This site is games | books | films

Zuggytmoy Demiurge of Parasites, Demon Queen of Fungi

Originally Posted by Seebora of the Miniworld Boards Community.

On this Thread

Demiurge of Parasites,
Demon Queen of Fungi
Huge outsider (Chaotic,
Evil, Extraplanar)
Hit Dice55d8 (outsider) plus 30d8 (cleric) plus 1020 (1700 hp)
Initiative+13 (+5 Dexterity, +8 Superior Initiative)
Speedfungal body 60 ft., Swim 60 ft., spore cloud Fly 150 ft. (perfect), supercolony burrow 60 ft.
AC73 (+5 Dexterity, +37 natural, +14 deflection, +9 profane, -2 size), touch 36, flat-footed 68
Base Attack+70/+94
AttackGreater tendril +87 melee (6d6+16 plus +2d6 unholy plus +1 vile plus disease); or spell +86 melee touch or +75 ranged touch.
Full Attack2 greater tendrils +87 melee (6d6+16 plus +2d6 unholy plus +1 vile plus disease) and 2 lesser tendrils +85 melee (6d6+8 plus +2d6 unholy plus +1 vile plus disease); or spell +86 melee touch or +75 ranged touch.
Face/Reachfungal body 20 ft./20 ft., spore cloud 30 ft./30 ft., supercolony 280 ft. radius
Special
Attacks
Abyssal Vehemence, Accelerate Disease, Cosmic Corruption, Engulf, Entropic Wave, Ravaged Forms (Horrific Pustulation, Legendary Stench, Mycoblast, Spore Cloud), smite 2/day (+90 vile damage), spells, spell-like abilities, Spiritual Mycosis, Supercolony, Toxins
Special QualitiesDecadent Divinity, Demiurge Qualities, Demon Goddess, DR 25/lawful, epic, adamantine, good, bludgeoning, immunities (electricity, poison), fast healing 15, Ravaged Forms (Aura of the Queen of Parasites, No Discernible Anatomy), regeneration 15, SR 68
SavesFort +56, Ref +50, Will +60
AbilitiesStrength 43, Dexterity 20, Constitution 34, Intelligence 26, Wisdom 38, Charisma 38
SkillsBalance +47, Bluff +74, Concentration +64, Craft (alchemy) +48, Craft (poison) +53, Diplomacy +80, Escape Artist +47, Hide +47, Intimidate +52, Knowledge (arcana) +50, Knowledge (history) +48, Knowledge (the planes) +96, Knowledge (nature) +68, Knowledge (religion) +96, Listen +42, move silently +47, Search +50, Sense Motive +62, Speak Language (Abyssal, Auran, Ignan, Terran, Undercommon), Spellcraft +106, Spot +56, Survival +44 (+52 extraplanar, +52 aboveground), Tumble +42, Use Magic Device +34
FeatsCleave, Corrupt Spell-like Ability (B), Dark Speech, Empower Spell-Like Ability, Extend Spell, Extra Smiting, Great Cleave, Eschew Materials, Improved Initiative, Improved Multiattack, Improved Natural Attack, Improved Rapidstrike, Multiattack, Persistent spell, Power Attack, Rapidstrike, Sunder, Vile Natural Attack (B), Weapon Focus (tendril)
Epic FeatsEpic Spellcasting (B), Epic Weapon Focus (tendril), Ignore Material Components (B), Improved Spell Capacity(10th), Improved Spell Capacity(11th), Great Smiting(x2), Planar Turning, Superior Initiative, Undead Mastery (B), Unholy Strike, Vile Smite, Zone of Animation
Climate/TerrainThe Slime Pits (Layer 222 of the Abyss) or Any Land and Underground
OrganizationSolitary (Unique) or Troupe (Zuggytmoy, 6 Vrock, 10 hezrou, 400 fungal creatures of various types)
Challenge
Rating
60
TreasureQuintuple Standard
AlignmentChaotic Evil
AdvancementN/A

