Izanagi and Izanami — Creator Kami of Japan

Japanese Pantheon · Creator Deities · Creation, purification, death and the boundary of Yomi
Izanagi and Izanami are the divine pair whose union gives form to the islands and births many kami; their tragedy in Yomi turns creation into separation, and Izanagi’s purification after escape gives rise to Amaterasu, Tsukuyomi and Susanoo.
Izanagi & Izanami at a Glance
Tradition
Japanese
Divine standing
Greater Deities · Divine Rank 17 each
Izanagi
Creation, purification, life, divine ancestry and restoration after pollution
Izanami
Creation, death, Yomi, separation and the inescapable consequence of mortality
Creation symbol
Ame-no-nuboko, the jeweled spear used to churn the primordial sea
Threshold
Yomotsu Hirasaka, the boundary between the living world and Yomi
Children
Many kami; Izanagi’s purification later produces Amaterasu, Tsukuyomi and Susanoo
Sacred themes
Creation, loss, pollution, purification, birth, death and boundary
Worship in the Present World
Izanagi and Izanami are honoured through traditions concerned with creation, marriage, purification, death and the sacred danger of crossing boundaries that should remain closed. Izanagi’s name carries particular force in purification rites because his cleansing after returning from Yomi becomes the mythic model for removing pollution.
Izanami’s presence is more dangerous. She is not reduced to an evil underworld queen: she is a creator deity transformed by death and separation. Shrines, caves, passes and funerary places associated with the boundary of Yomi are treated with ritual seriousness because the myth insists that love does not erase the difference between the living and the dead.
Divine Mechanics
Campaign Divine Tier 37 represents each member of the pair as a creator deity. The rules below are campaign adaptations rather than official statistics. Their powers are deliberately complementary rather than identical.
Izanagi — D&D 5.5e / 2024
Medium Celestial (Deity), Lawful Good
CR 37 (custom epic) · PB +10 · AC 29 · HP 820 · Speed 40 ft., fly 100 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 30 (+10) | 28 (+9) | 32 (+11) | 30 (+10) | 36 (+13) | 34 (+12) |
Saving Throws Con +21, Int +20, Wis +23, Cha +22 · Condition Immunities charmed, frightened, poisoned
Senses truesight 180 ft. · Languages all; telepathy 180 ft.
Traits
Legendary Resistance (6/Day). Izanagi can choose to succeed on a failed save.
Purification of Yomi. At the start of Izanagi’s turn, one curse, poison, disease or magical corruption affecting him ends.
Creator’s Authority. Natural terrain and nonmagical water within 120 feet cannot be reshaped against Izanagi’s will.
Divine Spellcasting
Izanagi uses Wisdom (save DC 31, +23 to hit). Strong portfolio links include Creation, Healing, Law and Protection.
Actions
Jeweled Spear. Melee or Ranged Weapon Attack: +23 to hit, reach 15 ft. or range 120 ft. Hit: 47 (6d10 + 14) piercing plus 18 (4d8) radiant.
Purifying Torrent (Recharge 5–6). A 90-foot line of sacred water forces hostile creatures to make a DC 31 Constitution save, taking 72 (16d8) radiant damage on a failure or half on a success. Allies in the line end one curse, disease, poison or frightened condition.
Shape the Islands (Recharge 6). Izanagi raises, lowers or reshapes a 100-foot-square area of natural earth or water within 300 feet by up to 40 feet.
Legendary Actions
- Step Between Shores. Move up to half Speed.
- Spear. Make one Jeweled Spear attack.
- Purify (Costs 2). One ally within 60 feet ends one harmful magical condition.
Izanami — D&D 5.5e / 2024
Medium Celestial (Deity), Neutral
CR 37 (custom epic) · PB +10 · AC 28 · HP 840 · Speed 40 ft., fly 80 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 28 (+9) | 26 (+8) | 34 (+12) | 30 (+10) | 34 (+12) | 36 (+13) |
Saving Throws Con +22, Wis +22, Cha +23 · Damage Resistances necrotic, poison · Condition Immunities charmed, frightened, poisoned
Senses truesight 180 ft. · Languages all; telepathy 180 ft.
Traits
Legendary Resistance (6/Day). Izanami can choose to succeed on a failed save.
Queen Beyond the Pass. Creatures within 60 feet cannot return from death or teleport across planar boundaries without Izanami’s consent unless the effect comes from a deity or artifact.
