nourishment, recovery or generous hospitality can choose Abundance with the Game Master’s approval. Its defining patron is the Dagda, whose inexhaustible cauldron feeds everyone who comes to the table. The 2024 Cleric chooses the subclass at level 3; the 2014, Pathfinder 1e and D&D 3.5e Cleric versions begin at level 1. Use only the rules for your own edition.

Abundance is not a promise of wealth. A priest is expected to feed the sick before guests of rank, provide decent hospitality to travellers and protect shared stores. Refusing to assist a starving neighbour without cause puts the priest’s calling in question, though it does not automatically revoke class powers.

Cleric Domain Rules

Choose the version matching your campaign. Brigid’s priesthood is not the same as the Dagda’s, and these spells are benefits granted to a cleric rather than a deity’s own spells. The original domain is third-party D&D 3.x material; the later three rules versions and the 3.5e conversion below are original, unofficial campaign adaptations.

Abundance Domain — D&D 2024

Campaign adaptation — unofficial. This is a Cleric subclass chosen at Cleric level 3. You retain your normal Cleric spellcasting, Divine Order (level 1), Blessed Strikes (level 7), and Channel Divinity progression. The domain spells below are always prepared, count as Cleric spells for you, and do not reduce the number you can otherwise prepare.

Abundance Domain spells — D&D 2024
Cleric levelDomain spells
3Goodberry, Create or Destroy Water (1st); Aid, Lesser Restoration (2nd)
5Create Food and Water, Plant Growth (3rd)
7Death Ward, Fabricate (4th)
9Greater Restoration, Mass Cure Wounds (5th)

Level 3 — Restorative Hospitality

You gain proficiency with Cook’s Utensils. Once per Long Rest, when you finish a Short Rest during which you shared food with up to your Proficiency Bonus creatures (including yourself), each chosen creature that spent at least one Hit Point Die during that rest regains additional Hit Points equal to your Wisdom modifier (minimum 1). This bonus applies once to each chosen creature, not to each Die spent, and requires no action.

Level 3 — Channel Divinity: The Inexhaustible Cauldron

As a Magic action, present your Holy Symbol and expend one use of Channel Divinity. Choose up to your Proficiency Bonus willing creatures you can see within 30 feet (you can choose yourself). Each regains 1d8 + your Wisdom modifier Hit Points (minimum 1 total). You also conjure a simple meal and fresh water sufficient to feed and hydrate six Medium creatures for one day at an unoccupied space within 5 feet of you. The conjured provisions are ordinary and spoil after 24 hours if unconsumed. The healing is instantaneous, requires no Concentration and allows no saving throw.

Level 6 — Share the Harvest

Immediately after you cast a Cleric spell using a spell slot that restores Hit Points to one or more creatures, choose another creature you can see within 30 feet of yourself. That creature regains Hit Points equal to your Wisdom modifier (minimum 1). This additional healing requires no action and cannot target a creature healed by that same spell. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.

Level 17 — Feast Without End

Once per Long Rest, you can spend 10 minutes conjuring a feast for up to six willing creatures who eat together within 30 feet of you. Each creature gains 2d8 + your Cleric level Temporary Hit Points (minimum 1), Resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition for 24 hours. These Temporary Hit Points end when the 24 hours expire; they do not stack with other Temporary Hit Points. The feast requires no spell slot, components or Concentration.

How to Play

Keep the party supplied on difficult journeys. Goodberry and your conjured provisions let you feed others; the healing and temporary protection support a front line without replacing your ordinary Cleric preparation. Spells still use the normal 2024 spell save DC and casting rules for their editions.

Abundance Domain — D&D 2014

Campaign adaptation — unofficial. Choose this Cleric Divine Domain at level 1. You gain its domain spells at Cleric levels 1, 3, 5, 7 and 9. They are always prepared, count as Cleric spells, and do not use up ordinary Cleric preparations. Your spell save DC is 8 + proficiency bonus + Wisdom modifier.

Abundance Domain spells — D&D 2014
Cleric levelDomain spells
1Goodberry, Create or Destroy Water
3Aid, Lesser Restoration
5Create Food and Water, Plant Growth
7Death Ward, Fabricate
9Greater Restoration, Mass Cure Wounds

Level 1 — Restorative Hospitality

You gain proficiency with cook’s utensils. Once per long rest, after a short rest during which you share food with up to your proficiency bonus in creatures (including yourself), each creature who spent at least one Hit Die regains additional hit points equal to your Wisdom modifier (minimum 1). The additional hit points are gained once per creature, not per Hit Die.