Exceeded only by Demogorgon and Orcus, Zuggytmoy is the most physically revolting Demiurge in the Abyss. Her origins are obscure, even compared to the other Demiurges. Her goals, however, are not. She seeks to remake all of nature in her fungal image. In order for this to occur, she must destroy everything else first-which, unfortunately, she is quite competent at. Accordingly, virtually every plane has horror stories of a humanoid mass of fungus that leaves a long swath of destruction miles across, filled with all manner of pollution, filth, and hideous, fungal mockeries of living and undead creatures that terrorize afflicted areas for years, if not decades, after it’s departure.

While Zuggytmoy has great power over nature, from the perspective of virtually all druids (much less good-aligned creatures), none of what she does can really be said to be ‘natural’ in the sense that it reflects any kind of balancing against other natural forces. Instead, her power lies in unbalancing and ‘senselessness’; to create fungal species that do nothing but parasitize others to an extent that they exterminate themselves, and massive disruptions in natural forces. Although there are tales of fallen druids, and even of fallen or corrupted gods of nature, Zuggytmoy does not appear to belong among their number.

Despite her immense power, however, Zuggytmoy had few worshippers at first. This changed when she was presented, through a messenger, with an idea for a great structure that would increase her worshippers through a strategy of misdirection. She quickly approved of it, and provided it with her support. And so, collaborating with Iuz the Old, son of rival Demiurge Graz’zt, Zuggytmoy was responsible for the construction of the atrocity known as the Temple of Elemental Evil, a structure whose design would serve as a beacon for evil creatures as well as increase the number of beings that worshipped and served her. Unknown to her (as well as the other two Demiurge whose servitors were involved at various levels in it’s creation, Lolth and Graz’zt), however, was that they was being used as a pawn by the Elder Elemental God, Tharizdun. Nevertheless, as the Temple grew, it spread horror and chaos across Oerth, and her cult burgeoned like it never had before.

Eventually a group of heroes banded together and sealed the Temple of Elemental Evil underground, using epic rituals and spells (and much assistance from their relevant patron deities) that prevented her from escaping to her home plane in the Abyss and causing her to weaken drastically from the power that she once had.

In the intervening time since her imprisonment, however, the wards to hold her in place, and the warnings to avoid her prison weakened. The Temple of Elemental Evil again became a threat as evil creatures, remembering it’s power, began to flock to it again not out of interest in Zuggytmoy, but because of their goal to liberate Tharizdun from his ancient prison. A second group of heroes arose in order to fight the ancient evil within it’s depths…and actually managed to defeat a much-weakened Zuggytmoy, sending her back to the Abyss. While she is far weaker now, she is regaining her strength and bending legions of new creatures to her foul will, awaiting the year in which she may once again leave her home layer in order to twist existence into her foul image again.

In terms of Zuggytmoy’s relations with other beings, it goes almost without saying that any being that has even the slightest shred of respect for nature in any manner hates Zuggytmoy. Even evil deities such as Malar and Talos find her activities antithetical to their own purposes and do their utmost to try and frustrate her plans. Many religions (particularly if they are nature-oriented) have developed epic spells specifically to try and identify if Zuggytmoy has arrived on their worlds, lest a spreading wave of demonic fungus, destruction, and poison overtake them someday from some isolated part of their Plane.

At the same time, because of her sheer destructive power (and because out of all of the Demiurge, she is one of the most straightforward), she has some allies among those beings that can impress her by standing to be in her presence (or she can cow or mutate into obedience, which she does efficiently), or can convince her that they will aid her cause of universal fungal infestation. Juiblex, Demon Prince of Ooze, is a consistent ally of hers (as consistent as a being like him could be, anyway), and her relationship with Iuz The Old is infamous. While the number of worshippers that she possesses is relatively small, they more than make up for their small size with ‘enthusiasm’, which translates to destructive power, and utter bizarreness.

