Hawk and Dove

Hawk and Dove are a fictional superhero team that appear in DC Comics. Created by Steve Ditko, Steve Skeates, Dick Giordano, and Carmine Infantino, “The Hawk and the Dove” debuted in Showcase #75 (June 1968) during the Silver Age of Comic Books. The duo has existed in multiple incarnations over the years across several eponymous ongoing series and miniseries and has also appeared in a number of recurring roles and guest appearances in titles such as Teen Titans, Birds of Prey, and Brightest Day. The duo originated as teenage brothers Hank Hall as Hawk and Don Hall as Dove.
Following Don’s death in Crisis on Infinite Earths (1985), Dawn Granger assumed the role of Dove in Hawk and Dove (vol. 2) #1 (October 1988). The mantle of Hawk would later be taken up by Dawn’s sister Holly Granger in 2003 after Hank was killed during 1994’s Zero Hour: Crisis in Time! until her death and Hank’s resurrection in Blackest Night (2009).
An unrelated team consisting of military cadet Sasha Martens as Hawk and rock musician Wiley Wolverman as Dove also appeared as the focus of a 1997 miniseries. The pairing of Hank and Dawn serve as the current and most commonly published incarnation of the team.
Inspired by the emerging political divides of the 1960s between pro-war hawks and pacifist doves, the central concept traditionally revolves around two young heroes with contrasting personalities and diametrically opposed ideologies who, by speaking their superheroic aliases, are transformed and granted power sets of heightened strength, speed, and agility.
With Dove embodying reason and nonviolence and Hawk embodying force and aggression, the two heroes complement one another to effectively fight evil. With the introduction of Dawn Granger, it was revealed that Hawk and Dove receive their powers from the Lords of Chaos and Order, respectively, and that their powers are mystic in origin.
Though the duo’s ongoing titles have all been relatively short-lived and their guest appearances in other titles sporadic, the heroes have experienced a storied and sometimes tragic history. Multiple characters have worn the respective titles of Hawk and Dove at one time or another and the legacy has experienced death, resurrection and even Hank’s own descent into madness and subsequent transformation into the mass-murdering villain Monarch and later Extant.
Outside of comics, the Hank and Don Hall incarnation of Hawk and Dove appeared in the Cartoon Network series Justice League Unlimited, with Hawk voiced by Fred Savage and Dove voiced by Jason Hervey. Hank Hall, Dawn Granger and Don Hall made their live-action debuts in the first three seasons of the DC Universe and HBO Max series Titans, played by Alan Ritchson, Minka Kelly and Elliot Knight, respectively.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Dawn Granger, Dove | |
Medium outsider (Augmented humanoid, Lawful) | |
Wounds | 28 WP, 221 VP (15d8+135) |
Initiative | +11 |
Speed | 60 ft, fly 90 ft. (average) |
AC | 32 (+11 Dexterity, +9 insight, +2 speed) touch 32, flat footed 10 |
Base Attack/Grapple | +15/+22 |
Attack | Unarmed strike +28 melee (1d4 + 8 17-20) |
Full Attack | Unarmed strike +28 melee (1d4 + 8 17-20) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Focus |
Special Qualities | Damage reduction 15/epic, fast healing 2, resistance to acid 10, cold 10, electricity 10, and fire 10, superspeed level 2 |
Saves | Fort +18, Ref +22, Will +18 |
Abilities | Strength 25, Dexterity 32, Constitution 28, Intelligence 23, Wisdom 29, Charisma 18 |
Skills | Balance +13, Bluff +22, Computer Use +15, Diplomacy +26, Handle Animal +22, Jump +21, Knowledge (civics) +24, Knowledge (Arcana) +15, Knowledge (current events) +15, Knowledge (history) +15, Knowledge (nature) +15, Listen +27, Move Silently +29, Research +24, Sense Motive +27, Spot +27, Survival +27, Swim +16, Treat Injury +27, Tumble +29 |
Feats | Combat Expertise, Combat Martial Arts, Combat Reflexes, Improved Combat Martial Arts, Improved Disarm, Improved Trip, Weapon Finesse |
Climate/Terrain | Washington DC |
Organization | Solitary (Unique) or with Hawk |
Challenge Rating | 18 |
Treasure | None |
Alignment | Lawful Good |
Focus: Dawn gains a +3 Dodge bonus for every -1 penalty she takes from Combat Expertise.
Superspeed level 2: The following benefits are provided from Superspeed Level 2:
- +2 speed bonus to AC, initiative, and Reflex saves
- +2 speed bonus to attack rolls
- +1 speed bonus to damage rolls
- Dove may make 2 additional swift actions in a round.
- Dove reduces the amount of time to complete an action by 1 step, allowing her to take full round actions as standard actions and so on.
- When using the run action, Dawn moves five times her movement rate (300 feet, or 450 feet fly)
Hank Hall, Hawk | |
Medium outsider (Augmented humanoid, Chaotic) | |
Wounds | 51 WP, 281 VP (15d8+195) |
Initiative | +8 |
Speed | 60 ft. |
AC | 28 (+6 Dexterity, +10 natural, +2 speed) touch 18, flat footed 20 |
Base Attack/Grapple | +15/+35 |
Attack | Slam +35 melee (2d8 + 21) |
Full Attack | 2 slams +35 melee (2d8 + 21) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Ferocity |
Special Qualities | Damage reduction 25/epic, fast healing 5, resistance to acid 15, cold 15, electricity 15, and fire 15, superspeed, superstrength |
Saves | Fort +22, Ref +17, Will +9 |
Abilities | Strength 42, Dexterity 23, Constitution 36, Intelligence 13, Wisdom 11, Charisma 16 |
Skills | Climb +34, Intimidate +21, Jump +34, Knowledge (civics) +19, Knowledge (current events) +10, Knowledge (popular culture) +10, Listen +18, Spot +18, Survival +18, Swim +34, Tumble +24 |
Feats | Brawl, Combat Reflexes, Improved Brawl, Improved Bullrush, Improved Sunder, Improved Toughness, Power Attack |
Climate/Terrain | Washington DC |
Organization | Solitary (Unique) or with Dove |
Challenge Rating | 18 |
Treasure | None |
Alignment | Chaotic Good |
Ferocity: Hawk gains a +3 damage bonus for every -1 penalty he takes from Power Attack.
Superspeed level 2: The following benefits are provided from Superspeed Level 2:
- +2 speed bonus to AC, initiative, and Reflex saves
- +2 speed bonus to attack rolls
- +1 speed bonus to damage rolls
- Hawk may make 2 additional swift actions in a round.
- Hawk reduces the amount of time to complete an action by 1 step, allowing him to take full round actions as standard actions and so on.
- When using the run action, Hawk moves five times his movement rate (300 feet)
Superstrength Level 2:
- +4 melee damage bonus
- +2 bonus on grapple and bull rush checks.
- Lift capacity x4