Creation Domain

The Creation Domain treats making new things as a divine act: conjured matter, crafted form, food, images and even newly created places can all become expressions of sacred creative power. The same-named published domain belongs to D&D 3.5e; Pathfinder uses Artifice rather than a standalone Creation Domain.
At a Glance
| Divine Sphere | Creation, making, conjured matter, craft, invention and bringing new form into existence |
|---|---|
| Typical Role | Utility caster, magical maker and conjuration specialist |
| Published Rules | D&D 3.5e additional domain |
| Pathfinder 1e Status | Original GM-approved Creation domain adaptation appears in the Pathfinder panel; the published Artifice Domain remains a distinct official alternative. |
| Modern D&D Status | Full 2024 and 2014 Creation Domain conversions, original GM-approved campaign subclasses and not official printed subclasses. |
| Possible Patrons | Ptah and other powers whose established portfolios genuinely include creation, making or bringing ordered form into existence |
Edition Applicability
Four playable editions are now included. D&D 2024 and 2014 have original, GM-approved Creation subclasses; Pathfinder 1e has an explicitly original standalone Creation domain distinct from its published Artifice Domain. The original published D&D 3.5e Creation domain remains intact in its own panel, including the alternate printed-source caster-level note. Spell levels and class levels are kept distinct.
Creation Domain — D&D 5.5e / 2024
Original SpiralWorlds 2024 Cleric subclass conversion (GM approval required), not an official printed same-named subclass. Choose it at Cleric level 3; use all ordinary 2024 Cleric features, spellcasting and Channel Divinity uses.
2024 Creation Domain Spells
These spells are always prepared at the listed Cleric level, not counting against the normal prepared total. Each counts as a Cleric spell for you.
| Cleric Level | Always-Prepared Spells |
|---|---|
| 3 | Create or Destroy Water, Sanctuary, Aid, Enhance Ability |
| 5 | Create Food and Water, Glyph of Warding |
| 7 | Fabricate, Stone Shape |
| 9 | Creation, Wall of Stone |
Level 3 — Maker’s Calling
Gain proficiency with carpenter’s, mason’s or smith’s tools (your choice). You learn Mending as a Cleric cantrip without counting it against your usual number of cantrips. Once per turn when you use your chosen tool proficiency for an ability check, add your Wisdom modifier (minimum +1) to the result.
Level 3 — Channel Divinity: Wall of Necessity
As a Magic action, expend Channel Divinity to conjure a nonmagical stone barrier in an unoccupied space within 30 feet that you can see. The wall is up to 10 feet wide, 10 feet tall and 1 foot thick, must rest on solid ground, and lasts for 1 minute or until destroyed. It has AC 15, 20 + your Cleric level Hit Points, and immunity to Poison and Psychic damage. It is opaque, cannot be created inside a creature or object, and provides cover according to its position. A creature can destroy or go around it normally. This doesn’t create saleable permanent stone.
Level 6 — Hasty Buttress
When a creature you can see within 30 feet is hit by an attack, you can use your Reaction to grant it a +2 bonus to AC against that triggering attack, possibly making the attack miss. A shield-like slab appears briefly without occupying a space; it vanishes immediately after the attack. Uses per Long Rest equal your Wisdom modifier (minimum once).
Level 17 — Refuge of the Maker
As a Bonus Action you radiate a 20-foot Emanation for 1 minute. You and allies inside it gain +1 AC, which ends on leaving the Emanation. While active, a Wall of Necessity you create gains an additional 20 Hit Points and lasts until the Emanation ends if not destroyed. The Emanation ends if you are Incapacitated. Once activated, it returns after a Long Rest.
Creation Domain — D&D 5e / 2014
Original SpiralWorlds 2014 Cleric subclass conversion (GM approval required), not an official printed same-named subclass. Choose it at Cleric level 1; use the 2014 Cleric’s domain and Channel Divinity progression.
2014 Creation Domain Spells
These spells are always prepared at the listed Cleric level, not counting against the normal prepared total. Each counts as a Cleric spell for you.
| Cleric Level | Always-Prepared Spells |
|---|---|
| 1 | Create or Destroy Water, Sanctuary |
| 3 | Aid, Enhance Ability |
| 5 | Create Food and Water, Glyph of Warding |
| 7 | Fabricate, Stone Shape |
| 9 | Creation, Wall of Stone |
Level 1 — Maker’s Calling
Gain proficiency with carpenter’s, mason’s or smith’s tools. Learn Mending as a Cleric cantrip that does not count against those you know. When you make an ability check using your chosen tool set, add your Wisdom modifier (minimum +1) to one such check on your turn.
Level 2 — Channel Divinity: Wall of Necessity
As an action, expend one Channel Divinity use to create a nonmagical stone barrier on solid ground in an unoccupied space within 30 feet you can see. The wall is 10 feet wide, 10 feet tall and 1 foot thick; it has AC 15 and 20 + your Cleric level Hit Points. It lasts 1 minute or until destroyed, is immune to poison and psychic damage, and blocks sight and movement as a normal solid wall. It cannot occupy creatures or objects and yields no permanent material.