In terms of Zuggytmoy’s relations with the other Demiurge, she is not a plotter as much as she is a direct destroyer. Zuggytmoy and Lolth have millenia of hostility between them by virtue of the fact that both of their chosen servitors are often competing for the same territory, namely the lightless depths of the subterranean Abyss and the Prime Material Planes. Graz’zt simply describes her as ‘useful’.

Pazuzu, in comparison, she has fought against endlessly. Nobody really understands the source of the animosity between them except for the fact that they seem to be competing for the dubious distinction of being the most infectious Abyssal Lord.

Zuggytmoy currently resides in Layer 222 of the Abyss, which is also known as The Slime Pits, a degenerate, fetid swamp filled with untold layers of rotting fungal matter and ooze, and phenomenally bizarre creatures endlessly spawned in a cycle of pointless creation and destruction. She shares this layer with Juiblex and the Alkiliths which serve him, although the rare servitors of Zuggytmoy also have a certain amount of control over similar layers of the Abyss that are dedicated to infestation, death, and the corruption of life itself.

She is approximately twelve feet tall, with two pairs of 20 foot long, wildly lashing tendrils that extend from a distended, spherical torso covered in exploding sores whose noise is enough to drive a creature mad, and whose stench is a warning of her foul, toxic power. Her head is flattened and with only the slightest crease in it’s tissue for a mouth, and her eyes are two circular spots of black mold that look almost like they were twin blotches of paint daubed onto her face. Where Zuggytmoy isn’t covered in sores, the coloration of the outer layer of her fungal body shifts in sickening orange, brown, and purple swirls and patterns as she gives birth to various bizarre species of mold and rust from her own flesh, and they are in turn parasitized to death by other species that she gives birth to in the same manner. In rage, the patterns on her body tend to change faster than they would otherwise.

Below Zuggytmoy’s spherical torso, two additional pairs of stalks thick enough to support her weight trail down to the ground and then join into a thickened, opaque glob of fungal tissue 10 feet wide that slithers and oozes over the landscape, dissolving and eroding all in it’s path.

Combat:

If Zuggytmoy can find a river large enough to conceal her mass, one of her earliest tactics is to bathe in it, sending torrents of foul poison and infected aquatic life downstream and hopefully either poisoning en masse or dominating potential opposition (whether either happens matters very little to her). While this occurs, she will typically use her other abilities to corrupt as much life around her new demensne as possible, creating an army of warped creatures to defend her newfound and expanding territory. Should she find any significant opposition, she will use her abilities to destroy an area on a large scale (such as her rain of fire to destroy cities and towns, and violet rain to hobble divine spellcasters). Zuggytmoy will always attack spellcasters first, fearing their ability to bring in reinforcements from the Upper Planes.

Should Zuggytmoy be damaged to the point where defeat is a possibility, she will use spells such as Acid Fog to cover her escape while she shifts into her Spore Cloud, teleports away, and flies off for someplace safer.

Ravaged Form-Adopt Another Form: Tauric (Ex): The bottom half of Zuggytmoy’s body is composed of two stalks that flow together and then expand into a mass of fungoid tissue that is constantly sloshing and gurgling across the ground in a manner similar to an ooze. As a result, Zuggytmoy may detect creatures that are in contact with the ground by the vibrations that they generate, and may be considered to have 500 foot Blindsight.

Ravaged Form-Alternate Form: Spore Cloud (Ex): Zuggytmoy may choose at will to change forms into a mushroom-shaped cloud of sickening spores of ever-shifting colors 30 feet wide and 30 feet tall that colonizes virtually all in her path. Any living creature with a Constitution score that contacts Zuggytmoy’s body in this form must make a Fort save DC 63 or else take 2+1d4 vile Constitution drain per round as the spores of her body infest their lungs and skin. While she is flying she recieves a 30 foot speed bonus.