Mother of Kami. Izanami has Advantage on saving throws against celestials and spirits descended from her divine line.
Divine Spellcasting
Izanami uses Charisma (save DC 31, +23 to hit). Her campaign portfolios centre on Creation, death, protection of underworld boundaries and inevitability.
Actions
Yomi’s Touch. Melee Spell Attack: +23 to hit, reach 15 ft. Hit: 45 (7d8 + 13) necrotic damage, and the target cannot regain Hit Points until the start of Izanami’s next turn.
Seal of Yomotsu Hirasaka (Recharge 5–6). Izanami seals a 60-foot-radius area within 180 feet. Teleportation and planar travel fail there for 1 minute. Hostile creatures entering the area take 27 (6d8) necrotic damage.
Thousand Deaths (Recharge 6). Up to six creatures Izanami can see within 120 feet make a DC 31 Constitution save, taking 66 (12d10) necrotic damage on a failure or half on a success.
Legendary Actions
- Yomi Step. Teleport up to 40 feet between shadows.
- Touch. Make one Yomi’s Touch attack.
- Close the Gate (Costs 2). End one teleportation or summoning effect within 120 feet.
Izanagi — D&D 5e / 2014
Medium celestial (deity), lawful good
Armor Class 29 (divine protection) · Hit Points 820 · Speed 40 ft., fly 100 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 30 (+10) | 28 (+9) | 32 (+11) | 30 (+10) | 36 (+13) | 34 (+12) |
Saving Throws Con +21, Int +20, Wis +23, Cha +22 · Skills Insight +23, Nature +20, Religion +20
Damage Resistances necrotic, radiant · Condition Immunities charmed, frightened, poisoned
Senses truesight 180 ft., passive Perception 23 · Languages all; telepathy 180 ft. · Challenge 37 (custom epic adaptation above the official 2014 CR range)
Traits
Legendary Resistance (6/Day). If Izanagi fails a saving throw, he can choose to succeed instead.
Magic Resistance. Izanagi has advantage on saving throws against spells and other magical effects.
Purification after Yomi. At the start of his turn Izanagi ends one effect causing him to be poisoned, frightened, cursed or diseased.
Creator’s Authority. Nonmagical ground and water within 120 feet cannot be altered against his will.
Innate Spellcasting. Izanagi uses Wisdom (spell save DC 31, +23 to hit) and needs no material components. At will—create or destroy water, dispel magic, lesser restoration, stone shape; 3/day each—greater restoration, heal, control water; 1/day each—earthquake, gate.
Actions
Multiattack. Izanagi makes two Jeweled Spear attacks.
Jeweled Spear. Melee or Ranged Weapon Attack: +23 to hit, reach 15 ft. or range 120 ft., one target. Hit: 47 (6d10 + 14) piercing damage plus 18 (4d8) radiant damage.
Waters of Purification (Recharge 5–6). A 90-foot-long, 10-foot-wide line of sacred water surges from Izanagi. Hostile creatures in it make DC 31 Constitution saves, taking 72 (16d8) radiant damage on a failure or half on a success. Willing allies in the line can end one curse, disease, or effect causing them to be poisoned or frightened.
Shape the Islands (Recharge 6). Izanagi raises, lowers or reshapes a natural area of land or water occupying up to a 100-foot square within 300 feet, changing its elevation by no more than 40 feet. This action does not automatically damage creatures; the DM resolves falling and displaced water normally.
Reactions
Purifying Guard. When an ally Izanagi sees within 60 feet fails a saving throw against a curse or effect causing poison, that ally rerolls the save and uses the new result.
Legendary Actions
Izanagi can take three legendary actions, one at a time at the end of another creature’s turn. He regains spent actions at the start of his turn.
- Step Between Shores. Izanagi moves up to half his speed without provoking opportunity attacks.
- Jeweled Spear. Izanagi makes one Jeweled Spear attack.
- Cleanse (Costs 2). One creature within 60 feet ends a condition causing it to be charmed, frightened or poisoned.
