This site is games | books | films

Surtr, The Lord of Muspelheim

Surtr, The Lord of Muspelheim
  • Pantheon: Norse Pantheon
  • Deity Title: Surtr, The Lord of Muspelheim
  • Deity Symbol: A flaming sword engulfed in swirling flames
  • Home Plane: Muspelheim, the primordial realm of fire
  • Deity Level: Greater Deity
  • Alignment: Chaotic Evil
  • Aliases: The Fiery Herald, The Cataclysmic Titan
  • Superior: None, considered a primordial force of nature
  • Traditional Allies: Jörmungandr (the World Serpent), Fenrir (the Wolf), Hel (the Underworld Deity)
  • Traditional Foes: Odin (the All-Father), Thor (the Thunderer), Freyr (the Fertility Deity)
  • Divine Artifact: Brand of the Burning World
  • Servants: Fire Giants, Fire Elementals, Salamanders
  • Servitor Creatures: Flame Hounds, Fire Imps, Firebirds
  • Sacred Animal: Fire Serpent
  • Manifestations: Eruptions of volcanoes, wildfire, intense heatwaves, blazing meteors
  • Signs of Favor: Unexplained volcanic activity, fiery visions, enhanced fire magic
  • Worshipers: Fire-worshiping cults, elementalists, chaos cultists
  • Cleric Alignments: Chaotic Evil, Neutral Evil, Chaotic Neutral
  • Specialty Priests: Pyroclasts, Flame Dancers, Firebringers
  • Holy Days: The Summer Solstice, The Night of the Great Blaze (anniversary of Surtr’s awakening)
  • Portfolio: Destruction, Fire, Chaos, Cataclysm, Apocalypse
  • Domains: Fire, Destruction, Chaos, Evil, War
  • Favored Weapon: Greatsword
  • Favored Class: Sorcerer
  • Favored Race: Fire Giants
  • Duties of the Priesthood: Spreading chaos and destruction, conducting fiery rituals, preparing for the coming of Ragnarok
  • Major Cult/Temple Sites: Volcanic calderas, lava caves, sacred fiery mountains
  • Benefits: Clerics of Surtr gain the ability to channel devastating fire spells and invoke flames of destruction. They possess resistance to fire and can summon fire elementals to aid them in battle. As they rise in rank, they may gain the power to summon firestorms and wield fiery blades infused with Surtr’s power. High-ranking clerics may even call upon the destructive force of Gleipnir to bind and control powerful elemental creatures or unleash cataclysmic eruptions in Surtr’s name.

In the heart of the fiery realm of Muspelheim stands Surtr, a formidable and colossal being of unparalleled power. Towering at an immense height, his fiery presence radiates a searing heat that engulfs the surroundings. His muscular form is wrapped in shimmering, molten lava-like skin that glows with an intense crimson hue, reminiscent of a relentless inferno. His eyes, resembling blazing orbs of molten metal, pierce through the very souls of those who dare to behold him, exuding an aura of ancient wisdom and unyielding determination. A crown of smoldering flames adorns his head, resembling a majestic yet terrifying symbol of his dominion over the realm of fire.

Surtr’s very being seems to embody the essence of volcanic fury, with molten lava cascading down his colossal form, leaving a trail of fiery destruction in his wake. His movements are accompanied by the resonating echoes of thunderous flames, filling the air with a relentless roar. Clad in dark, infernal armor adorned with sigils of ancient power, he wields an enormous flaming sword that blazes with the intensity of a thousand suns. With every step he takes, the ground quakes and trembles, bearing witness to the sheer magnitude of his presence.

Bio: Surtr, the mythical Titan of Ragnarok, stands as a deity of cataclysmic significance in Norse mythology. As the ruler of Muspelheim, the primordial realm of fire, his purpose lies in wielding the forces of destruction that will ultimately lead to the prophesied event of Ragnarok. With the arrival of this apocalyptic battle, Surtr is destined to take up arms against the gods of Asgard, wielding his blazing sword to set the nine realms ablaze and bring about the end of the cosmos.

In the grand tapestry of Norse mythology, Surtr represents the inevitability of destruction and the cyclical nature of existence. As the harbinger of the world’s fiery demise, his actions are driven by an unyielding sense of cosmic duty rather than malice. It is through the cataclysmic events of Ragnarok that the world shall be cleansed and reborn, clearing the way for new cycles of life and creation.

