Lammasu, Greater

This creature has the golden brown body of a lion, the wings of a giant eagle, and the face of a human.
Originally Posted by Shade of the En World forums.
Like their lesser brethren, greater lammasus are noble creatures that are concerned with the welfare and safety of all good beings. They are stronger, smarter, and greater spellcasters, and are often found leading prides of lammasus.
A greater lammasu is about 10 feet long, stands 5 foot at the shoulder, and weighs about 1000 pounds.
Greater lammasus speak Abyssal, Celestial, Common, Draconic, and Infernal, and can communicate telepathically.
Lammasu, Greater | |
Large magical beast | |
Hit Dice | 12d10+36 (102 hp) |
Initiative | +1 |
Speed | 40 ft. (8 squares), Fly 80 ft.(good) |
Armor Class | 23 (-1 size, +1 Dexterity, +13 natural), touch 10, flat-footed 22 |
Base Attack/Grapple | +12/+24 |
Attack | Claw +19 melee (1d8+8) |
Full Attack | 2 claws +19 melee (1d8+8) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Pounce, rake 1d8+4, spell-like abilities, spells |
Special Qualities | Blessed healer, Darkvision 60 ft., depart, ethereal jaunt, Low-Light Vision, magic circle against evil, Spell Resistance 22, telepathy 100 ft. |
Saves | Fort +11, Ref +11, Will +11 |
Abilities | Strength 27, Dexterity 12, Constitution 17, Intelligence 20, Wisdom 21, Charisma 18 |
Skills | Concentration +18, Diplomacy +21, Knowledge (Arcana) +20, Knowledge (religion) +20, Listen +20, Sense Motive +20, Spot +22 |
Feats | Blind-Fight, Iron Will, lightning reflexes, Spell Focus (abjuration), Spell Focus (evocation) |
Environment | Temperate deserts |
Organization | Solitary or pride (1-2 plus 1-6 lammasu) or whitemoon (2-8 plus 6-36 lammasu) |
Challenge Rating | 13 |
Treasure | Standard |
Alignment | Always lawful good |
Advancement | 13-18 HD (Large); 19-36 (Huge) |
Level Adjustment | +6 |
COMBAT
Like other lammasu, greater lammasus blend spells with ferocious claws to bring the battle to the forces of evil.
Blessed Healer (Su): Any healing spell or spell-like ability a greater lammasu casts has all variable, numeric effects increased by one-half. This increase stacks with that
from Empower Spell or Empower Spell-Like Ability, so if a greater lammasu casts an empowered cure light wounds, it heals +100% points.
Depart (Su): Once per week, a greater lammasu may cast astral projection (caster level 18th). The ability affects only the lammasu.
Ethereal jaunt (Su): A greater lammasu can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action. This ability is otherwise
identical with ethereal jaunt (caster level 15th).
Magic circle against evil (Su): A greater lammasu radiates a continuous magic circle against evil that affects a 20-foot radius.
Pounce (Ex): If a greater lammasu charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +19 melee, damage 1d8+4.
Spell-Like Abilities:
- At will – dimension door, greater teleport (self only), invisibility (self only);
- 2/day – greater invisibility (self only);
- 1/day – Holy word (DC 21).
Caster level 12th.
Spells: A greater lammasu casts spells as a 12th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.
Typical Cleric Spells Prepared (6/7+1/5+1/5+1/4+1/4+1/2+1; save DC 15 + spell level; abjuration and evocation spells save DC 16 + spell level):
- 0 –Detect Magic, Guidance (2), light, read magic, resistance;
- 1st – bless (2), detect evil, divine favor, Entropic Shield, protection from evil*, remove fear;
- 2nd – aid*, bear’s endurance, bull’s strength, Lesser restoration, owl’s wisdom, Resist Energy;
- 3rd – daylight, dispel magic, magic circle against evil*, prayer, remove curse, searing light;
- 4th – death ward, dimensional anchor, divine power, holy smite*, Neutralize poison;
- 5th – break enchantment, Dispel Evil*, mark of justice, righteous might, symbol of sleep;
- 6th – Banishment, blade barrier*, find the path.
*Domain spell. Domains: Good and Healing.
Skills: Greater lammasus have a +2 racial bonus on Spot checks.
Originally appeared in Monster Manual II (1983).