Izanami — D&D 5e / 2014
Medium celestial (deity), neutral
Armor Class 28 (divine protection) · Hit Points 840 · Speed 40 ft., fly 80 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 28 (+9) | 26 (+8) | 34 (+12) | 30 (+10) | 34 (+12) | 36 (+13) |
Saving Throws Con +22, Wis +22, Cha +23 · Skills Insight +22, Intimidation +23, Perception +22
Damage Resistances necrotic, poison · Condition Immunities charmed, frightened, poisoned
Senses truesight 180 ft., passive Perception 32 · Languages all; telepathy 180 ft. · Challenge 37 (custom epic adaptation above the official 2014 CR range)
Traits
Legendary Resistance (6/Day). If Izanami fails a saving throw, she can choose to succeed instead.
Magic Resistance. Izanami has advantage on saving throws against spells and other magical effects.
Queen Beyond the Pass. Teleportation and planar travel within 60 feet of Izanami fail unless she permits them; deities and artifacts of equal or greater power can overcome this interdiction.
Mother of Kami. Izanami has advantage on saving throws against celestials and spirits descended from her divine line.
Innate Spellcasting. Izanami uses Charisma (spell save DC 31, +23 to hit) and requires no material components. At will—detect magic, dispel magic, speak with dead; 3/day each—banishment, plane shift, blight; 1/day each—finger of death, gate.
Actions
Multiattack. Izanami makes two Yomi’s Touch attacks.
Yomi’s Touch. Melee Spell Attack: +23 to hit, reach 15 ft., one target. Hit: 45 (7d8 + 13) necrotic damage. The target can’t regain hit points until the start of Izanami’s next turn.
Seal of Yomotsu Hirasaka (Recharge 5–6). Izanami closes the exits of a 60-foot-radius sphere within 180 feet for 1 minute. Teleportation and planar travel into or out of that area fail. A hostile creature entering the sphere or beginning its turn there takes 27 (6d8) necrotic damage (once per turn).
Thousand Deaths (Recharge 6). Up to six hostile creatures Izanami can see within 120 feet make DC 31 Constitution saves, taking 66 (12d10) necrotic damage on a failure or half on success.
Reactions
Answer from Yomi. When a creature within 60 feet magically teleports, Izanami may force that creature to make a DC 31 Charisma saving throw. On a failure the teleportation fails and its expended spell slot or charge is lost.
Legendary Actions
Izanami can take three legendary actions, one at a time at the end of another creature’s turn. She regains spent actions at the start of her turn.
- Yomi Step. Izanami teleports up to 40 feet between places of shadow she can see.
- Touch. She makes one Yomi’s Touch attack.
- Close the Gate (Costs 2). She ends one teleportation or summoning effect she can sense within 120 feet.
Izanagi — Pathfinder 1e
Medium outsider (deity, good, lawful); Mythic Rank 10
CR 37 · MR 10 · AC 56 · hp 980 · Fort +38 · Ref +35 · Will +41 · DR 30/epic · SR 48
Str 30 · Dex 28 · Con 32 · Int 30 · Wis 36 · Cha 34
Izanagi — Offense and Mythic Power
Init +13 (Improved Initiative); Senses true seeing, Perception +49; Speed 40 ft., fly 100 ft. (perfect); Space/Reach 5 ft./5 ft.; Base Atk +37; CMB +47; CMD 86.
Melee +5 holy axiomatic jeweled spear +52/+47/+42/+37 (1d8+15 plus 2d6 holy); Ranged purifying torrent (90-ft. line, 16d8 sacred campaign damage, Fort DC 38 half).
Skills Diplomacy +47, Knowledge (religion) +49, Perception +49, Sense Motive +50; Feats Improved Initiative, Combat Casting, Weapon Focus (spear).
Mythic Power (Su) 23/day; surge +1d12. Izanagi can spend one use as an immediate action after a d20 roll to add the surge die.
Purification (Su). Izanagi automatically ends one curse, disease, poison or ability-damage effect on himself each round and can remove the same from an ally as a swift action.
Jeweled Spear (Su). +5 holy axiomatic spear; on a critical hit Izanagi may reshape adjacent earth or water as control water or stone shape.
Spell-Like Abilities. At will—greater dispel magic, heal, stone shape, true seeing; 3/day—control water, greater restoration, regenerate, plane shift; 1/day—gate, miracle. CL 30th.