Creatures that die as a result of Zuggytmoy’s Spore Cloud ability are animated 4 rounds after death as fungal versions of themselves enslaved to Zuggytmoy permanently. This horrible curse may only be removed by the casting of wish followed by remove disease and then restoration by a caster of 31st level or higher.

Ravaged Form-Aura of the Queen of Parasites (Ex): Nature itself screams in agony at the approach of the Demiurge of Parasites. As a result, all animals, magical beasts, and animate plants with the exception of fungal creatures flee before the presence of Zuggytmoy, knowing instinctively that she offers nothing but death and corrupted horror for them. As such, any animals or plants within 700 feet of her that have fewer than 14 HD will do nothing but run away from her for the next 2d8 rounds or until they are outside the radius of her power (whichever takes longer). Creatures with more than 14 HD may make a saving throw Will DC 24 or else panic and flee like their brethren.

Ravaged Form-Epic Magical Power (Sp): Once a day Zuggytmoy may use a modified version of the spell Verdigris. She does not need to make a Spellcraft check to use it. Her version creates a tsunami of enormous, warped fungal bodies that overgrow the area like a tidal wave. The fungus creeps and curls across every-thing in the area, ensnaring it and coiling around it as if it had been growing there for a century or more.
Creatures in the area must make a Reflex saving throw to avoid the fast-moving growth, which otherwise deals 10d6 points of damage from the crushing press. Buildings are engulfed and they likewise take 10d6 points of damage. Those destroyed by the damage have their foundations uprooted and walls crumbled. The fungus remains for 24 hours, after which it vanishes.

Ravaged Form-Extra Tendrils (Ex): Zuggytmoy has two extra tendrils, giving her a total of 4 limb attacks/turn.

Ravaged Form-Horrific Pustulations (Ex): The noise of Zuggytmoy’s sores exploding induces insanity in all who hear it. (Will save DC 66).

Ravaged Form-Legendary Stench (Ex): The stench of Zuggytmoy’s body is so horrendous that creatures within a 560 foot radius of her must make a Fort save DC 63 or else collapse on the ground convulsing in pain and retching for the next 14 rounds. Beings that are immune to poison or cannot smell (either naturally or through artificial means) are protected from this effect. The few creatures that have survived her approach have said that the only way they can describe it is to say that it smelled ‘like a dozen dead worlds stacked on top of each other’.

Ravaged Form-Mycoblast (Ex): Once every four rounds, Zuggytmoy may belch forth from her torso a cone of corrosive spores. Creatures in it’s path must make a Reflex save DC 63 or else take 42d12 hp of damage as they are dissolved. (Treat as a cone of acidic gas).

Ravaged Form-No Discernible Anatomy (Ex): Zuggytmoy has no permanent anatomical features, although she is quite capable of simulating them when it serves her dark purposes or shifting into a form that does have them. When Zuggytmoy wishes to ‘speak’ or attack, she simply reforms her fungal body so that it has the appropriate organ. As such she takes no damage from critical hits because she has no organs or ‘limbs’ that can be permanently destroyed. Tendrils separated from her body mass are instead regenerated the next round. As a result, Zuggytmoy adds bludgeoning to her DR list.

Similarly, if her upper fungal body is sliced in half or similarly damaged, she does not die from such damage. Instead, each portion of Zuggytmoy functions as a linked yet independent being. There may be up to 8 such pieces of Zuggytmoy in existence at any given time; it may choose to join two or more of them together as a standard action. If sliced in half each piece is Large sized and has half the hit points of the previous piece; if sliced in half again each new piece is Medium-sized. The smallest piece of Zuggytmoy that is ‘viable’ may be considered Medium in size; smaller pieces are considered inanimate although she may choose to reattach them to herself at any given time. No piece of Zuggytmoy may leave the main mass of her body or else it becomes inert. Regardless, no matter how many pieces of Zuggytmoy may exist her total usages of spells, spell-like abilities, attacks, and special abilities remains constant.

