This site is games | books | films

Adlet

Adlet
My Images (midjourney.com)

In the chilling expanse of the Arctic wilderness, roams the Adlet, a fearsome creature of legend and lore. With fur as pure as freshly fallen snow and eyes as piercing as the icy depths, this humanoid wolf stands tall, wielding an ornate spear with deadly intent.

Appearance: The Adlet cuts a striking figure against the stark backdrop of the frozen landscape. Its snowy white fur shimmers in the pale moonlight, contrasting sharply with the darkness of its surroundings. Its piercing blue eyes gleam with primal intelligence, betraying the cunning and ferocity that lie within. Towering over most humanoids at six feet tall and weighing 250 pounds, the Adlet’s sinewy frame and nimble movements speak to its prowess as a hunter of the arctic wilds.

Behavior and Habitat: Cunning and quick, it sees itself as the true ruler of the untamed arctic lands, fiercely defending its territory against any who dare to encroach upon it. While not inherently evil, Adlets are fiercely aggressive and warlike, with no social taboo against cannibalism. They view the harshness of nature as divine, worshiping the power and cruelty of the elements. Many of them become oracles or druids, attuned to the primal forces that shape their icy domain.

Modus Operandi: As skilled hunters, Adlets stalk their prey with stealth and precision, using their keen senses to track down even the most elusive of targets. Armed with spears and other primitive weapons, they strike swiftly and decisively, leaving little chance for their victims to escape. Their practice of consuming their dead rather than burying them only serves to further instill fear and misconception about their morality among outsiders.

Motivation: Driven by the primal instincts of survival and territorial dominance, they seek to maintain their status as apex predators of the arctic wilderness. They worship nature’s unforgiving beauty and embrace the harshness of their environment as divine providence. While some may view them as monsters, to the Adlet, they are simply heirs to the untamed lands they call home.

Variant: Among the Adlet, there exists the rare shaman, an advanced creature with the ability to commune with nature and summon powerful ice elementals. These shamans are revered among their kind, wielding the forces of nature with deadly precision and guiding their kin in the worship of the Arctic’s cruel beauty.


  • Adlet 5e
  • Adlet Pathfinder
Adlet 2
My Images (midjourney.com)

Medium humanoid (Adlet), neutral

Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)16 (+3)14 (+2)12 (+1)14 (+2)10 (+0)
  • Skills Perception +6, Stealth +7, Survival +6
  • Senses passive Perception 16
  • Languages Common, Adlet
  • Challenge 5 (1,800 XP)

Innate Spellcasting.

The Adlet’s innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • At will: druidcraft
  • 3/day each: entangle, speak with animals
  • 1/day each: commune with nature, conjure animals

Actions

  • Multiattack. It makes two attacks with its spear.
  • Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a melee attack.
  • Icy Breath (Recharge 5-6). It exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) cold damage on a failed save, or half as much damage on a successful one.

Reactions

  • Spear Parry. The Adlet adds 2 to its AC against one melee attack that would hit it. To do so, the Adlet must see the attacker and be wielding a spear.

Description

Adlets are cunning hunters of the arctic wilds. Tall, sinewy, nimble, and very quick, they see themselves as the true heritors of untamed arctic lands. They are deeply religious, worshipping the power and cruelty of nature. Many become oracles or druids, but all adlets know their place in the natural world.

Adlet
AI Generated Artwork – NightCafe Creator

This humanoid wolf’s fur is snowy white and its eyes piercing blue; it grips an ornate spear in its fist.

Source: Pathfinder d20pfsrd.com

They are cunning hunters of the arctic wilds. Tall, sinewy, nimble, and very quick, they see themselves as the true heritors of untamed arctic lands, and are offended by any other humanoid species that attempts to settle in such regions. Although not normally evil, adlets are very aggressive and warlike. They also have no social taboo against cannibalism, and their practice of eating their dead rather than burying them only further builds misconceptions about their morality.

Deeply religious, they worship the power and cruelty of nature, seeing divinity in the lash of the blizzard’s wind, the ferocity of the polar bear, and the immensity of the towering iceberg. Many become oracles or druids, but all adlets know their place in the natural world.

An adlet is 6 feet tall and weighs 250 pounds.

Variants

Adlet Shaman: One in every dozen adlets is a shaman: an adlet with the advanced creature template and the ability to summon a greater ice elemental or 1d4+1 large ice elementals and commune with nature once per day each as spell-like abilities.


Adlet CR 10
XP 9,600

CN Medium humanoid (adlet, cold)

Init +12; Senses Low-Light Vision, Scent; Perception +13
DEFENSE
AC 25, touch 20, flat-footed 15 (+8 Dexterity, +2 Dodge, +5 natural)

hp 127 each (15d8+60)

Fort +9, Ref +17, Will +8

Immune cold

Weaknesses vulnerability to fire
OFFENSE
Speed 40 ft.

Melee +1 spear +17/+12/+7 (1d8+7/x3), bite +10 (1d6+2 plus 1d6 cold)

Special Attacks frozen breath

Spell-Like Abilities (CL 10th; Concentration +11) Constant – pass without trace, At will – ray of frost3/day – fog cloud, sleet storm1/day – ice storm, wind walk (self only)
STATISTICS
Strength 18, Dexterity 26, Constitution 18, Intelligence 13, Wisdom 17, Charisma 13

Base Atk +11; CMB +15; CMD 35

Feats Diehard, Dodge, Improved Initiative, Multiattack, Power Attack, Run, Self-Sufficient, Weapon Focus (spear)

Skills Acrobatics +13 (+17 when jumping), Climb +12, Handle Animal +9, Heal +5, Perception +13, Stealth +13 (+21 in snow), Survival +20, Swim +9; Racial Modifiers +8 Stealth in snow

Languages Common, Adlet

SQ arctic stride
SPECIAL ABILITIES
Arctic Stride (Ex)

They can move through any sort of difficult terrain at its normal speed while within arctic or snowy terrain. Magically altered terrain affects an adlet normally. 

Frozen Breath (Su) 

An adlet’s breath is supernaturally cold, and deals an additional 1d6 points of cold damage with its bite as a result. Once every 1d4 rounds as a swift action, it can exhale, filling a 10-foot-radius spread around it with frigid air that deals 2d6 points of cold damage and staggers those in the area with numbing cold. A DC 21 Fortitude save negates the staggered effect but not the cold damage. The save DC is Constitution-based.
ECOLOGY
Environment cold plains, hills, or mountains

Organization solitary, pair, or pack (3-18 plus 1 shaman)

Treasure standard (+1 spear, other treasure)

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Scroll to Top