Level 2 — Channel Divinity: The Inexhaustible Cauldron

As an action, present your holy symbol and expend one use of Channel Divinity. Choose up to your proficiency bonus of willing creatures you can see within 30 feet. Each regains 1d8 + your Wisdom modifier hit points (minimum 1 total). You also create one day’s ordinary food and water for up to six Medium creatures in an unoccupied space within 5 feet; leftovers spoil after 24 hours. The healing is instantaneous and requires no concentration or saving throw.

Level 6 — Share the Harvest

When you cast a Cleric spell of 1st level or higher using a spell slot that restores hit points, you can choose one other creature within 30 feet of you. It regains hit points equal to your Wisdom modifier (minimum 1). This requires no action; the recipient cannot be one of the creatures healed by the triggering spell. Uses equal your proficiency bonus per long rest.

Level 8 — Potent Spellcasting

Add your Wisdom modifier to one damage roll of any Cleric cantrip you cast.

Level 17 — Feast Without End

Once per long rest, spend 10 minutes sharing a magically conjured feast with up to six willing creatures within 30 feet. Each gains 2d8 + your Cleric level temporary hit points, resistance to poison damage and advantage on saving throws against poison for 24 hours. Unspent temporary hit points from this feature expire after 24 hours and cannot stack with other temporary hit points. The meal costs no spell slot and needs no concentration.

How to Play

At level 1 the domain helps ordinary rests; from level 2, its Channel Divinity can feed a household or help injured companions. It improves the success of long expeditions, garrison relief and civilian rescue without providing offensive combat abilities.

Abundance Domain — Pathfinder 1e

Campaign adaptation — unofficial. A Cleric serving the Dagda or another deity of plenty may select this as one of the Cleric’s two domains at level 1 with GM approval. You gain the listed granted powers and domain spells; you still use normal Cleric Channel Energy, alignment rules and spell preparation.

Granted Power — Bountiful Recuperation (Su), Level 1

Your natural healing improves: after 8 hours of rest you regain 2 hit points per character level rather than 1. After 24 hours of complete bed rest you regain 3 per character level. If successful Heal-skill long-term care is provided, these values become 3 per level for ordinary rest and 4 per level for complete rest. These figures replace the ordinary natural healing for that rest; do not apply the normal doubling from long-term care again. The power is continuous, requires no action and affects only you.

Granted Power — The Shared Table (Su), Level 8

Once per day, spend 10 minutes conjuring and serving food and water to up to one willing creature per two Cleric levels (minimum one) within 30 feet. Each creature who eats regains 2d8 + your Wisdom modifier hit points (minimum 1 total) and gains a +2 sacred bonus on saving throws against poison and disease for 8 hours. This is a supernatural ability requiring no spell slot or Concentration; it offers no save or spell resistance to willing recipients. Food left over disappears after 24 hours.

Abundance domain bonus spells — Pathfinder 1e
Spell levelDomain spells
1Goodberry
2Lesser Restoration
3Create Food and Water
4Minor Creation
5Major Creation
6Heroes’ Feast
7Regenerate
8Clone
9Miracle

You have one bonus domain spell slot at each spell level you can cast, prepared from either of your two domains. A spell not ordinarily on the Cleric list can only be prepared using the appropriate domain slot; you may not spontaneously convert domain spells to cure spells. Spell DC: 10 + spell level + Wisdom modifier. Spell range, casting time, targets, duration, saves and resistance follow each Pathfinder 1e spell.

How to Play

Your first power reduces the price of long travel and convalescence, while The Shared Table can restore a wounded company after danger. An Abundance Cleric can sustain a village for much longer than a warrior can hold a road.

Abundance Domain — D&D 3.5e

Third-party D&D 3.x source: Dominique Crouzet, Celtic Druids and the Tuatha de Dannan. The original granted power and nine-title domain list are preserved in the source record below; this panel’s spell-level substitutions are an unofficial, playable D&D 3.5e conversion, not an official SRD domain.

Granted Power — Bountiful Rest

After a day of light activity with normal rest, you recover 2 hit points per character level. A full day of complete rest restores 3 hit points per level. Successful long-term care with the Heal skill raises those rates to 3 hit points per level with light activity or 4 per level with complete rest. Use these figures instead of normal natural healing; do not double them again. This is continuous and affects your own recovery only, not magical healing.

Abundance domain spells — D&D 3.5e campaign conversion
Spell levelDomain spells
1Goodberry
2Lesser Restoration
3Create Food and Water
4Minor Creation
5Major Creation
6Heroes’ Feast
7Regenerate
8Clone
9Miracle

Select this domain as one of your Cleric’s two domains at Cleric level 1 with GM approval. Prepare one domain spell of each level you can cast from either of your domains in the extra domain spell slot of that level; spells outside your ordinary Cleric list can be prepared only in a domain slot. They are not spontaneous cure spell slots. Spell DC: 10 + spell level + Wisdom modifier. For spells use D&D 3.5e casting time, range, effects and saving throws.