Zuggtmoy may also choose to ‘compress’ her mass and change her body coloration drastically, even to the point where she looks humanoid. Typically when she does this, she takes the form of an incredibly old woman, leaning on a staff (typically highly magical, and provided by one of her servitors capable of building such things). Doing this, however, strains her greatly and limits her powers only to her spells, spell-like abilities, and passive abilities such as Abyssal Vehemence and Cosmic Corruption.

Ravaged Form-Salient Divine Ability-Bonus Domain (Corruption): Zuggytmoy gains all of the powers associated with the domain of Corruption. These spell-like abilities are included in the list below.

Cast at 91st level. Zuggytmoy’s chosen domains are Destruction and Corruption. Zuggytmoy gains the ability to smite her opponents with a +4 bonus to the attack roll and does an additional 90 hp of vile damage with her smite attacks due to the feats Great Smiting and Vile Smite. Once a day, she may also attempt to ignore half the hardness of an object that she is trying to destroy. Saving throws against Zuggytmoy’s spell like abilities are DC 24+spell level. The saving throw DC’s are Charisma-based.

Call Demons (Sp): Three times a day, Zuggytmoy may call up to 90 HD of Demons. Her most typical choices are Glabrezu, Babau, hezrou, and Vrock, although because of her relationship with Juiblex, it is not uncommon for her to call Alkiliths instead.

Summon The New Life (Sp): Three times a day, Zuggytmoy may call up to 90 HD of evil-aligned intelligent fungal creatures or creatures that she has previously mutated using her Supercolony ability. Typical choices include Corrupted Treants or Shambling Mounds in the latter category, and Intellect Devourers in the former category.

Spells/day (Sp): 6/9+1/8+1/8+1/8+1/8+1/6+1/6+1/6+1/6+1/3/2.

Zuggytmoy may cast 8 epic spells per day with a maximal Spellcraft DC of 116. Her chosen domains are Plant, Corruption, and Evil. She may additionally turn both undead and outsiders 17 times a day. Zuggytmoy typically uses spells that are capable of large scale destruction and is extremely adept at Corrupt Magic, at which it is rumored that she has invented several unique spells along these lines. In terms of her epic spells, Zuggytmoy knows multiple Origin of Species spells that she has used to create her various fungal servitors through the millenia of destruction across the Planes. Zuggytmoy casts her spells at 69th level. Saving throws against Zuggytmoy’s spells are DC 24 + level of the spell involved. The saving throws are Wisdom-based.

Abyssal Vehemence (Ex): Zuggytmoy’s physical presence is so disgusting that it causes lesser creatures to succumb to her hate and need to spread destruction and terror. All creatures within 600 feet of Zuggytmoy must succeed in a Will save 66. Those who succumb to Zuggytmoy’s gross presence suffer one of the two following effects:

Fright: Affected beings become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture by Zuggytmoy makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.

Madness: The grotesque evil incarnate in her being drives lesser beings insane per the insanity spell. The being remains stuck in a state of madness for one day for every point by which she failed the saving throw, after which time the victim is allowed another save. The madness exists until the victim successfully saves or the appropriate spells are cast by a 31st level being to purge the insanity effect.

Zuggytmoy can make her servants, ‘worshippers,’ beings of Chaotic Evil alignment, or a mixture of all three types immune to this effect as a free action. This immunity lasts one day or until Zuggytmoy dismisses it. However, Zuggytmoy cannot determine which effect takes place; there is a 50% chance each time Abyssal Vehemence is used that one or the other effect will impact near by victims.

Cosmic Corruption (Su): So heinous is Zuggytmoy’s presence that she may corrupt an entire area with but a thought. Once per day as a standard action, Zuggytmoy may unhallow an area equal to 2975 feet. Zuggytmoy can apply the following spells to the unhallow effect (some of which are not listed as part of the unhallow spell in the Player’s Handbook): bane, bestow curse, contagion, deeper darkness, dispel magic, silence. In most situations, Zuggytmoy will select contagion.

