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Lightray

Lightray
By Jack Kirby’s Fourth World Gallery (1996). DC Comics.As reproduced in Lightray 002.jpg from DC Database, hosted on Wikia. Retrieved on 27 November 2018., Fair use, https://en.wikipedia.org/w/index.php?curid=59174887

Lightray (Sollis) is a DC Comics superhero. Created by Jack Kirby for the “Jack Kirby’s Fourth World” meta-series, he first appeared in New Gods #1 (February 1971).

Fictional character biography

Lightray is the shining star of New Genesis and a high-spirited New God. Unlike his grim friend Orion, he is cheerful and optimistic and prefers to solve problems through compromise rather than combat. He uses the speed of light to his advantage in eluding foes.

Lightray has served one stint as a member of the Justice League. He joined the international branch along with Orion on the same night as a membership drive failed to find other new recruits. The difference between the two was illustrated in battle. While he desires a minimum of fuss in battle by dispatching his foe, Crowbar, with a simple expenditure of energy to the man’s face while, Orion prefers to destroy the pavement around Blackrock — and then was angered when his opponent surrendered instead of fighting to the death.

In this same issue, he demonstrates his knowledge of chess. Lightray’s long hair causes him to be mistaken for a female by the old fashioned General Glory. They stay with the team until just after the battle with General Glory’s old foe the Evil Eye.

As Sollis his idea of fun is protecting New Genesis from Apokolips, Darkseid, and his minions. He resides on New Genesis and is active in adventuring. He returns to Earth briefly in JLA #27 (March 1999), as part of an emergency expansion of the Justice League. The team battles the android Amazo in the Florida Everglades. Most of them are subdued and their powers copied, Lightray included. Amazo loses his powers when Superman, as the chairman, officially disbands the League, thus ending his membership.

He would appear again to aid the League alongside Orion and Big Barda when the planet Qward attacked earth with a giant ship.

In Countdown #48, he falls to earth after an off stage fight with the New Gods Killer (later revealed to be Infinity-Man). He dies holding Jimmy Olsen’s hand, repeating the word “infinite” and glowing brighter.

Powers and abilities

He can manipulate photons to create brilliant concussive blasts, focused columns of radiant heat, lasers and holograms. Using his power to the utmost he can generate a massive sun as he did in New Gods #3 to escape the Black Racer.

He can also fly at the speed of light, ‘maybe even faster’ according to friend David Lincoln.Alternate

Originally Posted by Kain Darkwind of the Dicefreaks forums.

On this Thread

Lightray  
Medium outsider (Divine, Good)  
Wounds  100 WP, 510 VP (34d8+238)
Initiative+41
Speed1350 ft., fly 2700 ft. (perfect)
AC33 (+8 Dexterity, +15 speed) touch 33, flat footed 10
Base Attack/Grapple+34/+65
AttackLight ray +71 ranged touch (15d8 special) or slam +67 melee (1d8 + 23 plus 3d8 special)
Full AttackLight ray +71 ranged touch (25d8 special)
Space/Reach5 ft. /5 ft.
Special AttacksLight ray
Special QualitiesDamage reduction 25/evil, immunity to fire and radiation, resistance to energy (electricity, force) 30, super speed level 15
SavesFort +36, Ref +58, Will +36
AbilitiesStrength 23, Dexterity 27, Constitution 25, Intelligence 15, Wisdom 24, Charisma 28
SkillsBalance +32, Bluff +49, Diplomacy +66, Handle Animal +56, Knowledge (technology) +49, Knowledge (theology and philosophy) +49, Listen +54, Search +30, Sense Motive +54, Spot +54, Swim +34, Tumble +55
FeatsAdroit Flyby Attack, Fly-by Attack, Greater Weapon Focus (light ray), Improved Initiative, lightning reflexes, Negotiator, Point Blank Shot, Weapon Finesse, Weapon Focus (light ray)
Epic FeatsEpic Reflexes, Epic Weapon Focus (light ray), Superior Initiative
Climate/TerrainNew Genesis
OrganizationSolitary (unique) or with Orion
Challenge Rating45
TreasureMother Box
AlignmentNeutral Good

Light ray: As a standard action, he can use his namesake blasts. These deal 15d8 points of damage. 15 points of this damage is cosmic damage, the rest is fire and force damage. There is no range on these blasts, Lightray can hit any target he can see.

  • As a full around action, Lightray can deal 25d8 points of damage with his blasts. 25 points of the damage is cosmic, the rest is fire and force.
  • Lightray can use this attack as an intense action, affecting a 300 foot line (reflex DC 33 half) if he so chooses.
  • Despite his superspeed, Lightray can only make a total of five light ray attacks in any given round.
  • Lightray can surround his fists in this energy, dealing 3d8 points of additional damage. 3 points of this damage is cosmic, the rest is fire and force.
  • Lightray’s energy deals an additional 50% damage to any target vulnerable against solar energy.

Superspeed level 15: The following benefits are provided from Superspeed Level 15:

  • +15 speed bonus to AC, initiative, and Reflex saves
  • +15 speed bonus to attack and thrown damage rolls
  • +7 speed bonus to melee damage rolls.
  • Lightray may make 15 swift actions in a round.
  • Lightray reduces the amount of time to complete an action by 3 steps, allowing him to take full round actions as swift actions.
  • Characters with less than Superspeed level 7 are considered flat-footed for the purposes of Lightray’s attacks. Characters with Uncanny Dodge have an effective Superspeed Level equal to their Dexterity modifier for this purpose.

When using the run action, Lightray moves 40 times his movement rate (54,000 feet, fly 108,000 feet)

Possessions: Lightray possesses a Mother Box.

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