Izanami — Pathfinder 1e
Medium outsider (deity, death, extraplanar); Mythic Rank 10
CR 37 · MR 10 · AC 55 · hp 1010 · Fort +40 · Ref +33 · Will +40 · DR 30/epic · SR 48
Str 28 · Dex 26 · Con 34 · Int 30 · Wis 34 · Cha 36
Izanami — Offense and Mythic Power
Init +12 (Improved Initiative); Senses true seeing, Perception +47; Speed 40 ft., fly 80 ft. (perfect); Space/Reach 5 ft./5 ft.; Base Atk +37; CMB +46; CMD 81.
Melee Yomi’s touch +50 touch (10d8 negative energy, Fort DC 38 half; healing suppressed for 1 round); Ranged sepulchral light +45 touch (10d6 negative energy, 120 ft.).
Skills Intimidate +50, Knowledge (planes) +48, Perception +47, Sense Motive +49; Feats Improved Initiative, Combat Casting, Skill Focus (Intimidate).
Mythic Power (Su) 23/day; surge +1d12. Izanami spends one use as an immediate action after a d20 roll to add the surge die. Her mythic power and custom divine authority over Yomi are distinguished from ordinary creature rules.
Queen of Yomi (Su). Teleportation and planar travel within 120 feet require a caster level check against DC 38.
Yomi’s Touch (Su). Melee touch deals 10d8 negative-energy damage and prevents healing for 1 round, Fortitude DC 38 half.
Spell-Like Abilities. At will—dimensional anchor, greater dispel magic, true seeing; 3/day—banishment, destruction, plane shift; 1/day—gate, wail of the banshee. CL 30th.
Izanagi — D&D 3.5e
Greater Deity; Divine Rank 17; Lawful Good Medium Outsider
Challenge benchmark 43 · AC 76 · hp 920 · DR 30/epic · SR 49
Str 30 · Dex 28 · Con 32 · Int 30 · Wis 36 · Cha 34
Izanagi — Combat and Divine Aura
Initiative +9; Speed 60 ft., fly 150 ft. (perfect); Base Attack +37; Grapple +64; Space/Reach 5 ft./5 ft.; Melee jeweled spear +64/+59/+54/+49 (1d8+15 piercing plus 4d8 radiant campaign damage); Ranged sacred water +63 touch (12d8 radiant, 120 ft.).
Saves Fort +68, Ref +64, Will +73; Divine Aura up to 17 miles, Will DC 39 (rank 17, Charisma +12); Skills Concentration +65, Knowledge (religion) +64, Sense Motive +68, Spot +66.
Divine Fast Healing 37 hp/round. Rejuvenation, when it applies, returns him after 10d10 days, not immediately; it cannot overcome slaying by a deity of equal or greater divine rank.
Salient Divine Abilities. Alter Reality, Create Object, Create Greater Object, Divine Shield, Gift of Life, Divine Fast Healing and Rejuvenation. Izanagi’s creative powers can fashion the instruments of a rite, but the restoration of a defiled place still requires cleansing, not merely the creation of new matter.
Portfolio Spell-Like Abilities. Creation, Healing, Law and Protection at divine caster level 27th.
Izanami — D&D 3.5e
Greater Deity; Divine Rank 17; Neutral Medium Outsider
Challenge benchmark 43 · AC 75 · hp 950 · DR 30/epic · SR 49
Str 28 · Dex 26 · Con 34 · Int 30 · Wis 34 · Cha 36
Izanami — Combat and Divine Aura
Initiative +8; Speed 60 ft., fly 120 ft. (perfect); Base Attack +37; Grapple +63; Space/Reach 5 ft./5 ft.; Melee Yomi’s touch +63 touch (10d8 negative energy; Fort DC 40 half); Ranged grave light +62 touch (10d6 negative energy, 120 ft.).
Saves Fort +70, Ref +63, Will +69; Divine Aura up to 17 miles, Will DC 40 (rank 17, Charisma +13). Skills Intimidate +70, Knowledge (planes) +67, Sense Motive +67, Spot +65.
Divine Fast Healing 37 hp/round. Rejuvenation returns her after 10d10 days unless defeated by another deity of equal or greater divine rank. Life and Death remains subject to the full SRD rules and its Hand of Death prerequisite.
Salient Divine Abilities. Alter Reality, Divine Shield, Hand of Death, Life and Death, Divine Fast Healing and Rejuvenation. Izanami’s Life and Death ability governs the fate of mortals within her divine reach, while the road to Yomi remains subject to her separate power over the boundary of the dead.
Portfolio Spell-Like Abilities. Creation and death-facing campaign portfolios at divine caster level 27th.