The forces of righteousness disgust Zuggytmoy, who finds goodness and holiness repellent enough to give her pause. As a result, Zuggytmoy avoids hallowed ground. If Zuggytmoy finds it necessary to enter a hallowed site, she must make a Will DC save equal to 30 + the divine rank of the represented god + the god’s Charisma modifier; Zuggytmoy cannot use her Spell Resistance to overcome this effect. If Zuggytmoy succeeds in entering the hallowed area, tshe area immediately becomes unhallowed. Once Zuggytmoy breacshes holy ground, the god in question is immediately alerted to her presence and will almost always (DM’s discretion) arrive in person to deal with her.

Demon Goddess (Su): Despite her power and ancient status, Zuggytmoy has had comparatively few worshippers across the Cosmos. Before the formation of the Temple of Elemental Evil, many of the cults dedicated to Zuggytmoy were more preoccupied with sacrificing victims
in order to placate or avoid her attentions as compared to worshipping her directly. However, there are two exceptions to this rule: evil, intelligent fungal and plant creatures, which worship her as a creator (although she is just as likely to destroy them as everything else), and Iuz the Old, who was so enthralled by her destructive power that he was willing at one time to move to the Slime Pits himself and become a power there.

To those rare beings depraved enough to worship the Demiurge of Parasites, Zuggytmoy offers spells from the domains of Evil, Corruption, Destruction, and Plant.

Demiurge Qualities (Ex): Zuggytmoy is immune to electricity and poison; she possesses acid resistance 10, cold resistance 30, and fire resistance 30. Zuggytmoy can engage in telepathic communication with any creature within 100 feet; Zuggytmoy constantly detects good, detects magic, and see invisibility as a 31st level Sorcerer; she possesses immunity to polymorphing, petrification, or any other attack to alter her form. Zuggytmoy is not subject to energy drain, ability drain, or ability damage; she is also immune to mind-affecting effects.

Zuggytmoy can sense anything within one mile around the mentioning of her name, titles, or an item of importance to her. This power is barred from places associated with gods of goodness or the personal redoubts of Demiurges.

Zuggytmoy is immortal and cannot die from natural causes; he does not age, and does not need to eat, sleep, or breathe.

Divine Decadence (Ex): Although not a god, Zuggytmoy possesses power that rivals that of true divine beings. Zuggytmoy possesses a virtual divine rank of 11 as described in the “Virtual Divine Ranks and Cosmic Entities Defined” article. Furthermore, while anywhere in the Abyss, Zuggytmoy functions as if she had a Virtual Divine Rank of 16.

Entropic Wave (Su): Zuggytmoy can unleash an explosion of corrupt, destructive, Abyssal power in the form of a wave that extends from her body. Zuggytmoy may use her Entropic Wave 10/day, dealing 17d12 points of damage. Zuggytmoy’s Entropic Wave explodes in a radius of 170 feet; victims caught in the wave may attempt a Reflex save DC 63 for half damage. It appears as a boiling, sickeningly colored cloud of spores whose few survivors have described it as feeling like their flesh has been rotted off of their bones.

Engulf (Ex): Once a round, Zuggytmoy may choose to extend one single, 30 foot long tendril that she may use to grapple an opponent. Should they be successfully grappled, then she will drag them into her fungal mass in order to be consumed. Each round that they are inside Zuggytmoy’s body, a target takes 4d10 acid damage as she digests them, and 1 negative level (Fort DC 63 to remove 24 hours later), which heals her for 10 points of damage for each level taken. Zuggytmoy’s interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents. Creatures that die as a result of being engulfed by Zuggytmoy may only be resurrected by a deity with the Greater Life or Death Salient Ability.