As the lord of Muspelheim, Surtr presides over a realm of eternal flames, commanding legions of fiery entities and mythical creatures. His ultimate goal is to fulfill his role as a catalyst for change, embracing the necessary destruction that will pave the path for a new beginning. In this eternal dance of creation and destruction, Surtr remains a symbol of the untamed and relentless force of nature, embodying both the terrifying power of annihilation and the potential for rebirth and renewal.

Surtr, The Fiery Herald

Huge Elemental (Fire Giant), Chaotic Evil

Armor Class: 28 (natural armor)

Hit Points: 900 (50d20 + 450)

Speed: 50 ft., fly 120 ft. (hover)

30 (+10)26 (+8)28 (+9)24 (+7)22 (+6)30 (+10)

Saving Throws: Str +20, Dex +18, Con +19, Int +17, Wis +16, Cha +20
Skills: Arcana +17, Athletics +20, Intimidation +20, Religion +17
Senses: Truesight 120 ft., Passive Perception 26
Languages: All, Telepathy 120 ft.

Immunities: Fire, Poison, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Resistances: Cold, Lightning, Necrotic, Radiant
Condition Immunities: Charmed, Frightened, Poisoned
Legendary Resistance (3/Day): If Surtr fails a saving throw, he can choose to succeed instead.

Multiattack: Surtr can make three attacks: two with his Brand of the Burning World and one with his Lava Fist.

NameAttack BonusDamage (Avg.)Range
Brand of the Burning World+204d6+10 slashing + 4d10 fire (45)Melee
Lava Fist+204d10+10 bludgeoning + 3d8 fire (41)Melee
Fiery Gaze15d10 fire (82)60 ft. cone, DEX save DC 26, half damage on save
Volcanic Eruption20d12 fire (130)120 ft. radius, DEX save DC 27, half damage on save

Legendary Actions (3/round): Surtr can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Surtr regains spent legendary actions at the start of his turn.

  1. Flaming Wrath: Surtr makes one Brand of the Burning World attack or uses Fiery Gaze.
  2. Lava Surge: Surtr moves up to his speed and makes one Lava Fist attack.
  3. Inferno Burst (Costs 2 Actions): Surtr unleashes a fiery explosion, using his Volcanic Eruption ability.

Lair Actions:
On initiative count 20 (losing initiative ties), Surtr can take a lair action. The actions can be used only in an environment representative of his dominion, such as a volcanic caldera or a fiery battlefield.

  1. Molten Ground: Surtr’s lair becomes difficult terrain, and all fire damage dealt within the lair is maximized.
  2. Blazing Flames: Surtr calls forth a wave of fire that deals 10d10 fire damage (DC 27 Dexterity saving throw for half damage) to all creatures within the lair.
  3. Inferno Immolation: Surtr targets a creature within 120 feet of him, causing it to catch fire. The target takes 15d10 fire damage (DC 27 Dexterity saving throw for half damage) and continues to take 5d10 fire damage at the start of each of its turns until it extinguishes the flames (a DC 25 Dexterity check or an action to douse the flames with water or another extinguishing substance).

Regional Effects:
The region surrounding Surtr’s lair is perpetually hot, with temperature rises causing disadvantage on Constitution saving throws for creatures not native to the plane of Muspelheim. Fire-based spells and abilities are empowered, dealing an additional 1d10 fire damage.

Surtr, the malevolent Fire Giant Deity, towers above all, wielding the legendary Brand of the Burning World and a Lava Fist. He emanates a searing heat that melts the ground beneath him, and his smoldering eyes blaze with fury. The inferno of his presence engulfs all who dare to oppose him, and his voice thunders with the roar of a thousand volcanoes. As the harbinger of Ragnarok, Surtr commands the forces of destruction with an unfaltering resolve, wielding his divine Brand of the Burning World to deal devastating blows that leave his enemies charred and engulfed in ethereal flames. The sword itself radiates an intense heat that can melt through even the strongest armor, and when swung, it unleashes waves of fire that incinerate everything in its path. The Brand of the Burning World is both a symbol of Surtr’s dominion over fire and a potent tool that embodies the unyielding fury of a god poised to usher in the fiery end of days. To encounter Surtr is to witness the wrath of a true god of destruction, an entity whose power knows no bounds and whose fiery reign shall shape the fate of all existence.

