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Devil, Hellcat (Bezekira)

Beccafumi, Domenico  Inferno, Devil, Hellcat, Bezekira
Beccafumi, Domenico Inferno

This eerie beast appears to be the animated skeleton of a huge fanged cat, its bones glowing with fire and seething with smoke.

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

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On its own, a hellcat prefers to spend its time hunting and stalking prey. While the hellcat, as an outsider, need not eat to survive, it does enjoy eating for pleasure, often leaving significant portions of its kills behind for others to find. A hellcat that enters into an alliance with a devil is often used as a sort of hunter as a result.

Human mortals can use spells likeĀ planar allyĀ orĀ planar bindingĀ to conjure hellcats for similar purposes. Those who do so are well advised to treat the hellcat with respect, for should any master prove too haughty with his hellcat or treat it as a dumb animal, the hellcat nurtures a lasting grudge. In such instances, the hellcat goes to great lengths to plan and coordinate revenge on the spellcaster, hoping to satisfy its own pride and to provide a lesson and example to all those who would deal with their kind.

Though incapable of speech themselves, hellcats understand the Infernal tongue of their home plane, and can communicate by telepathy with any creature capable of speech. Hellcats are quick to retreat if they are clearly over-matched or up against foes they cannot reach, but they never forget prey that escapes them, and will often track potential victims and try to lead allies (including other hellcats) to them in order to make coordinated attacks or ambushes.

The hellcat is only clearly visible in dim light, at these times appearing as a skeletal dire tiger with hellish flames burning and flickering along the surface of its bones. Despite this eerie appearance, the hellcat is neither undead nor an elemental creature. The ā€œfiresā€ are actually its blood coursing through transparent flesh. In bright light, the hellcatā€™s entire body fades away into obscurity, while in darkness its glowing blood is muted. Hellcats are as large as tigers, measuring 9 feet long and weighing 900 pounds.

Hellcat (Bezekira)
Large outsider (Evil, Extraplanar, Lawful)
Hit Dice8d8+24 (60 hp)
Initiative+9
Speed40 ft. (8 squares)
Armor Class21 (-1 size, +5 Dexterity, +7 natural), touch 14, flat-footed 16
Base Attack/Grapple+8/+18
AttackClaw +13 melee (1d8+6)
Full Attack2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3)
Space/Reach10ft./5 ft.
Special AttacksImproved grab, pounce, rake 1d8+3
Special QualitiesDamage reduction 5/good, Darkvision 60 ft., invisible in light, resistance to fire 10, Scent, Spell Resistance 19, telepathy 100 ft.
SavesFort +9, Ref +11, Will +8
AbilitiesStrength 23, Dexterity 21, Constitution 17, Intelligence 10, Wisdom 14, Charisma 10
SkillsBalance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17
FeatsDodge, Improved Initiative, Track
EnvironmentA lawful evil-aligned plane
OrganizationSolitary, pair, or pride (6-10)
Challenge Rating7
TreasureNone
AlignmentAlways lawful evil
Advancement9-10 HD (Large); 11-24 HD (Huge)
Level Adjustment

Combat

A hellcat can hold its own in combat thanks to sharp claws and wicked fangs. It prefers to leap upon opponents, just as a lion does.

A hellcat’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Improved Grab (Ex): To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a hellcat charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +13 melee, damage 1d8+3.

Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has Low-Light Vision). Magical darkness smothers the glow and conceals the outline.

Skills: Hellcats have a +4 racial bonus on Listen and Move Silently checks.

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