Accelerate Disease: Any diseases caught by individuals due to being hit by Zuggytmoy or possessed by someone earlier may be accelerated by her. Victims must make a Fort save DC 44, and when a disease is accelerated then they take twice as much damage in the same period of time. Zuggytmoy may accelerate any disease up to three times in any given individual, causing it to do a total of eight times as much damage, and she may accelerate diseases up to 14 times a day.

Spiritual Mycosis: Any creature that fails their saving throw against Zuggytmoy’s Entropic Wave or is successfully hit by one or more of her tendrils must make a Fort save DC 63 or become infested by Spiritual Mycosis. Two rounds afterwards, purple fungal bodies that look similar to puffballs begin to appear on their body, spread rapidly, and then start spraying clouds of spores as they erupt, causing 1d4 Charisma, Wisdom, and Constitution drain per day as they wither away, their life sucked out of them by the infection. Anyone that makes physical contact with the primary carrier of Spiritual Mycosis, or enters a ten foot radius of the creature also risks becoming infected by the spores and must make a Fort save DC 58, or begin carrying the disease themselves. Corporeal undead creature are still vulnerable and take only Charisma and Wisdom damage instead, as the
disease itself feeds upon the spirit of a victim, and not just their flesh.

Creatures that die as a result of Spiritual Mycosis still carry the disease, and it must be removed before any attempts at resurrection. Victims may be cured by a remove disease spell cast by a good-aligned Cleric of nature or Druid 31st level or higher, or a good-aligned deity of nature.

Supercolony: Three times a day, Zuggytmoy may transform herself into a supercolony. When this occurs, an earthquake shakes the ground, and she seems to melt into it. Those who observe this occur may think that she has disappeared and that they are safer as a result.

They would be horribly wrong.

  • In supercolony form, Zuggytmoy is a disc approximately 280 feet in radius that burrows through the ground.
  • Each round, 28 trees that are rooted in the ground become permanently Chaotic Evil, Corrupted, and animated with no saving throw and immediately attempt to slay any living creature in their path or that Zuggytmoy orders them to. Intelligent plant life is also vulnerable, and must make a Fort save DC 63 or else become mutated as well, turning Chaotic Evil and Corrupted. Animals that are touching the ground must make a Fort save DC 63 or else become infected with Spiritual Mycosis as described earlier.
  • Life forms corrupted by contact with Zuggytmoy’s supercolony may only be restored by a good-aligned Cleric of nature, a Druid 31st level or higher, or a good-aligned deity of nature.
  • Zuggytmoy may maintain her Supercolony form for 10 rounds before she has to emerge from the ground again in her normal physical form.

Toxins: Zuggytmoy’s very body is a foul weapon, and nothing epitomizes this more than her ability to produce toxins from her flesh.

Once every eight rounds, Zuggytmoy may alter the composition of her own body in order to produce poisonous vapors that may simulate a different spell effect (roll 1d8 and follow the table below). Immunity to poison will protect creatures from these effects; Spell Resistance will not, as the poisons responsible are both inhalation and contact-based. Living creatures may make a Fort or Will save DC 35 + the level of the spell simulated by the toxin in order to avoid the effects involved.

1Poison
2hallucinatory terrain
3phantasmal killer
4dominate monster
5hideous laughter
6touch of idiocy
7plague of nightmares
8No change

Any body of liquid within 280 feet of Zuggytmoy also runs the risk of being contaminated by the toxins that she is producing at any given time. For unaccompanied liquids (rivers, lakes, and the like), this occurs automatically and the presence of Zuggytmoy poisons 14 cubic feet of material per round. For potions that are accompanied by sentient beings they must make a Will save DC in the same manner as described above, or else they are transmuted into poison as well. No body of liquid fouled in this way may contain two toxins at once; if she changes her toxins later, only the first toxin emanated is present in the water.

Bodies of water polluted by Zuggytmoy may only be cleansed by a Druid or good, nature-oriented Cleric 31st level or higher, or by a good deity of nature.

Scroll to Top