Level 6 — Hasty Buttress
When a creature within 30 feet you can see is hit by an attack, use your reaction to grant it +2 AC against that attack, potentially turning the hit into a miss. Uses per long rest equal your Wisdom modifier (minimum once).
Level 8 — Potent Spellcasting
Add your Wisdom modifier to damage you deal with any Cleric cantrip.
Level 17 — Refuge of the Maker
As an action, create a 20-foot-radius aura centred on you for 1 minute. You and allies in the aura gain +1 AC; the bonus ends on leaving. A Wall of Necessity you create while the aura lasts gains 20 temporary object Hit Points and doesn’t expire before the aura, unless destroyed. The aura ends if you’re incapacitated. Once per long rest.
Creation Domain — Pathfinder 1e
Original SpiralWorlds Pathfinder 1e domain conversion requiring GM approval, not a printed Pathfinder domain. An ordinary Cleric chooses two eligible domains and has one bonus domain slot per available spell level, preparing one spell from either domain in it; this is not a fifth-edition always-prepared list. Artifice remains the published alternative.
Maker’s Touch (Su) — Level 1
As a standard action, touch a nonmagical object. It regains 1d6 Hit Points plus one per two Cleric levels, but missing material is not recreated. Against an unwilling attended object, make a melee touch attack against the bearer or object as appropriate to the GM’s combat rules. Uses per day equal 3 + your Wisdom modifier (minimum one).
Shaper’s Gift (Sp) — Level 8
Once per day as a standard action, you can produce one nonmagical unattended tool, rope, container or similar item of up to 10 gp value per Cleric level in an empty adjacent square. It lasts 1 minute per Cleric level, then vanishes; it cannot be an alchemical or magical item, consumed spell component, food, coinage, or a material used to craft permanent goods. At levels 12, 16 and 20 you gain one additional daily use.
Pathfinder 1e Creation Domain Spells
Original nine-level domain-slot progression. Named spells follow their Pathfinder spell versions where available; an otherwise unavailable spell requires the GM to approve the indicated original conversion rather than treating a 3.5e rule as Pathfinder Core.
| Spell Level | Domain Spell |
|---|---|
| 1st | Create Water |
| 2nd | Minor Image |
| 3rd | Create Food and Water |
| 4th | Minor Creation |
| 5th | Major Creation |
| 6th | Heroes’ Feast |
| 7th | Permanent Image |
| 8th | True Creation |
| 9th | Genesis |
Creation Domain — D&D 3.5e
Rules status: published D&D 3.5e additional domain.
Granted Power
Under the 3.5e SRD presentation, you cast conjuration (creation) spells at +2 caster levels. A character with access to both the Artifice and Creation domains casts conjuration (creation) spells at a total +3 caster levels.
Source note: a later Complete Divine presentation lists the Creation-domain bonus as +1 caster level while retaining the +3 interaction with Artifice. This page uses the SRD version and keeps that source difference explicit rather than silently blending them.
D&D 3.5e Creation Domain Spells
| 1st | Create Water |
|---|---|
| 2nd | Minor Image |
| 3rd | Create Food and Water |
| 4th | Minor Creation |
| 5th | Major Creation |
| 6th | Heroes’ Feast |
| 7th | Permanent Image |
| 8th | True Creation |
| 9th | Genesis |
How the Creation Domain Plays
Creation is a utility-heavy domain rather than a direct damage package. Its strongest moments often occur before or after combat: producing essentials, fabricating useful matter, creating convincing images, feeding a group or eventually shaping a demiplane. The granted power rewards a cleric who leans heavily into the conjuration (creation) subschool.
Who Grants the Creation Domain?
Ptah is a strong fit where creation through thought, speech, craft or ordered making belongs to his established portfolio. Other deities should receive the domain only when creation itself is sacred to them, rather than simply because they patronise artisans.
Priests, Temples and Rites
Creation priests bless workshops, oversee first-use ceremonies for important objects, preserve patterns and measures, and treat making as a religious act. Some focus on practical abundance—food, water and shelter—while others see architecture, images or the creation of new spaces as reflections of divine ordering.
What Are Creation Priests Doing Now?
They are restoring workshops destroyed by war, reproducing lost ritual objects, investigating magically created materials that should not persist, debating whether a newly made being counts as property or person, and searching for the formulae behind legendary acts of creation.
Related Domains and Character Options
Rules Sources and Licensing
- D&D 3.5e SRD: granted power and spell list follow the Additional Domains Creation Domain.
- Complete Divine: a later printed version uses +1 caster level rather than the SRD’s +2; that discrepancy is identified rather than hidden.
- Pathfinder 1e: the Creation domain above is an original campaign adaptation requiring GM approval, not a printed Pathfinder domain. Published Artifice and its subdomains remain separate options.
- Modern D&D: 2024 and 2014 Creation are original, GM-approved campaign adaptations, not official same-named Player’s Handbook domains.
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