Divine Powers, Domains and Sacred Objects
Izanagi’s clergy draw on Creation, Healing, Law and Protection. Izanami shares the creative portfolio but also rules Yomi: her death-facing cults turn to Death, while funerary guardians who keep the restless dead at peace favour Repose.
Creation
Creation belongs to both deities through the shaping of the islands and birth of kami.
Healing
Healing expresses Izanagi’s purification and restoration after Yomi.
Law
Law reflects the establishment of boundaries that separate living from dead.
Protection
Protection governs purification, thresholds and the defence of the living world from underworld pollution.
Death — Izanami
The Death domain serves cults concerned with Izanami’s authority over mortality and Yomi.
Repose — Izanami
The Repose domain suits her funerary guardians and rites that prevent the dead from returning.
Domain Spells for Clerics
The linked domain pages provide their complete spell lists by edition. Creation here uses the D&D 3.5e list; Healing, Law and Repose use their Pathfinder 1e and 3.5e lists. Death’s 2014 subclass is an optional Dungeon Master’s Guide choice intended for villainous clerics, not an official 2024 subclass. The modern Protection option on this site is an original campaign subclass.
A Pathfinder 1e or D&D 3.5e cleric normally chooses two of the domains available from the deity and receives one additional domain spell slot at each spell level the cleric can cast. Modern domain spells follow the chosen subclass’s always-prepared rules instead. These lists govern clergy, separately from the creator deities’ own powers above.
Ame-no-nuboko — the Jeweled Spear
The jeweled spear is a divine creation tool, not ordinary treasure. In play it can shape land from sea, stabilise an island, break or repair a sacred boundary and serve as a focus for creator-scale effects.
Behaviour, Relationships and Divine Politics
Izanagi acts through purification, restoration and the defence of life after contact with death. Izanami embodies the truth that creation does not cancel mortality. Their conflict after Yomi is not a simple good-versus-evil war; it is a catastrophic separation between two powers whose shared creative work can no longer continue.
Amaterasu and Susanoo emerge from Izanagi’s purification in the classical cycle. Their authority therefore begins in the aftermath of the creator pair’s rupture.
Where Worship Is Found
Places associated with purification, marriage, creation and the boundary of death are natural centres for worship. Izanagi’s cult is particularly strong in rites of cleansing and renewal. Izanami’s presence is more likely at caves, passes, funerary landscapes and traditions that remember Yomi.
Omens, Cults and Adventure Use
Signs of Izanagi
Salt water runs clear after pollution; ritual washing reveals hidden stains; a shoreline forms where no land existed the night before.
Signs of Izanami
Stone blocks a road to the underworld; voices of the dead call from beyond a pass; fruit decays the moment it crosses a threshold.
Boundary Crisis
A passage to Yomi has opened and the dead are not attacking—they are simply returning home.
Purification Dispute
A shrine insists a ruler is ritually polluted and must step aside before the land can be cleansed.
Adventure Hooks
- Ame-no-nuboko is said to have left a fragment in a coastal shrine whose island is slowly sinking.
- A mountain pass has become a second Yomotsu Hirasaka and no burial rite can close it.
- A purification ritual creates a new kami every time it is performed.
- Izanagi and Izanami issue contradictory commands about a city built directly above an underworld breach.
Mythological and Historical Context

The older accounts in the Kojiki and Nihon Shoki supply the narrative of creation, Yomi and purification.
The Kojiki and Nihon Shoki preserve several versions of the creator pair’s story. Their churning of the sea, birth of the islands, Izanami’s death after giving birth to the fire kami, Izanagi’s failed journey to Yomi and his later purification form one of the central mythic cycles of Japan.
Sources and Licensing
- D&D 3.5e SRD — divine ranks, salient powers and prerequisites
- Pathfinder 1e — mythic monsters, surge and mythic power
- Kokugakuin University, Encyclopedia of Shinto — Izanagi
- Kokugakuin University, Encyclopedia of Shinto — Izanami
Artwork: Eitaku Kobayashi image already held in the site media library.
Rules: Full deity statistics for D&D 5.5e / 2024, D&D 5e / 2014, Pathfinder 1e and D&D 3.5e are original epic campaign adaptations, not official published deity stat blocks. Epic CR and divine abilities extend normal monster-creation benchmarks; the GM should review extreme-power encounters before play.
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