Surtr – AI Generated Artwork – NightCafe Creator

“Surtur is the one so named who stands on Múspell’s border, guarding the land. His sword is flaming and as the world ends, he will go out, make war against and triumph over the gods. And he will burn the whole world with fire”

Eddas Surtr is both the lord and deity of the fire giants of the fire giants in the south, the ruler of Muspel, the realm of fire. He was married to Sinmore.

He can control any fire in Midgard. He resembles an immense fire giant, with crackling flames for hair and eyebrows. Like all giants, he hates the Aesir and is anxiously awaiting Ragnarok. He will lend his aid to any plan that troubles the Aesir.

In the final battle, he and his Fire-Giants burst forth. :”In Surtr’s grasp the Sword of Revenge blazes, adding a blood red colour to the twilight of the whole world.”

Only Hodmimir’s Forest will remain, because that is the only thing his sword cannot destroy. He will kill the unarmed god Freyr as well.

Originally Posted by Kain Darkwind of the Dice Freaks forums.

On this Thread

Huge  Giant (Evil, Extraplanar, Fire, Lawful)
Hit Dice45d8+765  (1125 hp)
Speed80 ft.
AC61 (+2 Dexterity, +9 deflection, +9 insight, +33 natural, -2 size), touch 28, flat-footed  50
Base Attack/Grapple+34/+65
Attackgreatsword +66 melee (6d6+54 and 3d6 fire 17-20/x3 plus 9d6 fire and death {Fort DC 55}) or slam +55 melee (4d8+23 and 2d6 fire) or rock throwing +34 ranged  (2d8+23 and 2d8 fire)
Full Attackgreatsword +66/+61/+56/+51 melee (6d6+54 and 3d6 fire 17-20/x3 plus 9d6 fire and death {Fort DC 55}) or 2 slams +55 melee (4d8+23 and 2d6 fire) or rock throwing +34/+29/+24/+19 ranged (2d8+23 and 2d8 fire)
Space/Reach20 ft. /20 ft.
Special AttacksFires  of Muspelheim, rock throwing, spell-like abilities, spells, summon giants
Special QualitiesCosmic entity, damage reduction 25/adamantine and epic, fast healing 20, immunity to fire, mighty grip, rally giants, resistance to acid 25 and electricity 25, Spell Resistance 48
SavesFort +41, Ref +17, Will +30
AbilitiesStrength 56, Dexterity 15, Constitution 45, Intelligence 32, Wisdom 29, Charisma 28
SkillsBluff +34, Climb +71, Craft (armorsmithing) +59, Craft (weaponsmithing) +59, Intimidate +61, Jump +76, Knowledge (history) +59, Knowledge(religion) +59, Listen +57, Move Silently +46, Search +34, Sense Motive +34, Spellcraft +34, Spot +57, Survival +57 (+61 tracking)
FeatsAwesome Blow, Cleave, Corrupt Spell-like Ability, Great CleaveImproved Critical (greatsword), Improved Sunder, Iron Will, Power Attack, Snatch, Weapon Focus (greatsword)b, Widen Spell
Epic FeatsDevastating Critical (greatsword), Epic Prowess, Epic Sunder, Epic Weapon Focus (greatsword), Epic Will, Overwhelming Critical  (greatsword)
OrganizationSolitary  (Unique)
Challenge Rating38
TreasureQuadruple Standard
AlignmentLawful  Evil

Fires of Muspelheim (Ex): Weapons that successfully strike Surtyr suffer 4d6 points of fire damage. (Fortitude DC 49 for half) This damage is not halved as usual for fire damage. Water and cold enchanted weapons (such as a frostbrand or aquan weapon) are immune to this damage.

Rock Throwing (Ex): The boulders hurled by Surtyr strike a 10 ft. by 10 ft. square. The following round the square is turned into a 10 ft. deep pit of lava. Surtyr’s rocks have a 200 foot range increment.

Spell-like Abilities: At will- blasphemy, desecrate, elemental swarm (fire), fireball, firestorm, flame strike, heat metal, incendiary cloud, mass bull’s strength, mass cure critical wounds, mass inflict critical wounds, wall of fire

Caster level 45th, DC 19+ spell level.

Spells: Surtyr casts spells as a 25th level cleric with access to the Destruction, Fire, Strength and War domains.

