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Catfolk ‘Children of Bast’

Catfolk
Cat Folk – AI Generated Artwork – NightCafe Creator

This lithe, catlike humanoid has a long tail and pointed ears. Her feline eyes sparkle with curiosity and mischief.

Source: Pathfinder d20pfsrd.com

Sleek and dangerous humanoids. they are vain, arrogant creatures who consider themselves to be far superior to the hairless apes that claim to rule the world.

Catfolk are the ruling elite in Egypt, as a culture, they are loyal, generous, and amiable. They like belonging to and being at harmony with a group whose members work together to accomplish their needs and wants. Tribal catfolk prefer for the most capable societal members to lead, so every tribe has a council of elevated subchiefs. A tribe’s chief is usually the most competent (and magically talented) member of that tribe.

Personal growth is part of their culture, as is expression as a means of personal exploration. Catfolk have few taboos, and often exhibit harmless but strange eccentricities. Individuals cultivate a wide range of pursuits and self-expression, taking risks others might label unwise. Most individuals like to be the center of attention, but not at the cost of group cohesion.

As a race they worship, there ‘mother’ Bast, before battle they ingest her sacred herb catnip which increases their reaction times and allows them pleasure in combat.


Catfolk Basti

Catfolk Basti
Catfolk – AI Generated Artwork – NightCafe Creator

Medium humanoid (catfolk), neutral good

Armor Class 13 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.

STRDEXCONINTWISCHA
11 (+0)15 (+2)12 (+1)10 (+0)8 (-1)12 (+1)

Skills Acrobatics +4, Perception +1, Stealth +4
Senses darkvision 60 ft., passive Perception 11
Languages Nurian, Trade Tongue
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Agile Climber. When a bast catfolk moves at least 10 feet along the ground, it can use the rest of its movement to scale a wall or other vertical surface as if had a climbing speed. It must end its movement standing on a horizontal surface.
  • Bast’s Blessing. A bast catfolk can communicate simple ideas to cats and other feline beasts, but it can’t understand them in return. In addition, it has advantage on Charisma checks when dealing with such creatures.
  • Stalker’s Reflex (1/Day). When it makes a Dexterity check, a bast catfolk can choose to have advantage on the roll.

ACTIONS

  • Multiattack. The bast catfolk makes two attacks: one with its scimitar and one with its claws.
  • ScimitarMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • ClawsMelee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
  • ShortbowRanged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+ 2) piercing damage.

ABOUT

The cherished children of the cat goddess Bast, these mischievous humanoids are found throughout Nuria. They live in Per-Bast, the City of Cats, in great numbers.

Lithe and slender, bast catfolk have a cat’s eyes, long tail, and soft fur coat. Their fur varies in coloration and is often accented with spots, stripes, and other markings.

Basti like nothing better than having new experiences and meeting interesting strangers so they can share tales of their escapades with their family and friends. Their natural curiosity might get them into trouble, but they often seem to be able to quickly extricate themselves from their misfortunes and land on their feet.

Section 15: Copyright Notice

Southlands. © 2021 Open Design LLC. Authors: Richard Green with Wolfgang Baur, Basheer Ghouse, and Kelly Pawlik.

Catfolk
Catfolk – AI Generated Artwork – NightCafe Creator
Catfolk CR 1/2
XP 200

Catfolk ranger 1

NG Medium humanoid (catfolk)

Init +3; Senses Low-Light Vision; Perception +2
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dexterity)

hp 12 (1d10+2)

Fort +3, Ref +5, Will +0
OFFENSE
Speed 30 ft.

Melee longsword +3 (1d8+2/19-20)

Ranged longbow +5 (1d8/x3)

Special Attacks favored enemy (magical beasts +2)
STATISTICS
Strength 14, Dexterity 17, Constitution 12, Intelligence 8, Wisdom 11, Charisma 12

Base Atk +1; CMB +3; CMD 16

Feats Weapon Focus (longbow)

Skills Climb +5, Handle Animal +5, Knowledge (nature) +3, Perception +2, Stealth +8, Survival +6; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival

Languages Catfolk, Common

SQ cat’s luck, sprinter, Track +1, wild empathy +2
SPECIAL ABILITIES
Cat’s Luck (Ex)  

Once per day when one makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before the saving throw is attempted.
 
Sprinter (Ex)

They gains a 10-foot racial bonus to its speed when using the charge, run, or withdraw actions.
ECOLOGY
Environment any temperate or warm forest or plains, or urban

Organization solitary, pair, pride (3-12 plus 1 leader of 3rd level and 1-4 cheetahs or leopards), or tribe (13-60 plus 50% noncombatants and 1 subchief of 3rd level per 10 adults, and 1 chief of 6th level plus 6-12 cheetahs or leopards)

Treasure NPC gear (studded leather armor, longbow with 20 arrows, longsword, other treasure)

CATFOLK CHARACTERS

Catfolk have no racial Hit Dice, gaining their capabilities from class levels.

All have the following racial traits.

+2 Dexterity, -2 Wisdom, +2 Charisma: Catfolk are agile and amiable, but they are known for their lack of common sense and self-control.

Low-Light Vision: In dim light, catfolk can see twice as far as humans.

Cat’s Luck: See above.

Sprinter: See above.

Natural Hunter: They receive a +2 racial bonus on Perception, Stealth, and Survival checks.

Languages: They speak Catfolk and Common. A catfolk who has a high Intelligence score can choose from the following bonus languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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