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Bandit Lord (Human Fighter 8/Rogue 4)

fighter, warrior, wall, Bandit Lord

Bandit lords are the daring masterminds of entire gangs of bandits, often ruling over camps in the centers of trackless woods or the equally trackless warrens of a slum or sewer inside a great city. Some hide their identity behind disguises or a nom de guerre, while others strive for fame or infamy.

Source: Pathfinder d20pfsrd.com

DESCRIPTION

Bandit lords can be used as assassins, duelists, or royal swordmasters. Bandit lords may have a pair of sellswords as bodyguards and sparring partners (CR 12), or may travel with a battle mage, sellswords, and a gang of eight bandits (CR 12).

Bandit Lord CR 11
XP 12,800

Human fighter 8/rogue 4

CN Medium humanoid

Init +6; Senses Perception +10
DEFENSE
AC 25, touch 18, flat-footed 18 (+5 armor, +1 deflection, +6 Dexterity, +1 Dodge, +2 shield)

hp 74 (12 HD; 8d10+4d8+12)

Fort +9, Ref +13, Will +4; +2 vs. fear

Defensive Abilities bravery +2, evasion, trap sense +1, uncanny dodge
OFFENSE
Speed 30 ft.

Melee +1 frost keen rapier +20/+15/+10 (1d6+6/15–20 plus 1d6 cold) or sap +17/+12/+7 (1d6+2 nonlethal)

Ranged mwk composite longbow +18/+13/+8 (1d8+2/x3)

Special Attacks rogue talent (bleeding attack), sneak attack +2d6, weapon training (light blades +1)
STATISTICS
Strength 14, Dexterity 22, Constitution 13, Intelligence 8, Wisdom 10, Charisma 12

Base Atk +11; CMB +13; CMD 31

Feats Bleeding Critical, Blind-Fight, Critical Focus, Dazzling Display, Dodge, Improved Critical (rapier), Mobility, Shatter Defenses, Spring Attack, Vital Strike, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)

Skills Acrobatics +18, Appraise +3, Bluff +8, Climb +6, Diplomacy +5, Disable Device +10, Escape Artist +10, Handle Animal +5, Intimidate +10, Knowledge (local) +3, Perception +8 (+10 to find traps), Ride +10, Sense Motive +5, Stealth +20, Survival +4

Languages Common

SQ armor training 2, rogue talent (finesse rogue), trap finding +2

Combat Gear potion of Disguise Self; Other Gear +1 chain shirt, +1 buckler, +1 frost keen rapier, masterwork composite longbow (+2 Strength) with 20 arrows, sap, belt of incredible dexterity +2, boots of striding and springing, cloak of resistance +1, ring of protection +1, light horse (combat trained) with saddle, thieves’ tools

Boon Bandit lords can grant safe passage from bandit attacks for the PCs and their allies for up to 3 days. They can also arrange the purchase or sale of goods as if the gp limit was for a community one size larger.

Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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