Spells per day: 6/8/7/7/7/7/6/6/6/6; Caster level 25th, DC 19+spell level.

Domain powers:

Destruction– 10/day, He can make a melee attack with a +4 bonus to attack and dealing an additional 25 points of damage.

Fire– 12/day, Surtyr may rebuke or control fire elementals as an evil cleric rebukes undead. He may also turn or destroy water elementals (or ice paramentals) as a good cleric turns undead.

Strength– 10/day, Surtyr may add 25 points to his Strength score for one round.

War Surtyr receives Weapon Focus (greatsword) as a bonus feat and is proficient with all martial weapons.

Summon Giants: 2/day, Surtyr may summon 5d6 fire giants with maximum hit points.

Cosmic Entity: Surtyr has a +10 bonus to cosmic rank checks.

Mighty Grip (Ex): Surtyr wields Gargantuan weapons with no penalty. When using a two handed weapon, he adds twice his Strength modifier to damage rather than one and a half. When using Power Attack, Surtyr gains a +3 bonus to damage for every -1 penalty he takes to his attack roll.

Rally Giants (Ex): Allied fire giants within 100 feet of Surtyr gain a +10 morale bonus to attack, melee damage and saves.


Surtyr wields a gargantuan adamantine +8 greatsword of fiery blasting. Creatures who are struck must make a Reflex save (DC=fire damage dealt) or catch on fire.

Surtyr also possesses a suit of Obsidian armor which functions as +8 full plate mail of greater cold resistance and moderate fortification. This armor is reserved for Ragnarok or dire emergencies, thus his statistics do not include it in his armor class. When armored, Surtyr possesses an AC of 76 (touch 27, flat footed 66) and suffers a -5 armor check penalty. His speed is not reduced.

Currently in the World

In the Beginning:

In the primordial age, when the cosmos was but a canvas of infinite possibilities, Surtr emerged from the scorching depths of Muspelheim, heralding the dawn of fire and destruction. A colossal and majestic figure, he forged his fiery dominion with each stride, unleashing volcanic torrents that shaped the very fabric of the cosmos. As the deity of cataclysmic significance, his purpose was ordained by the ancient prophecies of Ragnarok, the end of days.

The Fiery Herald:

Throughout the ages, Surtr’s presence remained a portent of fiery upheaval. His interactions with the world were few, but when he stirred, the realms trembled. When the giants and gods clashed, echoes of his blazing sword resonated across the realms, a reminder of the impending cataclysm. As Ragnarok loomed closer, his infernal realm intensified in its ferocity, feeding the prophesied flames that would engulf the cosmos in its final act.

The 1450s:

In the 1450s, as mortals celebrated the renaissance of knowledge and exploration, Surtr’s ancient presence remained concealed within the fiery depths of Muspelheim. While humanity’s endeavors blossomed with curiosity and ambition, he stood as a silent observer, knowing that their achievements were but a transient spark in the grand scheme of the universe.

Goals, Desires, and Motivations:

As the age of Ragnarok approached, Surtr’s motivations transcended personal desires or ambitions. His purpose was bound to the cosmic cycles of destruction and renewal. He craved neither power nor glory, for his role was defined by the inexorable fate of the universe. Surtr stood as a guardian of change, acknowledging that destruction was essential for rebirth.

The Inevitable Prophecy:

As the 1450s unfolded, Surtr’s gaze remained fixed on the celestial tapestry of fate. He saw the cosmic threads weave together, aligning the planets for the climactic event of Ragnarok. His heart neither rejoiced nor lamented, for his being embraced the weight of eternity. In that distant future, the realms would collide, and he would rise from Muspelheim to ignite the flames of apocalypse.

A Sobering Presence:

Despite the passing centuries, Surtr’s aura of ancient wisdom and fiery majesty remained unchanged. He was a figure of distant contemplation, seemingly untouched by the fleeting whims of humanity. To those few who glimpsed his burning visage in the scorching flames of volcanic eruptions, he stood as a reminder of the ultimate equalizer – destruction and rebirth in an eternal cycle.

As the cosmos continued its timeless dance, Surtr awaited the appointed hour, when the cosmic symphony would reach its crescendo. Until then, he rested in stoic resolve, ever-watchful, ever-patient, embracing the inevitability of the prophecies that tied him to the universe’s grand finale – the fiery embrace of Ragnarok.

Scroll to Top