Bandit Lord (Human Fighter 8/Rogue 4)
Bandit lords are the daring masterminds of entire gangs of bandits, often ruling over camps in the centers of trackless woods or the equally trackless warrens of a slum or sewer inside a great city. Some hide their identity behind disguises or a nom de guerre, while others strive for fame or infamy.
DESCRIPTION
Bandit lords can be used as assassins, duelists, or royal swordmasters. Bandit lords may have a pair of sellswords as bodyguards and sparring partners (CR 12), or may travel with a battle mage, sellswords, and a gang of eight bandits (CR 12).
Bandit Lord CR 11 |
XP 12,800 Human fighter 8/rogue 4 CN Medium humanoid Init +6; Senses Perception +10 |
DEFENSE |
AC 25, touch 18, flat-footed 18 (+5 armor, +1 deflection, +6 Dexterity, +1 Dodge, +2 shield) hp 74 (12 HD; 8d10+4d8+12) Fort +9, Ref +13, Will +4; +2 vs. fear Defensive Abilities bravery +2, evasion, trap sense +1, uncanny dodge |
OFFENSE |
Speed 30 ft. Melee +1 frost keen rapier +20/+15/+10 (1d6+6/1520 plus 1d6 cold) or sap +17/+12/+7 (1d6+2 nonlethal) Ranged mwk composite longbow +18/+13/+8 (1d8+2/x3) Special Attacks rogue talent (bleeding attack), sneak attack +2d6, weapon training (light blades +1) |
STATISTICS |
Strength 14, Dexterity 22, Constitution 13, Intelligence 8, Wisdom 10, Charisma 12 Base Atk +11; CMB +13; CMD 31 Feats Bleeding Critical, Blind-Fight, Critical Focus, Dazzling Display, Dodge, Improved Critical (rapier), Mobility, Shatter Defenses, Spring Attack, Vital Strike, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier) Skills Acrobatics +18, Appraise +3, Bluff +8, Climb +6, Diplomacy +5, Disable Device +10, Escape Artist +10, Handle Animal +5, Intimidate +10, Knowledge (local) +3, Perception +8 (+10 to find traps), Ride +10, Sense Motive +5, Stealth +20, Survival +4 Languages Common SQ armor training 2, rogue talent (finesse rogue), trap finding +2 Combat Gear potion of Disguise Self; Other Gear +1 chain shirt, +1 buckler, +1 frost keen rapier, masterwork composite longbow (+2 Strength) with 20 arrows, sap, belt of incredible dexterity +2, boots of striding and springing, cloak of resistance +1, ring of protection +1, light horse (combat trained) with saddle, thieves’ tools Boon Bandit lords can grant safe passage from bandit attacks for the PCs and their allies for up to 3 days. They can also arrange the purchase or sale of goods as if the gp limit was for a community one size larger. |
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