Original D&D 3.x source — historical domain spell table

The original third-party list is retained without changing its spell-level assignments. It places Create Food and Water at domain level 2, Mage’s Magnificent Mansion at level 8 and Clone at level 9. Those are source-table assignments, not the normal D&D 3.5e spell levels; the playable conversion above aligns its slots with edition-native spell levels.

Abundance Domain Spells

Spell LevelDomain SpellWhat It Adds
1stGoodberryPortable food and small-scale healing.
2ndCreate Food and WaterSustenance for a group when supplies fail.
3rdPlant GrowthRich vegetation and improved agricultural yield.
4thMinor CreationTemporary useful goods made from plant matter.
5thMajor CreationA broader range of temporary nonmagical materials.
6thHeroes’ FeastA supernatural banquet that prepares a company for danger.
7thRegenerateRestoration after catastrophic bodily injury.
8thMage’s Magnificent MansionSecure shelter, servants and lavish hospitality beyond ordinary logistics.
9thCloneThe domain’s final step from plenty into preservation of life itself.

How to Play

More natural recovery and domain slots reserved for food, materials and restoration make you a support Cleric. Your best work is done after a siege, when you can keep survivors alive without relying on bought provisions.

At the Table

An Abundance Cleric is most valuable when the company is wounded, stranded or responsible for other people. Provisioning magic can keep a caravan moving, communal healing makes difficult journeys survivable, and divine generosity helps an isolated settlement through a failed harvest. In battle, protect companions and conserve spell slots rather than hunting for a dramatic attack.

In older editions, creation spells produce temporary materials under their own casting and duration limits; they do not permanently replace crops, ore or skilled work. In fifth edition, a conjured meal, a healing spell and a growing field solve different problems. Use each spell under its own rules rather than treating the domain as unlimited treasure.

The Dagda and the Abundance Domain

The Dagda is the domain’s established patron. His cauldron of plenty, authority over fertility and association with life, death and renewal make the spell progression feel like a single divine idea rather than a collection of unrelated support magic. Clerics who receive this domain are expected to understand abundance as circulation: food is shared, hospitality creates obligation, and hoarding plenty while others starve is a failure of sacred duty.

Priests, Rites and Sacred Places

Abundance priests are most visible around storehouses, feast halls, orchards, cattle grounds, communal ovens and places where travellers can be fed. Their rites mark the opening of granaries, the first cutting of a harvest, recovery after sickness or battle, and the great meals that bind a household, warband or settlement together.

Their sacred places do not need to be monumental temples. A hall whose fire never goes out, a cauldron used to feed every guest, a spring that never fails in drought, or a field repeatedly restored after war can all serve as centres of devotion when the community recognises them as places where scarcity has been overcome.

What Abundance Priests Are Doing Now

In 1454, the Dagda’s priests are feeding displaced families, reopening neglected orchards, treating sick livestock and moving seed grain to settlements that lost their harvest. Their ability to sustain a camp matters more than their rank. A hungry travelling company is more likely to remember the priest who shared bread than the lord who promised supplies.

Adventure Hooks

The Granary Door

A refuge is receiving more hungry families than its stores can support. The priest can create enough food for a handful of households but not an entire district. The missing grain was stolen by a mercenary band; recover it without destroying the wagons or the farmers sheltering among the thieves.

The Field That Will Not Grow

Plant Growth improves the surrounding fields, but a small orchard stays barren. Its roots were cut by miners digging beneath it, and the collapse threatens the village well. Rescue the trapped labourers and stabilise the ground before the next rain destroys the remaining harvest.

Related Domains and Character Options

For adjacent divine themes, compare the Community Domain, Healing Domain, Fertility Domain and Plant Domain. Return to the Cleric Domains hub for the wider domain list, or the Cleric class page for the class rules that use domains.

Rules Sources and Licensing

The original Abundance Domain granted power and nine-spell progression come from Dominique Crouzet’s third-party D&D 3.x netbook Celtic Druids and the Tuatha de Dannan. The four playable rules versions on this page are clearly distinguished from that original, with edition conversions identified as original campaign content.

The class rules follow the D&D 2024 Basic Rules, D&D 2014 Basic Rules, Pathfinder 1e Cleric and D&D 3.5e Cleric SRD. Fifth-edition SRD material is available through the official SRD resource under CC BY 4.0. Third-party source rights and original campaign mechanics are not claimed as official Wizards of the Coast or Paizo content.

Spell links point to suitable live internal references where their edition has been checked. A spell without a verified edition-native destination appears as plain text instead of a misleading link.

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