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Sellsword (Human Fighter 8)

By Anthony van Dyck - Web Gallery of Art:   Image  Info about artwork, Public Domain, https://commons.wikimedia.org/w/index.php?curid=15441683, Sellsword
By Anthony van Dyck – Web Gallery of Art:   Image  Info about artwork, Public Domain, https://commons.wikimedia.org/w/index.php?curid=15441683

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Sellswords are the ultimate soldiers of fortune, owing loyalty to no one and nothing save cold, hard coins. their only law is that once they are bought, they stay bought; there are no more paydays for a sellsword who proves treacherous. Still, even that law can fade when one’s employer is on the losing side, and a bit of opportunism may help the sellsword live to fight another day. Sellswords can be used as elite imperial guards or shock troops, royal swordmasters, or the heads of fighting academies. Wealthy and powerful individuals might also hire sellswords as expensive bodyguards.

Source: Pathfinder d20pfsrd.com

DESCRIPTION

A canny sellsword may travel with a battle mage (CR 8), or a medium and two acolytes (CR 8). A squad of four sellswords might find employ with a merchant prince (CR 11) or bandit lord (CR 12). A bounty hunter can also hire a pair of sellswords to help bring down a dangerous foe (CR 12).

Sellsword CR 7
XP 3,200

Human fighter 8

N Medium humanoid

Init +6; Senses Perception +8
DEFENSE
AC 25, touch 12, flat-footed 25 (+10 armor, +2 Dexterity, +3 shield)

hp 80 (8d10+36)

Fort +10, Ref +5, Will +6; +2 vs. fear

Defensive Abilities bravery +2
OFFENSE
Speed 30 ft.

Melee +1 bastard sword +14/+9 (1d10+7/17-20) or spiked gauntlet +11/+6 (1d4+3)

Ranged javelin +10 (1d6+3)

Special Attacks weapon training (heavy blades +1)
STATISTICS
Strength 16, Dexterity 14, Constitution 16, Intelligence 10, Wisdom 12, Charisma 8

Base Atk +8; CMB +11; CMD 23

Feats Cleave, Improved Critical (bastard sword), Improved Initiative, Improved Iron Will, Iron Will, Power Attack, Toughness, Vital Strike, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)

Skills Intimidate +7, Knowledge (dungeoneering) +5, Perception +8, Profession (soldier) +5, Ride +8, Survival +10

Languages Common

SQ armor training 2

Combat Gear potions of Align Weapon, cure light wounds (2), divine favor (2), shield of faith (2); Other Gear +1 full plate, +1 heavy steel shield, +1 bastard sword, spiked gauntlet, javelins (5), cloak of resistance +1, 40 gp

Boon A sellsword may use her connections to help PCs buy +1 weapons or armor at a 10% discount, or lend her reputation to a PC with Leadership, granting a +1 Leadership score bonus for 1 month to recruit warrior followers.

Section 15: Copyright Notice – Pathfinder RPG Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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