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Kami, Toshigami

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

This strangely beautiful old woman is composed completely of blossoms, bark, and antlerlike branches.

Source: Pathfinder d20pfsrd.com

Toshigami, known also as blossom kami, are associated with cherry trees – particularly those that grow in inhabited areas. Often, long after a city has fallen to ruin, these kami guardians are all that remain to remember the lost city’s glory. In this way, the toshigami are also associated with the passing of time. Toshigami rarely show themselves except to those in dire need or who are harming their trees. Still, they have a fascination with mortals, and have even been known to form romantic relationships with them on occasion. A toshigami is 5 feet tall and weighs 100 pounds.

Toshigami CR 15
XP 51,200

NG Medium outsider (kami, native)

Init +10; Senses Darkvision 60 ft., deathwatch, true seeing; Perception +25
DEFENSE
AC 30, touch 20, flat-footed 22 (+6 Dexterity, +2 Dodge, +2 insight, +10 natural)

hp 210 (20d10+100); fast healing 10

Fort +11, Ref +23, Will +16

DR 10/cold iron and evil; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10; SR 26
OFFENSE
Speed 60 ft. (30 ft. without haste), Fly 60 ft. (good)

Melee +2 Quarterstaff +22/+22/+17/+12/+6 (1d6+4 plus touch of ages), +2 Quarterstaff +22/+17/+12 (1d6+3 plus touch of ages) or touch +22 (touch of ages)

Spell-Like Abilities (CL 20th; Concentration +27)   Constant—deathwatch, fly, foresight, haste, speak with plants, true seeing

At will – cure moderate wounds, tree shape (cherry tree only), tree stride (self plus 50 lbs. of objects only)  

3/day – greater restoration, slow (DC 20)

1/day – finger of death (DC 24), time stop, waves of exhaustion
STATISTICS
Strength 15, Dexterity 22, Constitution 20, Intelligence 15, Wisdom 14, Charisma 25

Base Atk +20; CMB +26; CMD 39

Feats Agile Maneuvers, Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Lightning Reflexes, Two-Weapon Fighting, Weapon Focus (Quarterstaff)

Skills Bluff +30, Diplomacy +30, Fly +20, Heal +25, Knowledge (nature) +25, Perception +25, Sense Motive +25, Stealth +29, Survival +25

Languages Common; speak with plants, telepathy 100 ft.

SQ merge with ward, ward (cherry tree)
SPECIAL ABILITIES
Touch of Ages (Su) When a toshigami hits a target with a touch attack or any melee weapon, the target must succeed at a DC 27 Fortitude save to avoid being magically aged. When a toshigami strikes a foe, it must decide whether it wishes to physically increase the target’s age or mentally reduce the target’s age. If it increases the target’s physical age, the target takes 1 point of Strength, Dexterity, and Constitution drain. If it decreases the target’s mental age, the target takes 1 point of Intelligence, Wisdom, and Charisma drain. Combined with the toshigami’s numerous attacks, this can quickly devastate a target, but once a target succeeds at its saving throw against the touch of ages, it can no longer be affected by this ability for 1 round. This is a magical aging effect, but does not actually alter the victim’s true age—it merely simulates the creeping effect of age on the flesh or the reversion to an increasingly infantile state of mind. The save DC is Charisma-based.
ECOLOGY
Environment any land

Organization solitary

Treasure standard (+2 Quarterstaff, other treasure)

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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