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Taniniver

Gustave Doré, from Purgatory and Paradise, by Dante Alighieri, Chicago, 1883. Taniniver
Gustave Doré, from Purgatory and Paradise, by Dante Alighieri, Chicago, 1883.

This legless, winged, white-eyed dragon is covered in patches of diseased flesh, squirming with maggots and oozing pus.

Source Bestiary 4 pg. 258
Originally posted in Archives of Nethys

Tanin’iver is an evil cosmic entity the steed of Lilith, so he is considered a mechanism by which evil is activated. Though Tanin’iver is castrated, he is still the catalyst for the coupling of Lilith with Samael, a union that brings pestilence into the world.

Taninivers are a degenerate race of diseased dragons. A taniniver’s body is alive but constantly rotting. Wracked by never-ending pain, with the stench of its own decaying flesh so strong it nearly overwhelms the vile creature’s enhanced senses, the foul taniniver spends most of its time in magical research to reverse the progression of its diseases or, failing that, to stave off further deterioration. Taninivers often ally with cults of undeath or Lilith or Samael.

Taniniver CR 18
XP 153,600

NE Huge dragon

Init +4; Senses Darkvision 120 ft., deathwatch; Perception +26

Aura frightful presence (180 ft., DC 25)
DEFENSE
AC 33, touch 8, flat-footed 33 (+25 natural, -2 size)

hp 270 (20d12+140)

Fort +21, Ref +12, Will +15

Defensive Abilities negative energy affinity; DR 15/good and magic; Immune Paralysis, sleep, visual effects; Resist acid 30, cold 30, electricity 30, fire 30; SR 29
OFFENSE
Speed 30 ft., Fly 200 ft. (clumsy)

Melee bite +30 (4d6+11 plus disease), 2 claws +30 (2d8+11 plus disease), tail slap +24 (2d8+5 plus disease)

Space 15 ft., Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (60-ft. cone, 1d6 Strength drain plus mummy rot, Fortitude DC 27 negates, usable every 1d4 rounds)

Spell-Like Abilities (CL 20th; concentration +25)

Constant – deathwatch  

3/day – animate dead, inflict serious wounds (DC 18)

1/day – eyebite (DC 21), horrid wilting (DC 23), symbol of pain (DC 20)
STATISTICS
Strength 33, Dexterity 11, Constitution 25, Intelligence 18, Wisdom 17, Charisma 20

Base Atk +20; CMB +33; CMD 43 (can’t be tripped)

Feats Cleave, Combat Reflexes, Critical Focus, Great Fortitude, Improved Initiative, Power Attack, Sickening Critical, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)

Skills Bluff +28, Fly -12, Heal +26, Intimidate +28, Knowledge (arcana) +27, Knowledge (religion) +27, Perception +26, Sense Motive +26, Spellcraft +27, Stealth +15, Use Magic Device +28

Languages Common, Draconic, Undercommon
SPECIAL ABILITIES
Breath Weapon (Ex) A taniniver’s breath weapon is a hideous gray cloud of disease particles. Any creature in the area must succeed at a DC 27 Fortitude save or contract mummy rot. The disease is contracted immediately (the onset period does not apply) and is an instantaneous effect. Ongoing saving throws against the disease use the dragon’s breath weapon DC. The save DC is Constitution-based.

Disease (Ex) A taniniver’s natural attacks infect its opponent with a random disease from the following list: blinding sickness, bubonic plague, cackle fever, leprosy, mindfire, or shakes. The initial saving throw against these diseases uses the breath weapons’ DC.
ECOLOGY
Environment any land or underground

Organization solitary

Treasure standard
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