Demon Jahi
This woman has a knowing and exotic look. There is something to her features that suggests a mixed parentage, although it is hard to place.
Originally from The Book of Fiends
Designed By Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb
Despite the best efforts of the courtesans and whores who follow him, the demon prince Socothbenoth knows that the resilient spirits and moral fortitude of some mortals help them resist the temptation that leads to an afterlife of servitude in the Abyss. In response to such frustrations, he created the jahi, beautiful demons who captivate mortals with erotic dances before swallowing their souls.
Jahi resemble human women, allowing them to blend easily into mortal settlements. Jahi have exotic physical characteristics that make a specific human heritage difficult to determine. Most folk assume them to be from some unknown foreign land and leave it at that. A jahi’s seductive glances and persuasive bluffs generally get it out of trouble with more persistent inquisitors.
Despite their creation by the Patron of the Tents and Tabernacles of the Daughters, jahi have come to serve dozens of demon princes as spies and kidnappers. Unsuited to the hostile climes of most Abyssal layers, most jahi spend their whole lives on the Material Plane and visit the Abyss only to deliver a captured prize to their sovereign, usually in exchange for a sizable reward.
Jahi speak Abyssal and Common.
Jahi | |
Medium outsider (Chaotic, Demon, Evil, Extraplanar | |
Hit Dice | 3d8+6 (19 hp) |
Initiative | +7 |
Speed | 30 ft. (6 squares) |
Armor Class | 18 (+3 Dexterity, +5 natural), touch 13, flat-footed 15 |
Base Attack/Grapple | +3/+4 |
Attack | Claw +4 melee (1d4+1) |
Full Attack | 2 claws +4 melee (1d4+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Beguiling dance, spell-like abilities, swallow soul |
Special Qualities | Damage reduction 5/cold iron orgood, Darkvision 60 ft., demon traits, immunity to electricity and poison, resistance to acid 10, cold 10, andfire 10, Spell Resistance 16, telepathy 100 ft. |
Saves | Fort +5, Ref +6, Will +6 |
Abilities | Strength 12, Dexterity 16, Constitution 15, Intelligence 12, Wisdom 12, Charisma 16 |
Skills | Bluff +9, Concentration +8, Diplomacy +13, Disguise +3(+5 acting), Gather Information +9, Intimidate +5, Perform (act) +9,Perform (dance) +9, Perform (string instruments) +9, Perform (wind instruments) +9, Sense Motive +7 |
Feats | Improved Initiative, Iron Will |
Environment | The Abyss |
Organization | Solitary or pair |
Challenge Rating | 5 |
Treasure | Standard |
Alignment | Always chaotic evil |
Advancement | 4-9 HD (Medium) |
Level Adjustment | +6 |
Combat
Jahi eschew combat unless confronted in their espionage activity or while attempting to kidnap a victim’s soul at the behest of a demon prince. If faced with a single opponent, a jahi attempts to befriend it with charm person and do away with it when convenient. Larger groups of enemies invariably are treated to its beguiling dance. A jahi’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Beguiling Dance (Su): Though masters of several forms of traditional (and not-so-traditional) dance, jahi specialize in beguiling rhythmic motions using their inherent magical essence to bewitch all who look upon them. The ability operates as a gaze attack with a range of 30 feet. Anyone viewing the dance must make a successful Will save (DC 14) or be dazed for 1d6 rounds. A dazed creature can take no actions (but defends itself normally). Creatures that successfully save are immune to that jahi’s beguiling dance for one day. The save DC is Charisma-based.
Spell-Like Abilities:
At will – alter self, blur, cat’s grace (self only), charm person (DC14), detect thoughts (DC 15), eagles splendor (self only), knock, mage armor, message, mirror image, misdirection (DC 15), obscure object (DC 15), shatter (DC 15), unseen servant.
Caster level 3rd. The save DCs are Charisma-based.
Swallow Soul (Su): As a standard action, a jahi can open its mouth and inhale a great gust of air, subjecting a single mortal target within 30 feet to a horrifying magical attack. Those who make a successful Fortitude save (DC14) are immune to the jahi’s swallow soul ability for 24 hours. If the target fails, its soul is torn forcibly from its body and into the jahi’s mouth, where it is imprisoned in a special organ in her abdomen.
The soul appears as a wispy, translucent manifestation of the creature, and screams a terrible keen in the seconds of transition. The creature suffers mental anguish and must succeed at another DC 14 Fortitude save to avoid becoming stunned for 2d4 rounds. Soulless creatures cannot return from the dead via any means short of a miracle, true resurrection, or wish. A jahi can contain but a single soul at any one time.
Further, once it has done so it becomes significantly more difficult for it to operate in normal society. As the soul struggles fruitlessly to escape, it reaches for freedom so that impressions of its hands and face sometimes appear upon the jahi’s belly. A jahi can disgorge the soul from its body as a standard action. Doing so returns the soul to its rightful place in 2d4 rounds (no matter the distance between body and soul).
Those demon princes who employ jahi as kidnappers generally have some means of trapping captured souls in small cages or gems so that they might bargain with the mortals for services. Though they could doubtless destroy the captured souls, they gain no sustenance from doing so as they do from the annihilated souls of the chaotic evil dead. Creatures that lack souls, naturally, are immune to a jahi’s swallow soul attack. The save DC is Charisma-based.